Is this a goal you could get excited about?
Posted: October 10th, 2007, 18:01
Imagine, if you will, the following:
A cov-ops sneaks into an enemy -held system that holds their coveted mining areas, and finds it unoccupied. The pilot scouts out a clear moon moves to a location out of range of the warp-in. Clearance is issued via VENT that all is green, so he pops his cyno. In hops 3 carriers and 4 rorquals. One of the carriers puts up a small POS while pilots start jump cloning in with the Rorqual clone vats. Some pilots get their command ships and interceptors off the carriers, while others get their Hulks off the Rorq's. While this occurs, the cov ops pilot is scouting out mining positions, and dropping BMs for the mining crews. The combat ships set up at the gate for security with assigned fighters from the carriers, the rorquals set up in the belts and get tank for the Hulks. The Hulk pilots proceed to strip the veld and the high ends out of the system, thus denying the enemy valuable resources for resupplying their fleet. Rather than deploying the rorquals in siege mode to condense the ore, we shoot the cans so that the ore disappears, (unless we feel secure enough to move it to the POS for compressing inside the shield). At the end of the day, the belts are useless, striking both a logistical and a morale blow to the enemy deep in it's home territory. We load up and leave. (This tactic could also be adjusted to bring in Dreads to pound any of their towers that we want to hurt as well).
Now, imagine it's 5punkorp, the ninja miners that do this! Friz once tossed out the idea that we could be mercenary carebears, flying in, setting up a POS or two, and supplying a market for an ally. The reverse could also be true in the example above, we're sneaking in, and denying an asset to the enemy.
The idea of using all T2 ships, (command ships and interceptors) isn't crazy at all when we can mine half a billion in less than a day with less than a handful of pilots. If we had 10 pilots mining, we could build the whole fleet from my example in a month or two (allowing time for the roids to respawn, they aren't infinite!) How long did we have to work to pay for our first carrier?
Of course, pilots are needed as well. The only ship I can fly from that example is the Hulk, and I can't even fit the tank it deserves yet. But I throw it out as a GOAL, a goal that fits both the pvp'ers, and the industrialists, which have both brought accomplishment and honor to 5punkorp in its history. Also, what alliance out there would pass up a corp capable of such a task?
A cov-ops sneaks into an enemy -held system that holds their coveted mining areas, and finds it unoccupied. The pilot scouts out a clear moon moves to a location out of range of the warp-in. Clearance is issued via VENT that all is green, so he pops his cyno. In hops 3 carriers and 4 rorquals. One of the carriers puts up a small POS while pilots start jump cloning in with the Rorqual clone vats. Some pilots get their command ships and interceptors off the carriers, while others get their Hulks off the Rorq's. While this occurs, the cov ops pilot is scouting out mining positions, and dropping BMs for the mining crews. The combat ships set up at the gate for security with assigned fighters from the carriers, the rorquals set up in the belts and get tank for the Hulks. The Hulk pilots proceed to strip the veld and the high ends out of the system, thus denying the enemy valuable resources for resupplying their fleet. Rather than deploying the rorquals in siege mode to condense the ore, we shoot the cans so that the ore disappears, (unless we feel secure enough to move it to the POS for compressing inside the shield). At the end of the day, the belts are useless, striking both a logistical and a morale blow to the enemy deep in it's home territory. We load up and leave. (This tactic could also be adjusted to bring in Dreads to pound any of their towers that we want to hurt as well).
Now, imagine it's 5punkorp, the ninja miners that do this! Friz once tossed out the idea that we could be mercenary carebears, flying in, setting up a POS or two, and supplying a market for an ally. The reverse could also be true in the example above, we're sneaking in, and denying an asset to the enemy.
The idea of using all T2 ships, (command ships and interceptors) isn't crazy at all when we can mine half a billion in less than a day with less than a handful of pilots. If we had 10 pilots mining, we could build the whole fleet from my example in a month or two (allowing time for the roids to respawn, they aren't infinite!) How long did we have to work to pay for our first carrier?
Of course, pilots are needed as well. The only ship I can fly from that example is the Hulk, and I can't even fit the tank it deserves yet. But I throw it out as a GOAL, a goal that fits both the pvp'ers, and the industrialists, which have both brought accomplishment and honor to 5punkorp in its history. Also, what alliance out there would pass up a corp capable of such a task?