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Posted: May 25th, 2009, 13:44
by Joose
Okey doke. I presume you are driving up to the front gate then.
The guard makes a polite "stop" signal with his hand, and walks up to the window.
Gate Guard wrote:Konbanwa, can I help you?
Posted: May 25th, 2009, 14:13
by Dog Pants
Dice don't fail me now. I'm going to use an edge for this I think.
Con (4) + CHA (5) = 9
3, 6, 1, 1, 3, 1, 1, 1, 4, 4
Damn your roller Deject!
Al wrote:Konichiwa buddy! My pal here and I heard something was kicking out here. Some sort of party, yeah? I'm out of Tempo and there's no way I'm going home to the wife yet. Whaddya say you let me go find it pal? I got some ID.
I'll flash 200 nuyen.
Posted: May 25th, 2009, 14:45
by Joose
ooh, thats a glitch too!
He looks unimpressed at the cash. Then he looks at the ID. Then he squints at you, with a slightly puzzled expression.
Its only then that you realise this guy used to work the security for your old office, back in your corporate days. He clearly recognises you, and recognises that you are totally not what your ID says you are.
Gate Guard wrote:Mr Haynes? What is going on here?!
He is starting to look alarmed, and looks like he is going for his comlink...
Posted: May 25th, 2009, 14:57
by HereComesPete
Bullet tiem! I'll shoot him in the head!
Only joking! Unless you can't persuade him that is, then I will.
Posted: May 25th, 2009, 14:59
by Dog Pants
The cash
was the ID
Shit. What the fuck, I'll try a different tack;
Intimidation 3 + CHA 5
4, 6, 2, 5, 2, 2, 5, 1: 3 hits.
Al wrote:You! So that's where you went. Renraku have been after your ass since you left you thieving little shit. I might not still work there, but a few of my buddies still do. You'd better think fucking quickly because I've got Minoru Takagi on speed dial and unless you do something to convince me to keep quiet he's going to come down here and tear you a new asshole.
Posted: May 25th, 2009, 15:19
by deject
just for emphasis, I think I will cast Foreboding horse 3, range restricted to a 1m area (-2 dice)
Foreboding horse 3 (DV: 3):
Magic (6) + Spellcasting (6) - 2: 10 dice
1, 5, 5, 3, 4, 4, 4, 5, 5, 2: 4 hits.
Drain Resist (9 dice): 6, 6, 6, 5, 2, 3, 3, 1, 5: 5 hits.
Hopefully that will fill him with a bit of dread.
Posted: May 25th, 2009, 15:52
by Joose
The colour drains from his face, and his hand stops going for his comlink.
Gate Guard wrote:uhh, I...uh, think there must be some mistake sir. I, uh, thought you were someone that you clearly are not...My apologies...
He backs away from the car, bowing low, and avoiding eye contact. The gate opens, and he waves you through, still bowing so much he is essentially staring at the floor.
Posted: May 25th, 2009, 16:09
by HereComesPete
Can I shoot him now?

Posted: May 25th, 2009, 16:12
by Dog Pants
Go team!
I'll find somewhere out of sight to park and let N-Zo out.
Posted: May 26th, 2009, 17:28
by deject
Shall we find room 3A then?
Posted: May 26th, 2009, 17:39
by Dog Pants
Yep, although I'd like N-Zo in place before we wander too far.
Posted: May 26th, 2009, 17:48
by Joose
If you park backed up to the building, you should be able to get N-Zo out without too much issues. As for getting him into place: He will probably need to be indoors. Theres not likely to be any better access in the car park than he had before, whereas inside he can maybe get better connected via security cameras/electric doorlocks etc.
Posted: May 26th, 2009, 18:03
by The Shutting Downs
I will update, as soon as I can reinstall windows on my PC, as it is now saying all on my files are corrupted.
Nice...
Posted: May 27th, 2009, 8:31
by fabyak
Jon parks up
Jon wrote:Hell, depending on how this thing goes down, I may have to use this as the getaway vehicle but if I do I will definitely need backup in the car to .If that's the case I'll probably need one of you guys who is out of sight to pick my car up and get it back for me. I'll hang on to the keys for now but if I need to make a sharp exit i'll make sure one of you gets the keys so you can get it out of here.
Oh yeah, I suppose if will help you get out of here too... but if you scratch her I will not be pleased
Jon checks his Seco is fully loaded and puts it in the door compartment
Jon to Al wrote:Hey Al, are the windows in this thing bulletproof and do you have any anti puncture tyres on or anything. I need to know if it's worth making a run in this thing or risking going for my wheels
Posted: May 27th, 2009, 9:21
by Dog Pants
You're with me? I thought you were in your car waiting to recieve the girl.
Al wrote:Just a regular limo, it's not really meant for work. Comes in handy when I want to make an impression. You can use it as a getaway vehicle if our lives depend on it, but it's worth more than we're getting for this job so I'd rather it wasn't trashed.
Posted: May 27th, 2009, 9:27
by fabyak
So I am! For some reason I thought I was driving your car, never mind! Ignore that last bit
Jon wakes up with a start
Jon wrote: BWHAH?! BOOBIES! What? Huh? Sorry Al, don't know what happened there, probably best if I stay awake from now on hey?
Posted: May 27th, 2009, 17:35
by Joose
So, buildings in front of you, and theres only one door. What do you want to do?

Posted: May 27th, 2009, 17:46
by deject
Joose wrote:
So, buildings in front of you, and theres only one door. What do you want to do?

I want to hope that there's no locks on it.

Posted: May 28th, 2009, 15:45
by deject
While waiting for Pantsu and TSD, I will do some Astral recon. Unless there's some way to tell room numbers from astral space I will assense all the apartments. Hopefully I will be able tell which one is our target by her aura.
Assense (4) + Intuition (4): 5, 3, 1, 3, 6, 2, 4, 3: 2 hits.
Posted: May 29th, 2009, 6:35
by Joose
Unfortunately, you would only recognise her aura if you had seen it before.
However, you can make a guess at the layout of the place, from the wishy washy astral view you get. There seems to be two apartments per floor, on either side of a central area that has a lift and staircase. the central area is open all the way up the building, with the apartments on balcony type arrangements.
Theres two people in the bottom left, bottom right is empty.
The first floor up has one person in each.
Second floor up has one person on the right.
Third floor up has two on the right, one on the left.
They are all pretty unremarkable, aurawise: humans, reasonably healthy, no magic or major cyberwear.