Quake 4 or F.E.A.R. (SP)
Posted: October 21st, 2005, 21:28
First impressions after about an hour's Single Player of each, not much interest to MP fans, but haven't found a game in Q4s in-game browser yet.
System:
2.6P4 w GF6600/128 & 1G RAM. Both ran okay at "High" settings and 1024 res, FEAR was a bit jerkier in-game but better in cut-scenes. Probably knock it down a bit for MP, though.
Eye-candy:
FEAR the winnar here, effects going off all over the shop, although Q4 is shading it on spectacular monster appearances.
Levels:
FEAR is your "real-world-albeit-a-bit-weird" like HL2, Q4 is Doom3 with Strogg instead of Demons. I personally find FEAR's matt "dusty" texturing more appealing than Q4's shiny "spacey" feel.
Atmosphere:
FEAR throws you off-kilter in that locations look everyday, but paranormal stuff keeps happening, Q4 dumps you straight into the trenches in a full-on warzone.
Gameplay:
FEAR leads you to be a little cautious as you're unsure what is going to happen next, it has a slow-motion mode - useful as enemies can be overpowering. Q4 is run-and-gun, probably deliberately very reminiscent of Q2, and you get the feeling you've blasted through the level. That's not to say Q4 is entirely predictable, or that FEAR isn't - its scripting shows at times.
Summary:
Both games do very well at their chosen path, assuming they remain consistent, and probably deserve places at the top of their genres - certainly when compared to games like Bet On Soldier or The Suffering.
Now all we need is a new WWII game...
System:
2.6P4 w GF6600/128 & 1G RAM. Both ran okay at "High" settings and 1024 res, FEAR was a bit jerkier in-game but better in cut-scenes. Probably knock it down a bit for MP, though.
Eye-candy:
FEAR the winnar here, effects going off all over the shop, although Q4 is shading it on spectacular monster appearances.
Levels:
FEAR is your "real-world-albeit-a-bit-weird" like HL2, Q4 is Doom3 with Strogg instead of Demons. I personally find FEAR's matt "dusty" texturing more appealing than Q4's shiny "spacey" feel.
Atmosphere:
FEAR throws you off-kilter in that locations look everyday, but paranormal stuff keeps happening, Q4 dumps you straight into the trenches in a full-on warzone.
Gameplay:
FEAR leads you to be a little cautious as you're unsure what is going to happen next, it has a slow-motion mode - useful as enemies can be overpowering. Q4 is run-and-gun, probably deliberately very reminiscent of Q2, and you get the feeling you've blasted through the level. That's not to say Q4 is entirely predictable, or that FEAR isn't - its scripting shows at times.
Summary:
Both games do very well at their chosen path, assuming they remain consistent, and probably deserve places at the top of their genres - certainly when compared to games like Bet On Soldier or The Suffering.
Now all we need is a new WWII game...