SLA Industries: Hunting the Machine

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The Shutting Downs
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Re: SLA Industries: Hunting the Machine

Post by The Shutting Downs »

Lets try this again, I had the post but my phone crapped out

Rifle skill+shotgun-small target-moving target=3

Roll(2d10)+3:
8,1,+3
Total:12

Pen 7 Dam 9 AD 7
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

The little robot is knocked sideways by the blast, but it skitters on its feet and carries on coming.
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Re: SLA Industries: Hunting the Machine

Post by Grimmie »

Balls, what am I doing? I have never acted on three. Must be combat rusty still. I'll be aiming on four then..
deject
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll fire!

Rifle (8) + RoF (3) - Wild Shot (3) - IR Sights (2) - Small Target (2): 8, 7 + 4 = 19

Auto/Support (5): 8, 7 + 5 = 20

That should take out the last Scarab on the ceiling I think.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

And how. The full burst of HESH tears it to pieces, the remains clattering to the ground.
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Re: SLA Industries: Hunting the Machine

Post by Grimmie »

Christ, okay. I guess I'm bringing to bear on one of the bad guys instead.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Phase 5 then please. Grimmie, you can only see the grasping limbs of the armoured guys from between the wrecked equipment. They don't appear to be moving in fighty ways.
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Re: SLA Industries: Hunting the Machine

Post by Grimmie »

Well okay, I'll see if I can shoot one of their arms off - I'll take another aim please, Carol.

I mean Dog Pants.
deject
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll try throwing one of my concussion grenades near the armored chaps.

Unskilled (-3): 2, 5 + -3 = 4

:(

Scatter (2d10): 7,6 Total:13
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Damn you for making me look up those rules. The grenade falls far short, hitting a hanging sheet near where the remaining Scarab started off. Since the timer is set to 3 seconds it doesn't go off until the end of next round.
The Shutting Downs
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Re: SLA Industries: Hunting the Machine

Post by The Shutting Downs »

Right fin, lets full auto at this scarab on the floor.

Rifle skill+shotgun+rof-small target-moving target=5

Roll(2d10)+5:
10,4,+5
Total:19

Autosupport 0 = -2 so that is a total of 12
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

The wild burst peppers a pretty large area, but amongst it all the Scarab buckles and rolls to a halt.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

I think we can come out of bullet time now. The two guys in armour don't appear to be in any position to fight and everyone else in the room looks to be rushing around in a panic.
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Re: SLA Industries: Hunting the Machine

Post by Grimmie »

Grimmie is crestfallen. Bertha laments his slow acting with a stern, cold, steely stare.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

You need a twitchier trigger finger!
deject
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Re: SLA Industries: Hunting the Machine

Post by deject »

Shall we round them all up?
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Re: SLA Industries: Hunting the Machine

Post by Grimmie »

I'll stride in a few extra feet and wave Bertha around.
Grimmie wrote:All right, all right. Come on, get where we can see you - hands on your head and kneeling on the ground, and I won't have to blow any arms off.
There's a short pause.
Grimmie wrote:Because, I really want to blow someone's arm off.
deject
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll switch my armor to the Flying Jelly Attack livery and join Grimmie.
Come on people, let's all settle down. Your operation is finished, don't make it worse for yourselves.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

As Grimmie strides into the room and starts his rhetoric, Deject's grenade goes off. Phys roll please Grimmie.
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Re: SLA Industries: Hunting the Machine

Post by HereComesPete »

Actual lulz.
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