The Third Forumised Shadowrun Adventure!
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Roman Totale
- Robotic Bumlord

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HereComesPete
- Throbbing Cupcake

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- Location: The maleboge
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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Grimmie
- Master of Soviet Propaganda

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After a marathon hour long skype conversation with Joose, on the intracacies of rigging, VR, AR, hotsims and control methods..
Setting Yelyena to follow Jon, working on her own steam.
This does however free me up to jump in and fuck some serious shit up with my drones.
I'm going to be putting Stalin in my drone rack and jumping into Lenin so I'm concentrating on using him.
Matrix init - Init (8) + Init hits (0) + Hotsim (2)
1,1,3,3,2,2,3,4 = 10 Hits
Manoeuvring- Response (4) + Vehicle skill (5) + Control rig (2) + Hotsim (2)
5,3,3,2,3,2,2,2,5,3,3,4,5 = 3 Hits
Setting Yelyena to follow Jon, working on her own steam.
This does however free me up to jump in and fuck some serious shit up with my drones.
I'm going to be putting Stalin in my drone rack and jumping into Lenin so I'm concentrating on using him.
Stalin zooms in and neatly hooks up to the rack.Nikolai to Frank wrote:Doors opening, stand back!
Want me to keep one of them open for shooting from?
Matrix init - Init (8) + Init hits (0) + Hotsim (2)
1,1,3,3,2,2,3,4 = 10 Hits
Manoeuvring- Response (4) + Vehicle skill (5) + Control rig (2) + Hotsim (2)
5,3,3,2,3,2,2,2,5,3,3,4,5 = 3 Hits
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
fabyak wrote:Vehicle: 6, 5, 5, 2, 6, 5, 6, 6, 6, 6, 6, 1, 2, 3: 10 hits
But there isn't, its just an awesome roll.
Edit: Just waiting on initiative rolls from Frank and N-Zo, and a vehicle test roll from Al, and then we can do turn 1!
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
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- Location: The maleboge
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
Well, my car skill is 3, the Nightsky has a handling rating of -2, and a pilot of 3. I've 5 mins of my lunch left and I still have stuf to do, so I've not got time to see which combination of those I roll. Sorry.
EDIT: Got it, new rules book is better. 4 dice; 6, 4, 5, 5: 3 hits.
Haha, more than I got when I accidentally put in 14 dice.
EDIT: Got it, new rules book is better. 4 dice; 6, 4, 5, 5: 3 hits.
Haha, more than I got when I accidentally put in 14 dice.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Righto, so:
Chase Combat turn 1
You all scored higher on your vehicle tests than the chasing cars, so you get to choose how far away from them you are. Either Short, medium, long or extreme. If you are trying to get away, you need to be at extreme range.
Initiative order goes thusly:
Jon
Frank
Nik
First Security Car
Leland
Second Security Car
Al
N-Zo
Jon
Nik
First Security Car
Second Security Car
Jon
Nik
Jon
Yes, I realise some people in in there more than once. That's because they have more than one initiative pass per combat turn.
Chase Combat turn 1
You all scored higher on your vehicle tests than the chasing cars, so you get to choose how far away from them you are. Either Short, medium, long or extreme. If you are trying to get away, you need to be at extreme range.
Initiative order goes thusly:
Jon
Frank
Nik
First Security Car
Leland
Second Security Car
Al
N-Zo
Jon
Nik
First Security Car
Second Security Car
Jon
Nik
Jon
Yes, I realise some people in in there more than once. That's because they have more than one initiative pass per combat turn.
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge

