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Cod4 TS Simulation
Posted: November 13th, 2007, 21:07
by Dr. kitteny berk
whine whine whine, I don't like tdm
whine whine whine, I don't like anything but TDM
lol, seriously, all the other modes are shit
whine whine whine, how do expect us to know?
trust us, they are, unless you want to play CS:S
whine, lets try another mode
whine, this is shit too
whine whine whine
Posted: November 13th, 2007, 21:14
by Mr. Johnson
fuck off, i want whiskey!
Posted: November 13th, 2007, 22:08
by Baliame
Mr. Johnson wrote:whine whine whine i want whiskey!
Fix'd.
Posted: November 13th, 2007, 22:10
by Lateralus
Haha, was there some minor disagreement tonight? I must admit, none of the other modes grabbed me when we tried them the other day, although a couple had potential for more players. Can't remember which though.
Posted: November 13th, 2007, 22:11
by Dr. kitteny berk
Lateralus wrote: although a couple had potential for more players. Can't remember which though.
we tried one of them with 6 a side. it was still shit.
Posted: November 13th, 2007, 22:12
by Grimmie
Posted: November 13th, 2007, 22:17
by Dog Pants
Posted: November 13th, 2007, 22:30
by Shada
Dr. kitteny berk wrote:we tried one of them with 6 a side. it was still shit.
more like it was actually fun for a few minutes until we were suddenly playing boring team deathmatch again amirite? imrite umwrong. >:(
Posted: November 13th, 2007, 22:34
by Dr. kitteny berk
Shada wrote:more like it was actually fun for 3 seconds until we were sitting watching 2 people fag about and hide like it's CS:S, unable to respawn
fix'd
Posted: November 13th, 2007, 22:42
by spoodie
I've not had a chance to play the other modes yet but I find TDM quite boring after a few rounds.
Posted: November 13th, 2007, 23:12
by buzzmong
I would like to see CTF and point caputuring type modes, although TDM is nice, it does get tedious after about 15-20 rounds, but the big maps are more fun for me, I feel less restricted.
Custom maps (if/when) they come available would also be nice.
Posted: November 14th, 2007, 0:00
by FatherJack
What about Capture the Bath and Chocolate Piano Rain? I can't believe these were omitted.
Posted: November 14th, 2007, 0:18
by Grimmie
Maybe I should schedule an anti-TDM game sometime..
Posted: November 14th, 2007, 0:31
by Shada
Grimmie wrote:Maybe I should schedule an anti-TDM game sometime..
YES.
Posted: November 14th, 2007, 0:51
by buzzmong
Shada wrote:
YES.
I conker.
Posted: November 14th, 2007, 7:10
by HereComesPete
A map cycle of all maps, even bloc ( and especially crash, crossfire and wetwork, cos I lubs them) with different game types would hold my interest even longer than just TDM. But is there any way to fettle the re-spawn so its not like CSS? Because thats rather annoying. I think pipeline and countdown are two good maps for objective play. Pipeline has multiple high points, multiple fire areas and bits of long open lanes and up close fighty corners. Countdowns nuclear silo smoke and strange feeling of being watched and not being able to see the enemy unless your exposed (fnar) is good for objective games too. Also downpour, because the rain cuts the visibilty and allows for more tactics against things like my laser guided m16, or berks unfeasibly accurate p90.
Also, the acog scope sucks balls on all four of the guns I have it for, does anyone like it?
Posted: November 14th, 2007, 13:35
by Fear
Would I be able to join in with a Waugh-Edition version?
Posted: November 14th, 2007, 13:41
by Dr. kitteny berk
Fear wrote:Would I be able to join in with a Waugh-Edition version?
yup
Posted: November 14th, 2007, 13:42
by amblin
.
Posted: November 14th, 2007, 13:48
by Dr. kitteny berk
the links are in the waugh (which you can now see)