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Team Fortress 2 - First Impressions

Posted: September 18th, 2007, 21:17
by spoodie
Here's my first impression, Bobbins playing it: "Waaaaah, wah, wah, I want my money back from Valve" :)

Actually I was fairly frustrated to begin with as I was having trouble picking it up, but once I got used to the various options it became more fun. It's a grower for me. Although still a little too twitchy.

Do we need a message icon for posts?

Posted: September 18th, 2007, 21:20
by Dr. kitteny berk
icon: yes.

I must say the game needs a few hours to get the hang of.

I also suspect it'd be better on the right size server (how big that is, I don't know yet, I suspect 10 a side)

Posted: September 18th, 2007, 21:21
by MrGreen
Does want. :cry:

I hope I'll be playing it by the weekend.

Posted: September 18th, 2007, 22:05
by FatherJack
Since I've been playing it since it was a Quake mod, a lot was familiar. While I had no clue where the control points were, etc - it was still most splendid of the fun to keep changing classes and generally piss around with stuff.

Also it has stats: http://steamcommunity.com/id/fatherjack/stats/TF2

Lovely presentation - with a beta, you expect loads to be broken, but I suspect they're just putting it out there so the screams of "OMFG the scout is so ovarpowaredeleventy", etc let them know if a bit of tweaking is needed before final release.

If there was a global XFire that tracked gaming times since ever, it and TFC would probably be #2 for me behind only Action Quake/HL.

Not sure the balance is quite there yet, as some of the natural enemies of certain classes have been changed with the removal of 'nades for all but the demoman and the pyro's rocket.

A radar showing only teammates, wouldn't hurt, either.

Most win, though. Most Win.

Posted: September 18th, 2007, 22:21
by Lee
After playing 7 hours today I can safely say this is the best online game evar :)

The balance is almost perfect and all classes are fun to play. The only one I think is a bit underpowered is the pyro, he could do with some extra range.

I don't think they could've picked a better graphical style for it either, since they've avoided realism I can see this game lasting a long time before it starts looking dated.

As with all games though I'll probably get bored once I know all the maps and classes off by heart, hopefully Valve will keep releasing new maps to keep me interested.

Posted: September 18th, 2007, 22:44
by Gunslinger42
Lee wrote:and all classes are fun to play.
This, hard. It's one of the first class based games I've played where I don't get sick of certain classes immediately or just favour the one "best" class (since there isn't really one in TF2).

Posted: September 19th, 2007, 3:07
by TezzRexx
Gaim is most awesome

Sidenote: 5punk may need Steam Community buttons.

Posted: September 19th, 2007, 5:53
by Dr. kitteny berk
Berk considered verdict of TEEF.

My neck hurts, my arse is numb, i've had no sleep. AND I WANT TO PLAY MORE.

Posted: September 19th, 2007, 6:06
by deject
GAME OF THE YEAR

Halo 3 won't be close, but there's too many homosexual frat boys behind it so it'll probably win all the awards.

Posted: September 19th, 2007, 6:17
by HereComesPete
Impressions I've got from my first 16 hours of play :) -

Sounds - really can't fault them, I would hope that the hl2 sounds could be changed, but other than that, its all good.

Graphics - If this is a beta how are they going to make it look better? Its beautiful, little tiny details on each turret, gun, and player model helps to give this 'beta' a feel of richness.

Mechanics - The classes are all fun, if you feel like popping heads or just holding down the trigger to make a wall of bullets, its all there, plus the spy? Genius! Needs full servers to counter the scout rush, otherwise its constant rape, but at the moment they are full, even as I write this, after playing through the night, only once did it drop to 3 a side, that was about 4-4.30. The humour, the weapons, the flaws in each class, it's well balanced and leads to a high paced full of lulz game.

Things I think need tweaking -

Turrets, I think they need to be 2 things, tougher, and a lots less lethal. Enough of an annoyance that they partly block a route, demanding fresh tactics is good, but not so that you run past one thats fully upgraded and jump and by the time you hit the ground it's in bits.

Demomen, not so many people play these, but the one who do, and often, can hold back an entire team, maybe a bit less power on the grenade's, but unless everyone starts playing these exclusively, they wouldn't need nerfing.

Rockets need a bit more blast radius, the damage is fine, just seems to be a small and arbitrary circle o' death that the explosion creates.

Bit more long range accuracy on the heavy, sasha will shred anything close, no mistake, unless the player truly sucks. But even at medium range, the gun is mostly making holes in the pretty map textures, not players, plus the backup weapon of the shotty, thats another short range killer, but useless at longer ranges, this, coupled with the complete lack of speed is too much of a flaw in the heavy.

Final note, this game is teh fucking whin. Those tweaks up there are me being picky. Even when I die when I'm sure I should have lived, I get raged, then see something like "This is a bit of you!" and "This is your pancreas!" on the screen, you can't stay angry at that.

Also, falling asleep on the keyboard after being awake from 7.30am on the 17th to 2pm on the 18th, waking up and starting to play again, thats how fun this is, I need sleep now, but I don't want it, I want more teef.

Posted: September 19th, 2007, 6:23
by Dr. kitteny berk
HereComesPete wrote:after playing through the night, only once did it drop to 3 a side, that was about 4-4.30.
:above:

and at 7:20 it's full again. :shock:

Posted: September 19th, 2007, 6:27
by ProfHawking
Fuck win!!
Great game, i think its gonna be the first to pry me off CSS, at least for some time.
Bioshock didnt. This is a hell of a lot more fun.

Re: Team Fortress 2 - First Impressions

Posted: September 19th, 2007, 7:45
by mrbobbins
spoodie wrote:Here's my first impression, Bobbins playing it: "Waaaaah, wah, wah, I want my money back from Valve" :)
Can't have been that interesting for you if this is one of your main observations of the game.

But srusly, it's much better than TFC, feels a lot more balanced, and it can only get better once I've caught up with all the maps and the routes etc.

Posted: September 19th, 2007, 8:39
by Mr. Johnson
i agree with pretty much all of this. i even dreamt about it last night, it's that good.

Posted: September 19th, 2007, 8:56
by Grimmie
Agreed. Stellar game.
HereComesPete wrote:Turrets, Demomen, Rockets
Possibly because that's how they worked in TFC.
Seemed just like playing the original to me, which was great.
HereComesPete wrote:Bit more long range accuracy on the heavy, sasha will shred anything close, no mistake, unless the player truly sucks. But even at medium range, the gun is mostly making holes in the pretty map textures, not players
I had a good stint as an offensive/defensive heavy last night, and didn't have too much trouble picking med/long range targets off with prolonged fire. On that map with the large tower you need to defend, while walking around the boards halfway up I could take out medics, soldiers and turrets with about 5-6 seconds of spray.

Absolutely wonderful game though.
And it LOOKS like it does in the trailers.
Phenomenal.

Re: Team Fortress 2 - First Impressions

Posted: September 19th, 2007, 9:34
by spoodie
mrbobbins wrote:Can't have been that interesting for you if this is one of your main observations of the game.
To begin with it wasn't and I was with you in not enjoying the game that much to start with. Which may have been partly down to others having a head start on learning the ropes and Lee kept killing me with his Spy.

Which leads me to a question: After Lee had killed me a few times he seemed to keep appearing with my name, which was a bit of a give-away for me. Is this a feature of the game? It seems like a good idea to make it a bit fairer. Also do all your teammates see the same name on an enemy Spy?

After sleeping on it I really do like the game. Presentation is fantastic, especially all the taunts that the classes have. The cartoon style reminds me of The Ship, which everyone should at least try. It's like a game full of people play as the Spy class.

Does this mean I don't have to play CSS anymore? :w00t:

Re: Team Fortress 2 - First Impressions

Posted: September 19th, 2007, 9:57
by ProfHawking
spoodie wrote: Does this mean I don't have to play CSS anymore? :w00t:
No! But it does mean that you cant play anything other than TF2 and CSS :boogie:

Re: Team Fortress 2 - First Impressions

Posted: September 19th, 2007, 10:00
by TezzRexx
spoodie wrote: Which leads me to a question: After Lee had killed me a few times he seemed to keep appearing with my name, which was a bit of a give-away for me. Is this a feature of the game? It seems like a good idea to make it a bit fairer. Also do all your teammates see the same name on an enemy Spy?
Basically, Lee was probably using you as a disguise whilst as a spy. Spy's -have- to use 1 of the enemy's usernames whilst disguised I believe. So yeah, everyone probably saw two Spoodies at one point.

Also, if you stare at a spy for long enough, their cover gets blown and you can see them again. Another good thing to watch out for; if a teammate appears to be stalking you, either try and look at him for long enough to lose his cover or shoot the fuck out of him, he's probably a spy.

Posted: September 19th, 2007, 10:18
by FatherJack
You pick a class to disguise yourself as.

How it used to work was to select a random member of the other team, regardless of class, so sometimes you'd see someone apparently as a medic when you knew they were a soldier, and sometimes you'd see yourself. Not sure how this new one does it, might need a few tests when there's not many players around.

Didn't notice last night, but it used to be a dead giveaway people were spies, as they were holding whatever their melee weapon was, so it only ever used to be effective if you went medic or engineer. Now though, medics don't generally wave their bonesaws at you when trying to heal you and the Engy's spanner doesn't seem to mend armour anymore - so spies get the invisibility to help them out.

Posted: September 19th, 2007, 11:07
by Grimmie
FatherJack wrote:You pick a class to disguise yourself as.

How it used to work was to select a random member of the other team, regardless of class, so sometimes you'd see someone apparently as a medic when you knew they were a soldier, and sometimes you'd see yourself.
Same on this version.
Whenever I saw a team-mate running towards me I quickly Tabbed to see what their class was MEANT to be. It's a useful indicator.

As for what weapon they hold, I think it's the default primary.