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F.E.A.R. Multiplayer demo released
Posted: September 30th, 2005, 0:36
by Dr. kitteny berk
Posted: September 30th, 2005, 1:15
by Fred Woogle
I'll wait for it too appear on xfire
Posted: September 30th, 2005, 1:52
by Dr. kitteny berk
Posted: September 30th, 2005, 8:33
by Woo Elephant Yeah
Is it any good?
Can you do the slow down stuff in multiplayer, as I can't see how this would work?
Sounds promising, as I quite enjoyed the single player, even if it was too short

Posted: September 30th, 2005, 8:41
by Fred Woogle
thank you mr berk
Posted: September 30th, 2005, 8:42
by Dr. kitteny berk
Woo Elephant Yeah wrote:Is it any good?
Potentially, but quite likely to be crap
Can you do the slow down stuff in multiplayer, as I can't see how this would work?
as far as i can tell, no.
Posted: September 30th, 2005, 12:12
by Grimmie
Pfft.
In The Specialist (HL1 mod) you could slow down things in MP. For the person who initiated the slowdown their accuracy would improve as time went slower, for everyone else their accuracy declined. It was a pretty good system.
Posted: September 30th, 2005, 16:16
by deject
PC Gamer (the US one) gave F.E.A.R. a 92% and said that it's reall fucking good, but the whole "scary" aspect of the game really wasn't that scary, seeing how much it copys from Ringu...
Posted: September 30th, 2005, 18:27
by TezzRexx
OMG WEY! You have a sonic rank image..
and no thanks, I remember the single player demo..
Posted: September 30th, 2005, 18:30
by Lee
I played the multiplayer beta a while back, twas poop, the only good thing i found was that if you lowered the resolution to 640x480, put everything on low and enabled the double pixels thingy it looked like doom
