Quake wars demo first impressions.
Posted: September 12th, 2007, 11:08
First of all you need a hotfix if you have an ATI card argh I thought this doesn't look good, but when you get it working it's more stable than the b33f and steam too.
The single path objective thing means theres sometimes its a slogfest where your trying to repair the big goliath type thing but you consantly get killed and when you do repair it, it gets disabled again. But this could be that no one working as a team because it's a new game and no one knows whats going on.
Me and wires found that you can run off and wait for your team mates to do one objective and you wait next to the next objective and you can complete the objective before the ememy realises whats going on then run to the next and do that then game over we did a whole game in about 5mins twice over then just messed about.
It's got some good stuff too you can airdrop different types of artillery positions then call in strikes from them if your support. Spec opps can diguise themelves as fallen enemies.
I don't the stroggs they seem a bit camp to me and sound like grimlock from transformers.
Theres no squads like in b33f so it's harder to stick together, there are some decent weapons which you feel like you can actually kill people and theyre quite well balanced, unlike some in battlefield.
I have only played it one night so I could find more faults or grow to love it.
Sorry if this is a bit of a crap review but I've been writing while at work so I've been alt tabbing out alot (well actually apple M) so it's a bit disjointed.
Anyone else played it?
The single path objective thing means theres sometimes its a slogfest where your trying to repair the big goliath type thing but you consantly get killed and when you do repair it, it gets disabled again. But this could be that no one working as a team because it's a new game and no one knows whats going on.
Me and wires found that you can run off and wait for your team mates to do one objective and you wait next to the next objective and you can complete the objective before the ememy realises whats going on then run to the next and do that then game over we did a whole game in about 5mins twice over then just messed about.
It's got some good stuff too you can airdrop different types of artillery positions then call in strikes from them if your support. Spec opps can diguise themelves as fallen enemies.
I don't the stroggs they seem a bit camp to me and sound like grimlock from transformers.
Theres no squads like in b33f so it's harder to stick together, there are some decent weapons which you feel like you can actually kill people and theyre quite well balanced, unlike some in battlefield.
I have only played it one night so I could find more faults or grow to love it.
Sorry if this is a bit of a crap review but I've been writing while at work so I've been alt tabbing out alot (well actually apple M) so it's a bit disjointed.
Anyone else played it?