The Witcher
Posted: November 6th, 2007, 14:21
Continuing from <a href="http://www.5punk.co.uk/phpbb/viewtopic. ... 4586">this thread</a> having swept and had a good few hours last night with this, I'm genuinely enjoying it so far and I will be buying a copy. Review teim!
Introduction
First things first, plot: it's a bit hackneyed (After dying 5 years ago then coming back to life somehow(this is explained later apparently), the protagonist has lost his memory). Look past this though and you'll see there has been a decent amount of thought put into it. Your character, (Geralt, or the "White Wolf" (possibly...)) is a mutated human, given extraordinary abilities after going through a series of trials when he was a wee bairn. Unfortunately, he cannae remember all his spells and moves initially, but a fairly thorough tutorial refreshes his memory in the short term, the rest is picked up along the way in the shape of story abilities (elements of your skill tree only learnt through NPCs you've completed quests for).
Characters & Consequences
The main characters' development is pretty solid, I'm actually caring about the plot characters and the choices I make that affect them. There are some less than interesting characters though, like Leo. Also, there are some horrible Americanisms like FJ said, but they can be ignored. I was going to say it'd be nice to have some kind of feedback from your personal choices (similar to NWN "your alignment has shifted one point towards XXX") but thinking about it, I'd rather have the surprises which I'm sure come later on in the game as a direct result of your choices.
Sights & Sounds
It sounds and looks incredible, especially in OTS (over the shoulder) mode sometimes it's hard to believe it's the same engine as NWN, given that it runs so much better than NWN 2 on my (not humble) machine.
I always wondered what it'd sound like to slice a Ghoul's head from its body, now I know. Voice acting is pretty damn good in parts, terrible in others but by no means game breaking.
Gameplay
Your attacks consist of sword and spell (or sign), The first 'sign' (telekinesis) feels 'meaty' and lots of fun to use and there's a lot of fun to be had with slicing the heads off enemies you've stunned or knocked down with your TK ability.
There's a very thorough skill tree for all your combat styles and signs (magic spells) and as usual, advancements come with levelling up and meditating, similar to Oblivion's rest system. It could easily have become bloated with all the dicking around with talent points, but they've avoided this well.
Worth noting too is the alchemy system, it becomes more indispensable depending on your difficulty setting and the potions are pretty good. Also I'm loving the Glossary/Bestiary sections of the journal, lots of background involved for added immersion.
It has apparently got its fair share of bugs (though I've not encountered any serious ones yet), but the devs seem keen to continue to support it, and the first patch has already been released (get it <a href="http://www.thewitcher.com/registration/ ... l">here</a>).
On the whole, combat feels very good (a little 'consoley' but sometimes and with some games this is by no means a bad thing - The Withcer is one of these games). At times, the controls can feel a little sluggish, but I'm not sure if that's just me getting used to the combo/timing combat style. There are a few different control methods though, to suit the individual player's style. The game has clearly been developed with all 3 camera modes in mind, as it looks and works with each one well.
Conclusions
In conclusion, The Witcher has a very strong storyline (so far), it's dark, engaging and witty at times. It looks and sounds really good, and has a nice 'chunky' feel to it (twss). There are some good in game features, like dice poker (lots of fun, very addictive), fist fighting (good when pissed), drinking competitions (good when you get info out of someone for out drinking them) and the ability to get ladies into bed (just the one so far, Merigold) with just a wink and a flick of your wolf white hair. It has it's foibles, like the slight bugs and slight fail in voice acting at times, as well as the Americanisms. I say the controls are sluggish, but they don;t feel that way when you've landed a five hit combo on a bunch of drowners (not downers, read carefully).
In short, fans of a good, deep story, coupled with a nice bit of hound slaying/priest decapitating (I'm gonna pay for that one, I just know it) action will enjoy this. A cross between Oblivion and the Neverwinter Nights/Baldur's gate series.
[Edit]
Edited to change title and clear up layout a bit, also up the score by .5
Introduction
First things first, plot: it's a bit hackneyed (After dying 5 years ago then coming back to life somehow(this is explained later apparently), the protagonist has lost his memory). Look past this though and you'll see there has been a decent amount of thought put into it. Your character, (Geralt, or the "White Wolf" (possibly...)) is a mutated human, given extraordinary abilities after going through a series of trials when he was a wee bairn. Unfortunately, he cannae remember all his spells and moves initially, but a fairly thorough tutorial refreshes his memory in the short term, the rest is picked up along the way in the shape of story abilities (elements of your skill tree only learnt through NPCs you've completed quests for).
Characters & Consequences
The main characters' development is pretty solid, I'm actually caring about the plot characters and the choices I make that affect them. There are some less than interesting characters though, like Leo. Also, there are some horrible Americanisms like FJ said, but they can be ignored. I was going to say it'd be nice to have some kind of feedback from your personal choices (similar to NWN "your alignment has shifted one point towards XXX") but thinking about it, I'd rather have the surprises which I'm sure come later on in the game as a direct result of your choices.
Sights & Sounds
It sounds and looks incredible, especially in OTS (over the shoulder) mode sometimes it's hard to believe it's the same engine as NWN, given that it runs so much better than NWN 2 on my (not humble) machine.
I always wondered what it'd sound like to slice a Ghoul's head from its body, now I know. Voice acting is pretty damn good in parts, terrible in others but by no means game breaking.
Gameplay
Your attacks consist of sword and spell (or sign), The first 'sign' (telekinesis) feels 'meaty' and lots of fun to use and there's a lot of fun to be had with slicing the heads off enemies you've stunned or knocked down with your TK ability.
There's a very thorough skill tree for all your combat styles and signs (magic spells) and as usual, advancements come with levelling up and meditating, similar to Oblivion's rest system. It could easily have become bloated with all the dicking around with talent points, but they've avoided this well.
Worth noting too is the alchemy system, it becomes more indispensable depending on your difficulty setting and the potions are pretty good. Also I'm loving the Glossary/Bestiary sections of the journal, lots of background involved for added immersion.
It has apparently got its fair share of bugs (though I've not encountered any serious ones yet), but the devs seem keen to continue to support it, and the first patch has already been released (get it <a href="http://www.thewitcher.com/registration/ ... l">here</a>).
On the whole, combat feels very good (a little 'consoley' but sometimes and with some games this is by no means a bad thing - The Withcer is one of these games). At times, the controls can feel a little sluggish, but I'm not sure if that's just me getting used to the combo/timing combat style. There are a few different control methods though, to suit the individual player's style. The game has clearly been developed with all 3 camera modes in mind, as it looks and works with each one well.
Conclusions
In conclusion, The Witcher has a very strong storyline (so far), it's dark, engaging and witty at times. It looks and sounds really good, and has a nice 'chunky' feel to it (twss). There are some good in game features, like dice poker (lots of fun, very addictive), fist fighting (good when pissed), drinking competitions (good when you get info out of someone for out drinking them) and the ability to get ladies into bed (just the one so far, Merigold) with just a wink and a flick of your wolf white hair. It has it's foibles, like the slight bugs and slight fail in voice acting at times, as well as the Americanisms. I say the controls are sluggish, but they don;t feel that way when you've landed a five hit combo on a bunch of drowners (not downers, read carefully).
In short, fans of a good, deep story, coupled with a nice bit of hound slaying/priest decapitating (I'm gonna pay for that one, I just know it) action will enjoy this. A cross between Oblivion and the Neverwinter Nights/Baldur's gate series.
[Edit]
Edited to change title and clear up layout a bit, also up the score by .5