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Dawn of War: Soulstorm

Posted: October 2nd, 2007, 11:49
by Grimmie
http://www.relic.com/news/Dawn-of-War-S ... Announced/ (Announcement)
http://uk.media.pc.ign.com/media/966/966668/imgs_1.html (Pictures)
http://uk.pc.ign.com/objects/966/966668.html (Article)
http://uk.pc.ign.com/articles/823/823042p1.html (Article)

The Dark Eldar and flying units are confirmed in the new stand-alone (Dark Crusade style) expansion for DoW.

Posted: October 2nd, 2007, 12:04
by deject
Is it just me or is the convention of adding a modifier to an existing faction and making a whole new one from that just kinda cheap and quick? I mean "Dark" Eldar? "Chaos" Marines?

of course, Blizzard is guilty of this too.

Posted: October 2nd, 2007, 12:32
by Grimmie
deject wrote:Of course, Warcraft developers are guilty of this too.
Dare not sully my favourite games with your slander and lies! :P

Posted: October 2nd, 2007, 12:43
by Hehulk
Eldar are light and fluffy, and tend to favour quick hit and runs at range, dark eldar are (or should be) dark evil beings who love nothing better but running up close and ripping you a new one so they may penerate you in weird places.

Posted: October 2nd, 2007, 12:46
by FatherJack
Is that the two new factions? I thought they already had chaos marines. Perhaps they'll add Fluffy Necrons who aren't nearly so scary or as grumpy.

Posted: October 2nd, 2007, 12:49
by Hehulk
Whingers are saying an inquisition faction, personially I'd like tyranids

Posted: October 2nd, 2007, 13:40
by shot2bits
deject wrote:Is it just me or is the convention of adding a modifier to an existing faction and making a whole new one from that just kinda cheap and quick? I mean "Dark" Eldar? "Chaos" Marines?

of course, Blizzard is guilty of this too.
i think the reason for this would be they are the factions from the table top game

Posted: October 2nd, 2007, 13:50
by HereComesPete
FatherJack wrote:Is that the two new factions? I thought they already had chaos marines. Perhaps they'll add Fluffy Necrons who aren't nearly so scary or as grumpy.

I think deej was just mentioning chaos as an example, rather than actually saying that they are the other faction. It seems the pictures plus the announcements only mention flying units and dark eldar. I'd probably put money on tyranids, an inquisitor generally doesn't do his work in this way, and if he did, he'd just lead a load of space marines/sisters of battle into the fight. Like shot2bits said, pre-existing factions from the tabletop.

So, 1 shiny penny on tyranids.

Posted: October 2nd, 2007, 17:06
by MIkkyo
Bah but I just bought the Dark Crusade, Now I got to buy another to play with folks online

/throwing teddy in the corner blog

I only want to play as space marines!

Posted: October 2nd, 2007, 18:29
by HereComesPete
You should have :sweep: it then. I did, didn't hold my attention for very long so I'm glad I never shelled out for all of them.

Posted: October 3rd, 2007, 0:56
by Killavodka
hmm interplanetary, I hope that doesn't mean one battle = whole planet victory, That would suck narf. Also <a href="http://www.deagostini.co.uk/ilovehorses/">Eversor Assassin</a> for my Imperial guard army plzkthxbi


<a href="http://www.frpgames.com/cart.php?m=prod ... 0645">This is the real link</a>

Posted: October 3rd, 2007, 23:17
by Some furfag
As I recall, Dark Eldar were just shit in the tabletop game. Lacking in anything strong. But then again, maybe most people would just think that way due to how the Space Marines set the standard due to their popularity, leaving strength and toughness 3 as seeming weak, not average.

In any case, I think that if there's any new race that I'd be interested in playing as, it'd be these guys.

Posted: October 4th, 2007, 0:13
by buzzmong
In all honesty, Space Marines lack a weakness, granted, they don't have an obvious strength either (barring some of the factions, like Space Wolves who're offensive kings), they've just got really good average units.

Everything else is more balanced, either favouring shooting or close combat and being weaker at the other.


However, as Dark Eldar are confirmed, I'd bet 'nids as well, purely as the dev team have stated somewhere in an online interview that they WILL be coming into the video game.

Posted: October 4th, 2007, 0:19
by HereComesPete
Tabletop wise, the main weakness of space marines was cost. For the price of a single space marine with a heavy/assault setup, you could buy 4-5 orks with big choppa's (twss) and they reduced the space marine saving throw, the weight of numbers usually allowed the splitting of the space marine horse so their strength was mitigated. In the end, the best way to defeat space marines was sit back with aoe cannons/mortars etc and blow up entire squads, unless playing as 'nids, then you just ran across the board and et them all to horrible gnawing death.

Posted: October 4th, 2007, 2:04
by Killavodka
From what i remember, Dark Eldar have pretty much the same weaknesses as Eldar. They are physically weak and rely on specialised troops and light skimmers to do the majority of the fighting. However Dark Eldar tend to favour the melee style, and often (In the table top game) the first couple of turns will see most of the Dark Eldar into close combat. Hard race to play as (much like Eldar) but very powerful in the right hands. Tyranids and Space Marines are a bit simpler, one you throw everything at the enemy and the other you just shoot the shit out of them and hope your power armour saves aren't too unlucky :lol: