Fleet Roles
Posted: July 25th, 2007, 0:27
Think carefully about what your primary or preferred role in large fleet combat is (including "no involvement at all ever kthxbye"). Categories are:
2 bs or 3 recons or 5 dictors or 5 inty.
Edit: this assumes you are actually going to be available and turn up to the hypothetical op in question. See also: Corp Activity Levels
The corp will fund a number of fully fitted spare ships for major alliance operations in future. This is rough working figures only, I need to do the maths once I see what people want, but working on per person:Saphrine wrote:Snipers: T2 unless you're caldari then T1 Rokh with good support skills is fine. You need 180Km range, 180+ dps at that ideally and the knowledge that if you don't listen and align out straight away in a fleet battle you are going to lose 200m worth of ship per pop. You must fit a mwd to the ship for getting out of bubbles.
Sniper ECM: ECM ships fitted for the same range or more as the above snipers. Scorpions, Falcons and Rooks all fitted with racials and range boosting rigs will happily do this. Rooks can be set up to operate out to 245Km comfortably allowing you to avoid damage and can also double up as sniper group point defence if they fit assault missiles. Again, you need to be on your feet as you will likely get primaried and you will also be made of paper most likely so you need to be aligned out and ready to bail.
Point Defence for snipers: Cormorants and Thrashers are the order of the day. These ships are cheap as chips even when T2 fitted (and ideally should be) At 5m a pop they are throw awayable and your job is to fit up with anti interceptor gun racks with the objective of jobbing enemy interceptors as they come towards a sniper position.
Tacklers: Fast and sustainable are the two things we need of these. Take your pick of ships and use what works for you. The obvious choice is an Interceptor / AF but some people like to use Cruiser class ships also.
Interdictors: These are invaluable. We will have a supply of them in the system for use as people lose theirs owing to the fact that they tend to get killed as they are so dangerous. Experience using these is pretty mandatory if you're going to fly one as misuse can kill our fleet faster than anything else (40 T2 snipers getting pulled into a friendly bubble misplaced = very very bad)
Covert ops: Quite handy to have these around, ability to make warp ins for snipers / relay fast and accurate intel is important. You really need to be able to speak on TS for this role.
Domi pilots: T2 heavy tank, heavy nos / neut domi's for killing enemy BS tanks + heavy tackling enemy BS / Carriers. Not used all the time but add flexibility to the ORBAT.
Ideally we want as many people as possible to be able to fly interceptors for the system harassment operations. The target group likes to use BS heavy blobs. We may also use interceptor swarms with fighters assigned with the objective of picking them apart once they are interdictor bubbled.
2 bs or 3 recons or 5 dictors or 5 inty.
Edit: this assumes you are actually going to be available and turn up to the hypothetical op in question. See also: Corp Activity Levels