Introduction
OK, so you all know the background of the game now, it's basically the same premise as the other GR games, but in this one you use technology that very well could be used in another 7 or 8 years. If you're interested. I'm talking specifically about the use of wifi and GPS to map enemy locations on to the battlefield in real time, probably through the use of heat signatures which can then be viewed by everyone on the wifi network. Of course this game drastically exaggerates the technology.
Gameplay
OK, so you and your squad make up 4 people in total, and generally speaking, your task is to circumnavigate a city to get to a point in the map where you'll have to complete an objective such as, defend an area, find a VIP, route a convoy and so on, facing enemies on your way. What makes this game fun is the whole "danger around every corner" feel, you don't go running around content in the knowledge that if you encounter someone that it'll be an even fight and you'll come off with a few scratches, it's imperative that you stick to walls and check every corner carefully and even then it's wise to peek around it, just in case there's a machine gun pointed at you, in which case avoid it. Of course tanks are the most dangerous and if you don't have an Anti Tank with you, just hide behind the nearest object and pray.
I can't really vouch for the AI, as i don't play singleplayer that much, but you have got to babysit them a bit, but the help they give you far outweighs their stupidness.
Multiplayer is where the game is the most fun, particularly in co-op mode where you take on any of the single player missions with 3 other people. I personally haven't completed any missions in co-op because i tend to get a stupid commander who decides to get himself killed, thus ending the whole mission. The other mode is domination, where 2 teams fight for points on the map. The difference between this and BF2, is that you create supply lines by linking adjacent points together, which then constantly supplies you with an income to spend on guns. This makes games very tactical as you can choose to either capture a point near the enemy base, thus cutting off their supply line, or you can carry on trying to advance your own line.
Sights and Sounds
The cities in the game are vast and beautiful, in fact one of my favorite moments is in the heli, as you're coming towards your destination you can see building that seem to go on forever into the horizon, each one looking different to the last. These kind of street maps haven't been done that much before and the only comparison i can find is if you think of karkland on BF2, except with a far more realistic layout, with roads that actually lead somewhere, to a small clearing or a marquee.
The sound is also brilliant, you can almost feel the bullets as they skim past your head.
Stuff that sucks
No game is perfect, and this is no exception.
I hate the way that there is no VOIP in multiplayer it'd be nice to share tactics among your team.
The AI can be temperamental, and rarely, you'll find a zombie soldier just standing there waiting to be killed.
Some situations are hard, you'll have to be prepared for some decisive thinking and often a situation can drag on if you don't tackle it right.
There's a severe lack of enetrable houses and good high sniper points.
Conclusion
It all comes down to personal preference, i personally i like sudoku and puzzles, so i love dealing with situations with more mind than might (also might is still a massive part of it) however if you prefer things fact paced and action oriented, forget about it.
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