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Spicing up CSS night

Posted: May 23rd, 2006, 13:05
by spoodie
Wednesday night CSS is pretty unpopular these days, I think it's mainly because most of the regulars (including me) now prefer a bit of beef instead. Any thoughts on making it more inviting again?

Custom maps, glass, surf, etc?
Turning it into a Source night instead with CTF, Hidden, DM, etc?
Or Day of Defeat? A great game IMO
Any other ideas?

This is all assuming that Berk has the time and inclination to setup this stuff or we could play on public servers, depending on the game and how many people are needed.

Re: Spicing up CSS night

Posted: May 23rd, 2006, 13:08
by Dr. kitteny berk
spoodie wrote:Custom maps, glass, surf, etc?
perhaps.
Turning it into a Source night instead with CTF, Hidden, DM, etc?
can probably do.
Or Day of Defeat? A great game IMO
ew (though, we still have a server (i think) but not all that many have dods)

Posted: May 23rd, 2006, 13:13
by mrbobbins
Not specifically CS related but I had thought about a Power Gaming night/day for the most popular 5punk games

Where we play an hour of a game then move on to the next one, would be pretty good fun on a Saturday afternoon to get loads of people playing, if you're not a massive fan of a game then at least it won't go on for long and people who don't have all the games could drop in and out, something like:

HL2 DM
CS:S
COD 2
UT 2004
BEEF
COD UO

Posted: May 23rd, 2006, 13:37
by FatherJack
It takes me an hour to load beef.

Posted: May 23rd, 2006, 13:37
by spoodie
mrbobbins wrote:Not specifically CS related but I had thought about a Power Gaming night/day for the most popular 5punk games

Where we play an hour of a game then move on to the next one, would be pretty good fun on a Saturday afternoon to get loads of people playing, if you're not a massive fan of a game then at least it won't go on for long and people who don't have all the games could drop in and out, something like:

HL2 DM
CS:S
COD 2
UT 2004
BEEF
COD UO
I like this idea, I tend to get shell shocked when playing a fast paced, DM type game for more than an hour.
FatherJack wrote:It takes me an hour to load beef.
Defrag your HD using a proper application ;)

Posted: May 23rd, 2006, 14:02
by deject
make bukkake 24/7 de_rats. :lol:

Posted: May 23rd, 2006, 15:11
by Bob47
mrbobbins wrote:Not specifically CS related but I had thought about a Power Gaming night/day for the most popular 5punk games

Where we play an hour of a game then move on to the next one, would be pretty good fun on a Saturday afternoon to get loads of people playing, if you're not a massive fan of a game then at least it won't go on for long and people who don't have all the games could drop in and out, something like:

HL2 DM
CS:S
COD 2
UT 2004
BEEF
COD UO
like the idea but dont have some of the game i will just miss out on them

also for the CSS thing i like the idea of have custom maps

Posted: May 23rd, 2006, 16:24
by Woo Elephant Yeah
I think a lot of the nights are suffering because people are obviously bored of the playing the same games all the time, as their are no new FPS games (other than COD2 which was a wet letuce) keeping peoples interest.

As great as Bukkake is, I think the occasional game on a random server, but using TS together can produce hilarious/fun results as we found in COD:UO, so maybe we should all jump on more random servers for a bti to spice things up.

Gaming night sounds good, but I couldn't personally commit to it, as my gaming time is pretty limited as it is, but it sounds good none the less.

Maybe someone should start this in a new thread in general for "Gaming Night Suggestions" so as this thread doesn't go off on a tangent (because that neevr happens on 5punk) :lol:

Posted: May 23rd, 2006, 18:46
by TezzRexx
mrbobbins wrote:Not specifically CS related but I had thought about a Power Gaming night/day for the most popular 5punk games

Where we play an hour of a game then move on to the next one, would be pretty good fun on a Saturday afternoon to get loads of people playing, if you're not a massive fan of a game then at least it won't go on for long and people who don't have all the games could drop in and out, something like:

HL2 DM
CS:S
COD 2
UT 2004
BEEF
COD UO
This sounds like a great idea. My Saturday's usually suck, so I'd be sure to join in.

Posted: May 23rd, 2006, 19:07
by spoodie
Woo Elephant Yeah wrote:As great as Bukkake is, I think the occasional game on a random server, but using TS together can produce hilarious/fun results as we found in COD:UO, so maybe we should all jump on more random servers for a bti to spice things up.
This makes sense, especially when there's 4 or less people who turn up.

Posted: May 23rd, 2006, 19:09
by Bob47
spoodie wrote:
Woo Elephant Yeah wrote:As great as Bukkake is, I think the occasional game on a random server, but using TS together can produce hilarious/fun results as we found in COD:UO, so maybe we should all jump on more random servers for a bti to spice things up.
This makes sense, especially when there's 4 or less people who turn up.
this

4 people on a single server is crap unless it is deathmatch css

Posted: May 23rd, 2006, 19:17
by pixie pie
mrbobbins wrote:Not specifically CS related but I had thought about a Power Gaming night/day for the most popular 5punk games

Where we play an hour of a game then move on to the next one, would be pretty good fun on a Saturday afternoon to get loads of people playing, if you're not a massive fan of a game then at least it won't go on for long and people who don't have all the games could drop in and out, something like:

HL2 DM
CS:S
COD 2
UT 2004
BEEF
COD UO
Two possible flaws for this (for me anyway).
1. It may be hard for some to get ready setting up some games, updating and all that, especially if its more than one game. Often if I do decide to jump in on CSS night, I find there's been 3 updates since, which involves a restart most of the time, and I'm like "Ewww maybe not". with lots of games this will put me off, oh also, I don't have CODs and seem to have misplaced my UT2k4.

2. I can't do saturdays. Prehaps, we do two gaming nights? :)

Posted: May 23rd, 2006, 19:26
by TezzRexx

Posted: May 23rd, 2006, 19:52
by Craig
I reckon that HL: DM would catch on for a few weeks

Posted: May 23rd, 2006, 19:57
by Bob47
Craig wrote:I reckon that HL: DM would catch on for a few weeks
i think it would only work for a few weeks than nothing

we played it once and i thought it was rather fun

Posted: May 23rd, 2006, 20:15
by FatherJack
Bob47 wrote:
Craig wrote:I reckon that HL: DM would catch on for a few weeks
i think it would only work for a few weeks than nothing

we played it once and i thought it was rather fun
I've (apparently) played it for 22 hours, but it has been a while. It would need more than the two initial maps to be much fun though.

Posted: May 23rd, 2006, 20:19
by Bob47
FatherJack wrote:
Bob47 wrote:
Craig wrote:I reckon that HL: DM would catch on for a few weeks
i think it would only work for a few weeks than nothing

we played it once and i thought it was rather fun
I've (apparently) played it for 22 hours, but it has been a while. It would need more than the two initial maps to be much fun though.
ya but we could have fun maps to play on

Posted: May 23rd, 2006, 20:27
by FatherJack
Bob47 wrote:ya but we could have fun maps to play on
Indeed, that's my point. It's a great game mode, throwing toilets and all, but only those two maps would drive me crazy.

Posted: May 23rd, 2006, 20:40
by Bob47
FatherJack wrote:
Bob47 wrote:ya but we could have fun maps to play on
Indeed, that's my point. It's a great game mode, throwing toilets and all, but only those two maps would drive me crazy.
are they toilets or sinks

lol reminds me of a map on css and the argument :lol:

Posted: May 23rd, 2006, 20:41
by Dr. kitteny berk
the maps are some other fuck's problem.

i'll try to get a hl2dm server installed some time tomorrow