Right, yes, hax time!
As its just a door lock, I doubt its going to have megastrong military server style security, and frankly even if it does im guessing whoever runs this place is probably aware we are here anyway, so there seems little point in trying to go in subtle. So I'll be brute forcing my way in doing a "hack on the fly". I'll also be jumping back out of the fly, so I can get my full stats for the hax. So it'll be my comlink wirelessly connected to to docs, plugged in to the lock. Its an extended test, so I'll just do a bunch and you can tell me how many were needed. Also, im going for just a regular user account as im not bothered about cleaning up logs or anything like that, so my target number is the locks Firewall. (handy thing: pg48 of Unwired has some example stats for the nodes on random objects. Locks are not listed, but its a good starting point)
Hacking (4) + Exploit (5) = 9 dice
test 1: 2,6,4,1,3,2,3,3,3: 1 hit (lame, I was hoping to one shot it
)
test 2: 4,6,5,1,6,6,1,4,2: 4 hits, 5 total (thats more like it!)
test 3: 5,3,4,2,3,1,1,2,4: 1 hit, 6 total (that'll do)
I'll have a quick look around for anything interesting whilst im in, but im not expecting much more than the lock itself:
Computer (4) + Analyse (5) + Metasapient bonus (3) = 12 dice
1,4,4,5,3,5,1,4,4,4,4,5: 2 hits
Assuming all that works out without some digital gribbly eating my virtual face, and I don't spot anything more interesting (some kind of "Knock out the monsters with gas" button would be nice
) I'll give everyone a countdown from 5 and pop the one door.