The Second Forumised SLA Industries BPN
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
I'll aim for the chap closest to me, assuming the guys filling us with lead are three in a row, we can say Deject takes Mr. Right and I'll take Mr. Left.
I'll convey this to the team as quickly as I can through the comms - leaving the rest of the squad to pick and name targets.
I'll bring to bear on my target on 1, aim on two, fire full auto on four.
Making a Dex check to flip my laser sight on before I bring to bear, too.
Dex
6,9 +10 = 25
Would I be using goggles or my sight for this?
I'll convey this to the team as quickly as I can through the comms - leaving the rest of the squad to pick and name targets.
I'll bring to bear on my target on 1, aim on two, fire full auto on four.
Making a Dex check to flip my laser sight on before I bring to bear, too.
Dex
6,9 +10 = 25
Would I be using goggles or my sight for this?
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
As pretty much said, before you can fire at a target you need to bring to bear on them. A combat phase is only .6 of a second remember. A couple of exceptions to this are:
Ambush - if you know where the enemy will appear, like from behind a wall or up from behind cover, you can make a dex check to bring to bear for free. That's a house rule.
Suppression - If you're spraying an area with suppressive fire you don't need to bring to bear.
Bringing to bear or aiming, it's really just semantics. You're pointing your gun at the other guy.
Grimmie: Up to you which sight you use. There's a lot of light now Joose has put his lamps on, although it's directed so there's also a lot of shadows. Natural light is a -1 penalty, none for UV, -2 for IR.
The difference in vision, for those who haven't read the house rules, are that UV acts like night vision, and IR acts like thermal. This has the game effect of UV reducing darkness modifiers, but being ineffective in total darkness (it needs some light to amplify), while IR is a set -2 modifier regardless of light conditions because of the low resolution and lack of natural contrast.
Ambush - if you know where the enemy will appear, like from behind a wall or up from behind cover, you can make a dex check to bring to bear for free. That's a house rule.
Suppression - If you're spraying an area with suppressive fire you don't need to bring to bear.
Bringing to bear or aiming, it's really just semantics. You're pointing your gun at the other guy.
Grimmie: Up to you which sight you use. There's a lot of light now Joose has put his lamps on, although it's directed so there's also a lot of shadows. Natural light is a -1 penalty, none for UV, -2 for IR.
The difference in vision, for those who haven't read the house rules, are that UV acts like night vision, and IR acts like thermal. This has the game effect of UV reducing darkness modifiers, but being ineffective in total darkness (it needs some light to amplify), while IR is a set -2 modifier regardless of light conditions because of the low resolution and lack of natural contrast.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Yes and no. He told me at work today that his net connection pooched itself last night, so he might not be able to update for a bit.deject wrote:So are we just left with TSD to do stuff?
On the other hand, he also pointed out that Eraser has a bright light phobia. And we are all letting off bright lights.
Doggers: He has done himself a composure test, and apparently resulted in the "get away from the source of your fear as fast as possible" result, so he says he will be spending at least the next few combat rounds trying to GTFO. I'll leave it up to you how you want that to happen, mind.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Lucky for you guys he got the 'run away' result, otherwise he might have been swinging his chainaxe at K'Trr...
As it happens he launches himself upwards in an attempt to climb out through the hatch. Also lucky is that I forgot the grille was closed. Never mind.
The guy with the goggles flinches in all the light, the other two spray the elevator. The skinny guy doesn't do anything.
Phoebe can make a detect roll as she breaks from the elevator.
As it happens he launches himself upwards in an attempt to climb out through the hatch. Also lucky is that I forgot the grille was closed. Never mind.
The guy with the goggles flinches in all the light, the other two spray the elevator. The skinny guy doesn't do anything.
Phoebe can make a detect roll as she breaks from the elevator.
Out of the corner of your eye you spot a very large guy waiting by the entrance to the elevator. He's out of sight of everyone in there.
K'Trr is hit by 1 10mm STD and 1 10mm HEAP
Phoebe, Grimmie, Eraser and Dirk are hit by 1 10mm HEAP each.
Deject, on the floor, isn't hit.
10mm STD: 5 PEN 8 DAM 2 AD
10mm HEAP: 7 PEN 10 DAM 2 AD
K'Trr is hit by 1 10mm STD and 1 10mm HEAP
Phoebe, Grimmie, Eraser and Dirk are hit by 1 10mm HEAP each.
Deject, on the floor, isn't hit.
10mm STD: 5 PEN 8 DAM 2 AD
10mm HEAP: 7 PEN 10 DAM 2 AD


