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Posted: May 23rd, 2009, 8:14
by Dog Pants
Yes, you assume (the one at the top could even when the elevator wasn't there), but you'd need to be in the elevator to do it.

Posted: May 23rd, 2009, 13:32
by deject
Are we absolutely sure there is no other way down there?

Posted: May 23rd, 2009, 14:42
by Dog Pants
Who are you asking, me or the other players?

Posted: May 23rd, 2009, 16:21
by Grimmie
Dog Pants wrote:You can't see any obvious escape ladders leading down, in fact you appear to be at ground level (it's not always obvious in Mort). Not that that means there's nothing below you - sewers, maintenance tunnels, gauss train tunnels, underground units, and all manner of things lead miles into the planet's surface under the city. However, where you're stood the only thing you can see when you look down is the concrete road.
Depends how quick you want to do this. We can storm now and still catch them on their heels, or head back out and find a different entrance through the underground?

Posted: May 23rd, 2009, 17:28
by deject
I wasn't asking anyone in particular really, more just asking aloud.

Maybe me and one other should try finding a way through the sewer while the rest of you try out a frontal distraction and/or assault.

Posted: May 24th, 2009, 11:29
by Joose
K'trr comes out of a mild daze...

Could people, potentially, sit on top of the lift and hang down from it? Not in a tremendously gymnastic sense, just in a sticking their guns and heads over the side sort of way? If so, I may have a plan...

Oh, also, is the lift still at the bottom, or is it on our level now? If its on the bottom, I'll call it up to our level.

Posted: May 24th, 2009, 13:54
by Dog Pants
Joose wrote:Could people, potentially, sit on top of the lift and hang down from it? Not in a tremendously gymnastic sense, just in a sticking their guns and heads over the side sort of way? If so, I may have a plan...
One person could, hanging through the access hatch (which is open anyway)
Joose wrote:Oh, also, is the lift still at the bottom, or is it on our level now? If its on the bottom, I'll call it up to our level.
Okay. Deject, the lift you're on top of starts to move.

Posted: May 24th, 2009, 14:25
by Roman Totale
Forgot to mention that when I get a chance I'll heal peoples that took damage in that gunfight.

Posted: May 24th, 2009, 14:26
by Joose
Dog Pants wrote:Okay. Deject, the lift you're on top of starts to move.
hehe, I did think about that. Then I thought "hey, he's fast and agile, im sure he can sort something out".
Kt'rr wrote:Those of you who wish to join me, I recommend you use my body as cover. Dirk, I would request that you join me. If those below are using more powerful weapons than those up here, I may require your services.
Kt'rr stands ready at the lift door, and makes sure his gun is fully loaded.

Posted: May 24th, 2009, 14:32
by Dog Pants
Roman Totale wrote:Forgot to mention that when I get a chance I'll heal peoples that took damage in that gunfight.
Okay, consider it done. You've had plenty of time for that.

Posted: May 24th, 2009, 15:26
by Roman Totale
Dirk wrote:Sure thing my large red friend - with any luck they'll be bunched nice and close together. Somehow I doubt it though.

Posted: May 24th, 2009, 16:00
by deject
Right, I will ride the elevator up until I'm able to jump off back to the floor we were on.

Acrobatics: 3, 9 + 2 = 14
Gymnastics: 5, 9 + 4 = 18

Posted: May 24th, 2009, 16:28
by Dog Pants
Yep, that's no problem for you.

Posted: May 24th, 2009, 17:03
by deject
Well what's the plan? They are definitely covering the elevator rather well, so anyone going down that way is going to catch more than a few bullets.
I'm thinking we should build a sort of bullet resistant wall. I'll take a look for materials for a makeshift barrier.

Detect: 7, 9 + 3 = 19

Posted: May 24th, 2009, 23:18
by Joose
Kt'rr seems to fancy himself as a sort of bullet resistant wall, as he strides confidently into the lift, and turns to face whatever direction he needs to be facing to shoot doods.
Kt'rr wrote:Those of you joining me, do so now. Honour or Death!

Posted: May 24th, 2009, 23:30
by Roman Totale
Dirk follows Kt'rr into the lift.

Posted: May 25th, 2009, 0:38
by Grimmie
Sure, I'm feeling dangerous. I'll switch my ECM suit on to full and crouch in a corner.

Posted: May 25th, 2009, 5:28
by Roman Totale
Oh yes, I'll also crouch and ready my Flintlock.

How's that barrier coming along?

Posted: May 25th, 2009, 11:45
by Joose
Kt'rr needs no barrier!

I'm pressing the down button and getting into a firing stance, as long as my crouching doesn't expose Dirk too much. I am a big bugger, but if it makes a significant difference, I'll just stand.

I'll also bring my rifle to bear in roughly the correct direction.

I want to flick on my nice shoulder mounted lamps, on whatever of the settings is the most likely to dazzle the most guys, but I don't want to do it too early. Can I try and time it, so I flick them on at about the point I think they will be able to see us?

Posted: May 25th, 2009, 13:03
by Dog Pants
Joose wrote:Kt'rr needs no barrier!

I'm pressing the down button and getting into a firing stance, as long as my crouching doesn't expose Dirk too much. I am a big bugger, but if it makes a significant difference, I'll just stand.

I'll also bring my rifle to bear in roughly the correct direction.

I want to flick on my nice shoulder mounted lamps, on whatever of the settings is the most likely to dazzle the most guys, but I don't want to do it too early. Can I try and time it, so I flick them on at about the point I think they will be able to see us?
Yeah, you're a lot bigger than Dirk, you still give him partial cover. You can certainly try to flick them on in time for the firing to start. That'll be your action on 1, and make a dex check for the timing.

Who is in the elevator, and where? Deject is at the back in a corner, Dirk is at the back behind K'Trr. So K'Trr is at the front, probably in the middle. Grimmie is somewhere in there. Anyone who hasn't declared themselves in there when the shooting starts will be considered waiting at the top.