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Fleet Roles

Posted: July 25th, 2007, 0:27
by friznit
Think carefully about what your primary or preferred role in large fleet combat is (including "no involvement at all ever kthxbye"). Categories are:
Saphrine wrote:Snipers: T2 unless you're caldari then T1 Rokh with good support skills is fine. You need 180Km range, 180+ dps at that ideally and the knowledge that if you don't listen and align out straight away in a fleet battle you are going to lose 200m worth of ship per pop. You must fit a mwd to the ship for getting out of bubbles.

Sniper ECM: ECM ships fitted for the same range or more as the above snipers. Scorpions, Falcons and Rooks all fitted with racials and range boosting rigs will happily do this. Rooks can be set up to operate out to 245Km comfortably allowing you to avoid damage and can also double up as sniper group point defence if they fit assault missiles. Again, you need to be on your feet as you will likely get primaried and you will also be made of paper most likely so you need to be aligned out and ready to bail.

Point Defence for snipers: Cormorants and Thrashers are the order of the day. These ships are cheap as chips even when T2 fitted (and ideally should be) At 5m a pop they are throw awayable and your job is to fit up with anti interceptor gun racks with the objective of jobbing enemy interceptors as they come towards a sniper position.

Tacklers: Fast and sustainable are the two things we need of these. Take your pick of ships and use what works for you. The obvious choice is an Interceptor / AF but some people like to use Cruiser class ships also.

Interdictors: These are invaluable. We will have a supply of them in the system for use as people lose theirs owing to the fact that they tend to get killed as they are so dangerous. Experience using these is pretty mandatory if you're going to fly one as misuse can kill our fleet faster than anything else (40 T2 snipers getting pulled into a friendly bubble misplaced = very very bad)

Covert ops: Quite handy to have these around, ability to make warp ins for snipers / relay fast and accurate intel is important. You really need to be able to speak on TS for this role.

Domi pilots: T2 heavy tank, heavy nos / neut domi's for killing enemy BS tanks + heavy tackling enemy BS / Carriers. Not used all the time but add flexibility to the ORBAT.

Ideally we want as many people as possible to be able to fly interceptors for the system harassment operations. The target group likes to use BS heavy blobs. We may also use interceptor swarms with fighters assigned with the objective of picking them apart once they are interdictor bubbled.
The corp will fund a number of fully fitted spare ships for major alliance operations in future. This is rough working figures only, I need to do the maths once I see what people want, but working on per person:

2 bs or 3 recons or 5 dictors or 5 inty.

Edit: this assumes you are actually going to be available and turn up to the hypothetical op in question. See also: Corp Activity Levels :P

Posted: July 25th, 2007, 0:54
by Dolly Parton
i for one had no fun in the previous capital ship type battles but willing to try. i have more fun in little group type activities to be honest.

unfortunately RL has been busy for me as of late and seems like that its going to be that way for rest of 2007. I hope to get a little bit of playing time before last week of august but after that its long skills for me. i'll be starting my final college semester and work we got Solar Dynamics Observatory, Lunar Reconnaissances Orbiter, Hubble Servicing Mission and Aquarius all with 2008 launch date so all there final flight hardware tests are coming. :(

Sorry I can't be around more to help in other activities but I explained that above. Last thing I want to be is dead weight.

dp

*** post correction cause got surprised by my old friend DeathAurora aka Aaron. i'll poke a head in here or there when can - death contracted me my next goal path with Kenny. I've been struggling trying to figure out what to do - well that little bastard gave me my answer - Thanatos. She has a name all ready and you'll see here in a few months once skills are trained but till then you will at least know her name "Long Live TDOE!" :likesitall:

Posted: July 25th, 2007, 0:59
by Fear
Crows and Flycatchers for me please.

Posted: July 25th, 2007, 8:55
by Jin
Of the roles listed I can only fulfil Inty (with Cyrinn in a Crow) at the moment. However, she will be EW capable in a Rook within a week.

Jin will be T2 sniper capable in less than three weeks.

That is all.

Posted: July 25th, 2007, 10:55
by eRabbit
I can do:

T2 sniper (Megathron)
Long range EW (Gallente recons or just a Celestis would do the same job)
Inties (Amarr and Gallente)
Dictors (Amarr and Gallente)

Posted: July 25th, 2007, 11:08
by friznit
I know what you can do - I need to know what you want/will be doing, so I can allocate corp resources to making sure you've got replacement ships for the big fleet battles. We can't afford to cover everything though.

Posted: July 25th, 2007, 12:12
by Jin
friznit wrote:I know what you can do - I need to know what you want/will be doing...
For preference I would would fly a sniper (once I'm shooting T2).
Followed by EW then tackler. I will, however, fly what's most needed for a given op.

Does that help?

Posted: July 25th, 2007, 12:39
by centerededgedesign
Um, would a Domi w/ remote reppers and drones work for sniper support, (anti-tackle and repping support?).

Otherwise, I don't know what I could offer the fleet. :(

(Except helping get the ships/fittings/STUFF built and moved for the others ofc!)

Posted: July 25th, 2007, 12:45
by Fear
centerededgedesign wrote:Otherwise, I don't know what I could offer the fleet. :(
A Mega with T2 Hybrids would work, if you have them trained, if not join me in the 'danger zone' with an interceptor or an interdictor. Interceptors are only about 2 weeks training. Best ships in game.*

*100% fact.

Posted: July 25th, 2007, 12:54
by Dolly Parton
since you would see red more in this type of battle - any minimatar frig, AF or Interceptor. got destroyer 5 so can do them as well and should be in a interdictor in a few weeks. i got bpo for minimatar slasher, rifter and thrasher (all researched to invention levels) if needed. those are the only shps i would want to fly in any outing we may have.

Posted: July 25th, 2007, 13:03
by eRabbit
friznit wrote:I know what you can do - I need to know what you want/will be doing, so I can allocate corp resources to making sure you've got replacement ships for the big fleet battles. We can't afford to cover everything though.
Oh I see now, I blame hangover... well, since we have more dictor pilots now Megathron's best thing for me to be in.

Posted: July 25th, 2007, 14:17
by friznit
eRabbit wrote:
Oh I see now, I blame hangover... well, since we have more dictor pilots now Megathron's best thing for me to be in.
back in yer dictor you, experience counts for everything.
(might let you out as long as you have some along in a carrier :P )

I've added some clarity to the roles on the OP.

Posted: July 25th, 2007, 14:36
by Fear
I will also fit 5 or 10 comorants and have them available, but I will fund this myself. Until I read Saphs post I assumed point defence was for HACs and Recons

Posted: July 25th, 2007, 16:47
by centerededgedesign
I'll sidetrack off my course toward Command Ships for interceptors then. They're the T2 version of destroyers, right? Might take me more than 2 weeks if they are, I skipped destroyers and went straight for Cruisers, and I have crummy perception scores. But if the fleet needs it, I'll train it! :)

Posted: July 25th, 2007, 17:00
by Jin
centerededgedesign wrote:They're the T2 version of destroyers, right?
No! T2 Frigates :)

Posted: July 25th, 2007, 17:08
by eRabbit
Interceptors are fast, nippy T2 frigates.

Interdictors are the T2 destroyers that drop bubbles.

Posted: July 25th, 2007, 17:11
by friznit
Interdictors = T2 dessie

Dres - don't fly what we need, fly what you are most comfortable in. Dictors are very hard to get right and can go horribly wrong unless you know what you're doing in a fleet battle. If you're happy in a domi, come in a nosdomi with a ton of drones, and bring some neuts and repper drones for capital spanking or fixing people between fights.

Posted: July 25th, 2007, 17:42
by centerededgedesign
/me signs up for support Domi/nos/neut/rep role! I have two atm, and bpc's someplace for a couple more. How many should I plan on? Also, which is more fun, neut drones, or T2 sentries to leave about to hit stuff I'm NOS/tackling?

Oh, and I'll look for some T2 tank bits to set up for heavy tank work like Saphrine wrote about ^^^! Multi-role drone boat ftw!

Posted: July 25th, 2007, 17:52
by friznit
Ask in ship fittings section of the alliance forum, you'll get the benefit of their collective experience that way.

Posted: July 26th, 2007, 8:52
by fabyak
Put me down for Interceptors (once i'm back on the home based interwebs of course)