I did bought a Tempest
Posted: January 5th, 2008, 21:50
Since I finally got all the skills I've talked about before, I bought a Tempest and fit it out with this, from the Wiki:
Highs: 6 X 1400mm Howitzer II, <strike>2 X Large Remote Armour Repairers</strike>, Salvager and Cloak (prob should have been a Tractor Beam, but I find it hard to shake the habit). Loaded with mixture of Nuclear, Fusion, Quake and Tremor.
Mids: 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I
Lows: 3 X Gyrostabilizer II, <strike>1 X Tracking Enhancer II, 2 X Reactor Control I or</strike> 2 X Tracking Enhancer II, 1 X Reactor Control II, Warp Control System thingy that stops jamming
I know this fit is for a fleet sniper, so needs a few mods for PVE, and I took it out into high sec (0.8 ) to try it out.
Since the rats there are all frigs though, I couldn't hit them at all - they just closed on me and pecked away at my shield. I had some Hammerhead I's which were able to kill them, but it was a bit worrying for a while - if I'd chosen to go to a lower sec area to try it out where the rats scramble you, without drones or the anti-jammer, it could have been rather embarrassing. Not massively damaging, as I got it for less than the insurance payback, but humiliating.
Obviously a BS is overkill for the lvl2 missions I've previously been doing, but with all things in Eve I like to start easy and build up once I (kind of) know what I'm doing.
So what am I doing wrong? Should I be using smaller guns for frigs, or can BS's never hit them at all? Should I build up my drone skills to use tech IIs? All of this from the BS to the large guns/artillery is completely new to me, biggest I've flown before is a BC with mediums, but I've had most flight-time in a stealth bomber.
BASIC INFO
=======================================================================
Name: kittychan
Gender: Female
Race: Minmatar
Bloodline: Sebiestor
Intelligence: 26.40
Charisma: 9.90
Perception: 17.60
Memory: 20.90
Willpower: 17.60
IMPLANTS
=======================================================================
+1 Perception : Limited Ocular felcher
+1 Memory : Limited Memory Augmentation
+1 Willpower : Limited Neural Boost
+1 Intelligence : Limited Cybernetic Subprocessor
+1 Charisma : Limited Social Adaptation Chip
SKILLS
=======================================================================
Drones, 3 Skills, 512,500 Points
: Drones V (1) 256,000/256,000 Points
: Mining Drone Operation I (2) 500/512,000 Points
: Scout Drone Operation V (1) 256,000/256,000 Points
-----------------------------------------------------------------------
Electronics, 8 Skills, 1,181,597 Points
: Cloaking IV (6) 271,543/1,536,000 Points
: Electronic Warfare II (2) 4,124/512,000 Points
: Electronics V (1) 256,000/256,000 Points
: Electronics Upgrades V (2) 512,000/512,000 Points
: Long Range Targeting IV (2) 90,510/512,000 Points
: Propulsion Jamming I (3) 750/768,000 Points
: Survey IV (1) 45,255/256,000 Points
: Targeting II (1) 1,415/256,000 Points
-----------------------------------------------------------------------
Engineering, 9 Skills, 1,408,413 Points
: Energy ejaculation Systems II (2) 2,829/512,000 Points
: Energy Grid Upgrades V (2) 512,000/512,000 Points
: Energy Management (none) (3) 64/768,000 Points
: Energy Pulse Weapons I (2) 500/512,000 Points
: Energy Systems Operation II (1) 1,415/256,000 Points
: Engineering V (1) 256,000/256,000 Points
: Shield Operation III (1) 8,000/256,000 Points
: Shield Upgrades IV (2) 90,516/512,000 Points
: Tactical Shield Manipulation IV (4) 537,089/1,024,000 Points
-----------------------------------------------------------------------
Gunnery, 18 Skills, 4,812,592 Points
: Advanced Weapon Upgrades IV (6) 273,214/1,536,000 Points
: (Currently training to level V, completes 08/02/2008 02:56:57)
: Controlled Bursts I (2) 603/512,000 Points
: Gunnery V (1) 256,000/256,000 Points
: Large Artillery Specialization I (8 ) 2,000/2,048,000 Points
: Large Projectile Turret V (5) 1,280,000/1,280,000 Points
: Medium Artillery Specialization IV (5) 226,275/1,280,000 Points
: Medium Projectile Turret V (3) 768,000/768,000 Points
: Motion Prediction IV (2) 90,510/512,000 Points
: Rapid Firing IV (2) 90,510/512,000 Points
: Sharpshooter V (2) 512,000/512,000 Points
: Small Artillery Specialization IV (3) 135,765/768,000 Points
: Small Autocannon Specialization I (3) 750/768,000 Points
: Small Energy Turret II (1) 1,415/256,000 Points
: Small Hybrid Turret I (1) 255/256,000 Points
: Small Projectile Turret V (1) 256,000/256,000 Points
: Surgical Strike IV (4) 181,020/1,024,000 Points
: Trajectory Analysis IV (5) 226,275/1,280,000 Points
: Weapon Upgrades V (2) 512,000/512,000 Points
-----------------------------------------------------------------------
Industry, 4 Skills, 403,126 Points
: Industry V (1) 256,000/256,000 Points
: Mass Production I (2) 500/512,000 Points
: Mining III (1) 8,000/256,000 Points
: Production Efficiency IV (3) 138,626/768,000 Points
-----------------------------------------------------------------------
Learning, 10 Skills, 3,510,435 Points
: Analytical Mind V (1) 256,000/256,000 Points
: Clarity V (3) 768,000/768,000 Points
: Eidetic Memory V (3) 768,000/768,000 Points
: Empathy II (1) 1,415/256,000 Points
: Focus IV (3) 135,765/768,000 Points
: Instant Recall V (1) 256,000/256,000 Points
: Iron Will V (1) 256,000/256,000 Points
: Learning V (1) 256,000/256,000 Points
: Logic V (3) 768,000/768,000 Points
: Spatial Awareness IV (1) 45,255/256,000 Points
-----------------------------------------------------------------------
Mechanic, 10 Skills, 940,487 Points
: Frigate Construction IV (2) 90,510/512,000 Points
: Hull Upgrades V (2) 512,000/512,000 Points
: Jury Rigging III (2) 16,000/512,000 Points
: Launcher Rigging (none) (3) 2/768,000 Points
: Mechanic V (1) 256,000/256,000 Points
: Projectile Weapon Rigging (none) (3) 446/768,000 Points
: Remote Armor Repair Systems III (2) 16,000/512,000 Points
: Repair Systems IV (1) 45,255/256,000 Points
: Salvaging II (3) 4,243/768,000 Points
: Shield Rigging (none) (3) 31/768,000 Points
-----------------------------------------------------------------------
Missile Launcher Operation, 10 Skills, 1,071,910 Points
: Cruise Missiles IV (5) 227,233/1,280,000 Points
: Guided Missile Precision III (5) 40,691/1,280,000 Points
: Heavy Missiles IV (3) 135,765/768,000 Points
: Missile Bombardment IV (2) 90,510/512,000 Points
: Missile Launcher Operation V (1) 256,000/256,000 Points
: Missile Projection IV (4) 181,020/1,024,000 Points
: Rapid Launch IV (2) 90,510/512,000 Points
: Rockets II (1) 1,415/256,000 Points
: Standard Missiles III (2) 32,766/512,000 Points
: Target Navigation Prediction III (2) 16,000/512,000 Points
-----------------------------------------------------------------------
Navigation, 4 Skills, 93,175 Points
: Afterburner IV (1) 45,255/256,000 Points
: High Speed Maneuvering I (5) 1,250/1,280,000 Points
: Navigation IV (1) 45,255/256,000 Points
: Warp Drive Operation II (1) 1,415/256,000 Points
-----------------------------------------------------------------------
Science, 9 Skills, 264,540 Points
: Cybernetics I (3) 750/768,000 Points
: Electromagnetic Physics (none) (5) 112/1,280,000 Points
: High Energy Physics I (5) 1,250/1,280,000 Points
: Laboratory Operation II (1) 1,415/256,000 Points
: Mechanical Engineering I (5) 1,250/1,280,000 Points
: Minmatar Starship Engineering I (5) 1,250/1,280,000 Points
: Nuclear Physics I (5) 2,263/1,280,000 Points
: Research I (1) 250/256,000 Points
: Science V (1) 256,000/256,000 Points
-----------------------------------------------------------------------
Social, 4 Skills, 32,917 Points
: Connections III (3) 24,000/768,000 Points
: Diplomacy I (1) 250/256,000 Points
: Negotiation I (2) 667/512,000 Points
: Social III (1) 8,000/256,000 Points
-----------------------------------------------------------------------
Spaceship Command, 11 Skills, 4,592,310 Points
: Assault Ships I (4) 1,000/1,024,000 Points
: Battlecruisers IV (6) 271,530/1,536,000 Points
: Caldari Frigate (none) (2) 29/512,000 Points
: Covert Ops IV (4) 181,025/1,024,000 Points
: Destroyers IV (2) 281,696/512,000 Points
: Minmatar Battleship V (8 ) 2,048,000/2,048,000 Points
: Minmatar Cruiser IV (5) 226,275/1,280,000 Points
: Minmatar Frigate V (2) 512,000/512,000 Points
: Minmatar Industrial V (4) 1,024,000/1,024,000 Points
: Spaceship Command IV (1) 45,255/256,000 Points
: Transport Ships I (6) 1,500/1,536,000 Points
-----------------------------------------------------------------------
Trade, 2 Skills, 17,662 Points
: Retail I (2) 500/512,000 Points
: Trade III (1) 17,162/256,000 Points
-----------------------------------------------------------------------
Highs: 6 X 1400mm Howitzer II, <strike>2 X Large Remote Armour Repairers</strike>, Salvager and Cloak (prob should have been a Tractor Beam, but I find it hard to shake the habit). Loaded with mixture of Nuclear, Fusion, Quake and Tremor.
Mids: 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I
Lows: 3 X Gyrostabilizer II, <strike>1 X Tracking Enhancer II, 2 X Reactor Control I or</strike> 2 X Tracking Enhancer II, 1 X Reactor Control II, Warp Control System thingy that stops jamming
I know this fit is for a fleet sniper, so needs a few mods for PVE, and I took it out into high sec (0.8 ) to try it out.
Since the rats there are all frigs though, I couldn't hit them at all - they just closed on me and pecked away at my shield. I had some Hammerhead I's which were able to kill them, but it was a bit worrying for a while - if I'd chosen to go to a lower sec area to try it out where the rats scramble you, without drones or the anti-jammer, it could have been rather embarrassing. Not massively damaging, as I got it for less than the insurance payback, but humiliating.
Obviously a BS is overkill for the lvl2 missions I've previously been doing, but with all things in Eve I like to start easy and build up once I (kind of) know what I'm doing.
So what am I doing wrong? Should I be using smaller guns for frigs, or can BS's never hit them at all? Should I build up my drone skills to use tech IIs? All of this from the BS to the large guns/artillery is completely new to me, biggest I've flown before is a BC with mediums, but I've had most flight-time in a stealth bomber.
BASIC INFO
=======================================================================
Name: kittychan
Gender: Female
Race: Minmatar
Bloodline: Sebiestor
Intelligence: 26.40
Charisma: 9.90
Perception: 17.60
Memory: 20.90
Willpower: 17.60
IMPLANTS
=======================================================================
+1 Perception : Limited Ocular felcher
+1 Memory : Limited Memory Augmentation
+1 Willpower : Limited Neural Boost
+1 Intelligence : Limited Cybernetic Subprocessor
+1 Charisma : Limited Social Adaptation Chip
SKILLS
=======================================================================
Drones, 3 Skills, 512,500 Points
: Drones V (1) 256,000/256,000 Points
: Mining Drone Operation I (2) 500/512,000 Points
: Scout Drone Operation V (1) 256,000/256,000 Points
-----------------------------------------------------------------------
Electronics, 8 Skills, 1,181,597 Points
: Cloaking IV (6) 271,543/1,536,000 Points
: Electronic Warfare II (2) 4,124/512,000 Points
: Electronics V (1) 256,000/256,000 Points
: Electronics Upgrades V (2) 512,000/512,000 Points
: Long Range Targeting IV (2) 90,510/512,000 Points
: Propulsion Jamming I (3) 750/768,000 Points
: Survey IV (1) 45,255/256,000 Points
: Targeting II (1) 1,415/256,000 Points
-----------------------------------------------------------------------
Engineering, 9 Skills, 1,408,413 Points
: Energy ejaculation Systems II (2) 2,829/512,000 Points
: Energy Grid Upgrades V (2) 512,000/512,000 Points
: Energy Management (none) (3) 64/768,000 Points
: Energy Pulse Weapons I (2) 500/512,000 Points
: Energy Systems Operation II (1) 1,415/256,000 Points
: Engineering V (1) 256,000/256,000 Points
: Shield Operation III (1) 8,000/256,000 Points
: Shield Upgrades IV (2) 90,516/512,000 Points
: Tactical Shield Manipulation IV (4) 537,089/1,024,000 Points
-----------------------------------------------------------------------
Gunnery, 18 Skills, 4,812,592 Points
: Advanced Weapon Upgrades IV (6) 273,214/1,536,000 Points
: (Currently training to level V, completes 08/02/2008 02:56:57)
: Controlled Bursts I (2) 603/512,000 Points
: Gunnery V (1) 256,000/256,000 Points
: Large Artillery Specialization I (8 ) 2,000/2,048,000 Points
: Large Projectile Turret V (5) 1,280,000/1,280,000 Points
: Medium Artillery Specialization IV (5) 226,275/1,280,000 Points
: Medium Projectile Turret V (3) 768,000/768,000 Points
: Motion Prediction IV (2) 90,510/512,000 Points
: Rapid Firing IV (2) 90,510/512,000 Points
: Sharpshooter V (2) 512,000/512,000 Points
: Small Artillery Specialization IV (3) 135,765/768,000 Points
: Small Autocannon Specialization I (3) 750/768,000 Points
: Small Energy Turret II (1) 1,415/256,000 Points
: Small Hybrid Turret I (1) 255/256,000 Points
: Small Projectile Turret V (1) 256,000/256,000 Points
: Surgical Strike IV (4) 181,020/1,024,000 Points
: Trajectory Analysis IV (5) 226,275/1,280,000 Points
: Weapon Upgrades V (2) 512,000/512,000 Points
-----------------------------------------------------------------------
Industry, 4 Skills, 403,126 Points
: Industry V (1) 256,000/256,000 Points
: Mass Production I (2) 500/512,000 Points
: Mining III (1) 8,000/256,000 Points
: Production Efficiency IV (3) 138,626/768,000 Points
-----------------------------------------------------------------------
Learning, 10 Skills, 3,510,435 Points
: Analytical Mind V (1) 256,000/256,000 Points
: Clarity V (3) 768,000/768,000 Points
: Eidetic Memory V (3) 768,000/768,000 Points
: Empathy II (1) 1,415/256,000 Points
: Focus IV (3) 135,765/768,000 Points
: Instant Recall V (1) 256,000/256,000 Points
: Iron Will V (1) 256,000/256,000 Points
: Learning V (1) 256,000/256,000 Points
: Logic V (3) 768,000/768,000 Points
: Spatial Awareness IV (1) 45,255/256,000 Points
-----------------------------------------------------------------------
Mechanic, 10 Skills, 940,487 Points
: Frigate Construction IV (2) 90,510/512,000 Points
: Hull Upgrades V (2) 512,000/512,000 Points
: Jury Rigging III (2) 16,000/512,000 Points
: Launcher Rigging (none) (3) 2/768,000 Points
: Mechanic V (1) 256,000/256,000 Points
: Projectile Weapon Rigging (none) (3) 446/768,000 Points
: Remote Armor Repair Systems III (2) 16,000/512,000 Points
: Repair Systems IV (1) 45,255/256,000 Points
: Salvaging II (3) 4,243/768,000 Points
: Shield Rigging (none) (3) 31/768,000 Points
-----------------------------------------------------------------------
Missile Launcher Operation, 10 Skills, 1,071,910 Points
: Cruise Missiles IV (5) 227,233/1,280,000 Points
: Guided Missile Precision III (5) 40,691/1,280,000 Points
: Heavy Missiles IV (3) 135,765/768,000 Points
: Missile Bombardment IV (2) 90,510/512,000 Points
: Missile Launcher Operation V (1) 256,000/256,000 Points
: Missile Projection IV (4) 181,020/1,024,000 Points
: Rapid Launch IV (2) 90,510/512,000 Points
: Rockets II (1) 1,415/256,000 Points
: Standard Missiles III (2) 32,766/512,000 Points
: Target Navigation Prediction III (2) 16,000/512,000 Points
-----------------------------------------------------------------------
Navigation, 4 Skills, 93,175 Points
: Afterburner IV (1) 45,255/256,000 Points
: High Speed Maneuvering I (5) 1,250/1,280,000 Points
: Navigation IV (1) 45,255/256,000 Points
: Warp Drive Operation II (1) 1,415/256,000 Points
-----------------------------------------------------------------------
Science, 9 Skills, 264,540 Points
: Cybernetics I (3) 750/768,000 Points
: Electromagnetic Physics (none) (5) 112/1,280,000 Points
: High Energy Physics I (5) 1,250/1,280,000 Points
: Laboratory Operation II (1) 1,415/256,000 Points
: Mechanical Engineering I (5) 1,250/1,280,000 Points
: Minmatar Starship Engineering I (5) 1,250/1,280,000 Points
: Nuclear Physics I (5) 2,263/1,280,000 Points
: Research I (1) 250/256,000 Points
: Science V (1) 256,000/256,000 Points
-----------------------------------------------------------------------
Social, 4 Skills, 32,917 Points
: Connections III (3) 24,000/768,000 Points
: Diplomacy I (1) 250/256,000 Points
: Negotiation I (2) 667/512,000 Points
: Social III (1) 8,000/256,000 Points
-----------------------------------------------------------------------
Spaceship Command, 11 Skills, 4,592,310 Points
: Assault Ships I (4) 1,000/1,024,000 Points
: Battlecruisers IV (6) 271,530/1,536,000 Points
: Caldari Frigate (none) (2) 29/512,000 Points
: Covert Ops IV (4) 181,025/1,024,000 Points
: Destroyers IV (2) 281,696/512,000 Points
: Minmatar Battleship V (8 ) 2,048,000/2,048,000 Points
: Minmatar Cruiser IV (5) 226,275/1,280,000 Points
: Minmatar Frigate V (2) 512,000/512,000 Points
: Minmatar Industrial V (4) 1,024,000/1,024,000 Points
: Spaceship Command IV (1) 45,255/256,000 Points
: Transport Ships I (6) 1,500/1,536,000 Points
-----------------------------------------------------------------------
Trade, 2 Skills, 17,662 Points
: Retail I (2) 500/512,000 Points
: Trade III (1) 17,162/256,000 Points
-----------------------------------------------------------------------