Hit and Run
Posted: January 1st, 2006, 20:40
I've been mulling over an idea for easy, 5punk-viable PvP tactics (we'll need to do it at some point). I can't see us ever being organised enough to field a conventional Eve battlegroup (BS hitters, cruiser support, frig tacklers), or at least not often enough to respond to a threat. So, hit and run:
The idea is that everyone is kitted out with a stealth bomber and however many people are available can hit a key target in a gank group with enough missiles to either kill it or drive it away. The beauty of it is that nobody has a key role so we're not restricted to having to wait for certain people to be online. It also has the advantage that we can lose any given ship with only a reduction in offensive capability, as we need no support ships.
Every ship in the formation can scout cloaked, and when the enemy is found the other ships can jump to its location. We may then be able to use passive targetters to lock a single target that we can at least cripple. Once locked either a) the entire formation looses a full volley of cruise missiles, or b) half launch EM cruise missiles and the other half launch explosive missiles a second later. With the missiles away we warp out to a safe spot. If we're close enough the enemy ships won't have time to either warp out to avoid the missiles or lock us to warp jam us before we run. If we do enough damage we could destroy a vital enemy ship and horse them to retreat.
The disadvantages are that it will take time and money for people to get a stealth bomber and the skills to fly one, and I'm not sure if you can lock while cloaked with a passive targetter. The former I consider only a temporary setback in the grand scheme of things. The latter may be remedied by fitting sensor boosters to speed up lock time once we decloak.
I expect there are other points I haven't thought of, but I don't think we'll ever be able to fight a conventional engagement and this gives us a way of driving off aggressors.
The idea is that everyone is kitted out with a stealth bomber and however many people are available can hit a key target in a gank group with enough missiles to either kill it or drive it away. The beauty of it is that nobody has a key role so we're not restricted to having to wait for certain people to be online. It also has the advantage that we can lose any given ship with only a reduction in offensive capability, as we need no support ships.
Every ship in the formation can scout cloaked, and when the enemy is found the other ships can jump to its location. We may then be able to use passive targetters to lock a single target that we can at least cripple. Once locked either a) the entire formation looses a full volley of cruise missiles, or b) half launch EM cruise missiles and the other half launch explosive missiles a second later. With the missiles away we warp out to a safe spot. If we're close enough the enemy ships won't have time to either warp out to avoid the missiles or lock us to warp jam us before we run. If we do enough damage we could destroy a vital enemy ship and horse them to retreat.
The disadvantages are that it will take time and money for people to get a stealth bomber and the skills to fly one, and I'm not sure if you can lock while cloaked with a passive targetter. The former I consider only a temporary setback in the grand scheme of things. The latter may be remedied by fitting sensor boosters to speed up lock time once we decloak.
I expect there are other points I haven't thought of, but I don't think we'll ever be able to fight a conventional engagement and this gives us a way of driving off aggressors.