Skill list if you want to be good at combat
Posted: August 17th, 2005, 18:48
ok, there's little doubt I'll miss something, but hopefully this should be fairly complete:
High Lv ships skills:
This doesn't mean that you have to be in a Battleship or something, but that if you want to fly frigates or cruisers, get the skills up to lv 4 or 5, so you get a better bonus.
Specialist gunnery skills:
Rapid Fire, Motion Prediction, Sharpshooter, Surgical Strike and Trajectory Analysis all help the amound of damage your doing, either by raising your tracking speed, your rate of fire or the damage mod on the guns.
Controlled Burst is very useful if you use anything other than projectial guns or missiles as it reduced the amount of capasitor you need to fine each gun once.
Primary weapon skills:
Gunnery, Missile Launcher Operation and the skills to use the varity of guns and missiles are key as without them you can't use bigger and better guns. Always try to keep these at lv4, even if that does take a couple of days.
Support skils:
Enginnering, Electronics, Targeting, Energy Grid Upgrades, Shield Compensation, Shield Management, Shield Operation, Tatical Shield Operation, Hull Upgrades, Repair Systems, Mechanic, Navigation, Afterburner, Evasive Maneuvering, Acceleration Control, Warp Drive Operation (Phew) are all very useful as either boosting your ships other atributes (extra CPU, more arour/shield, beter shield recharge rate and so no) or allowing you access to what I would consider the basic set of support modules. Train these at your leasure, but do train them as it's worth the time.
Final bit of aadvice is get as much combat experience as you can. Learn what range your guns do the most damage at, become one with your capasitor so you know when to run what modules, what types of ammo suit your style of play, as their all difference. some boost your range, other cut it in half, so if, for example, you want to hit at range, you would use an ammo type that gave you a -50% range bonus.
Hope that helps, and if you guys feel like it sicky this. Might prove useful.
Edit: Added some skills. Highlighted in italics
High Lv ships skills:
This doesn't mean that you have to be in a Battleship or something, but that if you want to fly frigates or cruisers, get the skills up to lv 4 or 5, so you get a better bonus.
Specialist gunnery skills:
Rapid Fire, Motion Prediction, Sharpshooter, Surgical Strike and Trajectory Analysis all help the amound of damage your doing, either by raising your tracking speed, your rate of fire or the damage mod on the guns.
Controlled Burst is very useful if you use anything other than projectial guns or missiles as it reduced the amount of capasitor you need to fine each gun once.
Primary weapon skills:
Gunnery, Missile Launcher Operation and the skills to use the varity of guns and missiles are key as without them you can't use bigger and better guns. Always try to keep these at lv4, even if that does take a couple of days.
Support skils:
Enginnering, Electronics, Targeting, Energy Grid Upgrades, Shield Compensation, Shield Management, Shield Operation, Tatical Shield Operation, Hull Upgrades, Repair Systems, Mechanic, Navigation, Afterburner, Evasive Maneuvering, Acceleration Control, Warp Drive Operation (Phew) are all very useful as either boosting your ships other atributes (extra CPU, more arour/shield, beter shield recharge rate and so no) or allowing you access to what I would consider the basic set of support modules. Train these at your leasure, but do train them as it's worth the time.
Final bit of aadvice is get as much combat experience as you can. Learn what range your guns do the most damage at, become one with your capasitor so you know when to run what modules, what types of ammo suit your style of play, as their all difference. some boost your range, other cut it in half, so if, for example, you want to hit at range, you would use an ammo type that gave you a -50% range bonus.
Hope that helps, and if you guys feel like it sicky this. Might prove useful.
Edit: Added some skills. Highlighted in italics