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Posted: June 2nd, 2009, 17:04
by Roman Totale
I've actually forgotten where I'm supposed to be waiting. Am I in the car with Fab?

Also, where is the spirit now, and could I get to the guard whilst avoiding it?

Posted: June 2nd, 2009, 17:08
by Dog Pants
Al wrote:You're either really heroic or there's more to you than meets the eye. That coat of yours armoured?
I'll help bundle her into the boot if need be then jump in the car myself.

Posted: June 2nd, 2009, 17:09
by The Shutting Downs
N-zo wrote:No, the coats to stop her thrashing about, the jumpsuits armoured, which is why I'm going in as well.

And getting shot would be a picnic compared to what Kitsune will do to us if she gets hurt

Posted: June 2nd, 2009, 17:31
by deject
Leland wrote:N-zo is right, we're all dead like Abe Lincoln if we fuck this up. Just do it and let's get the fuck out of here. I get the feeling that the security here is about to have our ass if we stick around.

Posted: June 2nd, 2009, 17:35
by Dog Pants
Al wrote:As soon as that gate's open we're out of here. I don't want to park in front of it like a sitting duck, and we're safe here for now.

Posted: June 2nd, 2009, 17:40
by deject
Leland wrote:And N-zo, no spooning!

Posted: June 2nd, 2009, 17:55
by Grimmie
Err.. Armoured truck? :p

Posted: June 2nd, 2009, 19:59
by HereComesPete
Not so fast though is it Grimmie!

I'm thinking Leland sat next to Jon for firepower support on the journey as Jon bombs it toward the docks.

I doubt 2 peeps would fit in a sports car boot so Al and N-zo (best of friends) follow in limo. Chopper either goes with them for angry axe/bow/grenade support

or

Stays with Frank and Nik in delaying any pursuit?

You like? No like?

Posted: June 2nd, 2009, 20:02
by fabyak
:lol:
Jon wrote:OK. what if we get the girl in the armoured truck, I drive that, someone else drives my car and someone else drives the limo and we split up? Divide their attention somewhat and I might even forgive a bullet hole or 2 in the old girl

Posted: June 2nd, 2009, 20:10
by Roman Totale
Chopper to Jon wrote:I could drive your car...

Posted: June 2nd, 2009, 20:31
by Grimmie
Nikolai coughs sharply.
Nikolai wrote:Eehh.. Excuse me. I can drive own van. Yelyena and I have history together.
She is not race car, but she can reach one-twenty and will need heavy firepower to stop her.

Make decision. I will make way to Jon's car now and you can choose yourself which vehicles you take.
I'll take my van to where Jon's sporty thing is sitting.
I'll also wait to hear from Joose to see if those guard-cars are shootable.

Posted: June 2nd, 2009, 20:42
by Dog Pants
We've got to get out of the compound first.

Posted: June 2nd, 2009, 20:48
by fabyak
Jon wrote:errrrrr, anyone else? Don't worry Nik, I promise I would treat her good if you put her in my hands. Like you say she may not be a racing model, but I could make her feel like one... if only for a few minutes. Every vehicle deserves that don't you think?
Jon gets a dangerous glint in his eye
Jon wrote:And if you don't object I could use it to *ahem* persuade the gate open if that goes wrong

Posted: June 2nd, 2009, 22:08
by The Shutting Downs
N-zo wrote:Leeland, stop with the comedy and get your spell power going.

Al, get driving, The rest of you, provide distraction as you can, i would not advise us stopping if possible.

See you at the Docks, Al I hope you can drive and call the job in at the same time...
N-zo gets ready to make sure the gate opens.

Posted: June 2nd, 2009, 22:38
by Joose
The two security cars look like modified Patrol-1's, so shooting is an option, but might not achieve much more than pissed off security goons. You all know enough about the basics of corp site security to know that these are probably just the local fast response team: If things get into a nasty firefight, they will call in the heavies.

Meanwhile, in the car park: The replacement Earth Spirit has just materialised. Luckily, its not between you and the gate. Unfortunately, its not that far away. Doggers, as Al is in the driving seat, you now have the choice: drive away or have an Earth Spirit sexorcise your limo.

Just to make sure everyone knows where everyone is:

Leland, Al, N-Zo and the girl are in the limo
Jon is outside the compound with the engine running, ready to roll
Frank is on the roof of the opposite building
Nikolai is in his van, with his drones following the security cars
I'm not sure where Chopper is, other than not in the compound. As I know he's not with Frank, and Nik has just moved to be next to Jon, I guess he is with them. Roman, make a decision: Niks van or Jons car?

Oh, and Jons car can fit 3 passengers, not counting the boot. Thank you 20th anniversary edition rule book!

Posted: June 2nd, 2009, 23:17
by HereComesPete
Joose, do we know where the local response team has got to? Or do we just know they mounted up and drove off, presumably to get round to us.

I think it may be easier for us all to move out. Van supplies rolling harassment, limo and car speed ahead and swap passengers etc to jon, limo peels off away from bullets. Everyone heads to the docks. We get killed or congratulated. How's that sound?
Frank wrote:Watch it guys, another spirit just popped up near you. I'm thinking we need to all be moving instead of splitting. I'll join you in a second Nik, just one last shot if I can pull it off.
Joose, can I get a clear aim for a non-lethal shot on the security guy?

Posted: June 3rd, 2009, 0:05
by HereComesPete
Mr Joose he say yes!

So whilst you guys bomb it at the gate in the limo, I'm going to swap death bullets for tazer bullets and shoot him.


Agility 7 + Long arms 6 +2 smartlink = 15

=6 hits

Just to save you searching joose - it's 6 electrical damage, the ap mod is -half and it uses impact armour to resist.

Posted: June 3rd, 2009, 2:10
by deject
Which threat should I target first? I am thinking the spirit should be my target at the moment. I suppose now is as good a time as any to start flinging spells, so I'll just get on with it.
Leland wrote:Al, I think you better hit the gas! That spirit will be on top of us before we get moving damnit!
Seeing as stunbolt was fairly effective last time, I suppose some more of that is in order.

Stunbolt horse 9 (DV: 3)
Magic + Spellcasting + Combat bonus: 4, 2, 2, 6, 4, 4, 4, 3, 4, 6, 3, 2, 1, 5: 3 hits.
Drain Resist: 2, 1, 4, 4, 6, 4, 3, 4, 6: 2 hits, one point of stun

Posted: June 3rd, 2009, 9:08
by Dog Pants
Relax guys, delays in real life do not equal delays in game. Al doesn't have work, baby and wife to deal with.

I'll make like Robbie Rocket Pants and get the Junior Bird Man out of there.
Al wrote:I hope N-Zo's got that gate open or this is gonna be a real short trip.

Posted: June 3rd, 2009, 11:14
by HereComesPete
I needed to act and take before you got to the gate. I discussed it with Joose last night. Hence posting straight away.

As for the threats deject mentioned, you can ignore the earth spirit and I don't think there is any others at the moment because the combat drone hsn't turned up yet, and the response team drove off.