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Posted: February 25th, 2009, 18:52
by Dog Pants
No, the machinery has wrecked the lift car and made the drop a bit further, but there's still a clear route through.

Posted: February 25th, 2009, 19:08
by The Shutting Downs
Well, the armour will be back up to full stats in about 3 minutes, and the kick will deal with most of the physical damage won't it?

So, into the basement...

Posted: February 25th, 2009, 19:08
by Grimmie
Or, uh.. Just like. Not go down at all and wait for backup.
We're barely at the entrance and we have several injured squad members.

Posted: February 25th, 2009, 19:10
by The Shutting Downs
Toast be beyond the doors, so Mephit is following to make sure he's not being left out of killing something.

Posted: February 25th, 2009, 19:20
by Roman Totale
I'll heal up Deej and Greej
Dirk wrote:Slow down guys, I need to spare some juice if we get into further trouble.

Damn this really isn't going well. Anyone know how Spindle is going? We could really use some outside help at this point.

Posted: February 25th, 2009, 19:59
by Dog Pants
The Shutting Downs wrote:the kick will deal with most of the physical damage won't it?
It'll heal 4 out of the 12 points of damage you've taken. 1 in the arm, 1 in the head, 2 in the torso. Are you waiting in the lift for your armour to heal or are you just letting it happen?

Posted: February 25th, 2009, 20:07
by The Shutting Downs
I double tapped the kick, so isn't that 8 for 2 doses.

As for the armour, i'll hook up with toast and go from there...

Posted: February 25th, 2009, 20:13
by Joose
Toast, shouting back up the lift shaft wrote:C'mon ladies, the fuck is taking so long?
Toast lights another cig, and starts poking around the room looking for exits.

Detect: 8,5,+2 = 15

Posted: February 25th, 2009, 20:23
by The Shutting Downs
Mephit wrote:tha ruf drupd en fra visut

Posted: February 25th, 2009, 20:26
by Dog Pants
The Shutting Downs wrote:I double tapped the kick, so isn't that 8 for 2 doses.
Sla Industries main rule book wrote:Game Effects: 2 Hits recovered and stop 2 Wounds 3 phases after injection.
Moving around the basement doesn't take long to find a hole maybe a couple of feet in diameter halfway up a wall. A pile of debris sits below it forming a sort of ramp. Beyond you can see another almost identical basement.

Posted: February 25th, 2009, 20:30
by Joose
Toast peers through. If there's no gribblies or kids in view, and no tripwires across the entrance or suchlike, he'll squeeze through.

Detect (just in case its needed): 1,3,+2 = 6. Oblivious GOE!

Posted: February 25th, 2009, 20:33
by deject
deej will jump down and head on into the basement now.

Posted: February 25th, 2009, 20:38
by The Shutting Downs
Dog Pants wrote:
The Shutting Downs wrote: I double tapped the kick, so isn't that 8 for 2 doses.
Sla Industries main rule book wrote: Game Effects: 2 Hits recovered and stop 2 Wounds 3 phases after injection.
That would be me mistaking hits and wounds then...

Posted: February 25th, 2009, 20:46
by Dog Pants
As Deject drops to the bottom of the shaft Toast ventures up the seemingly clear rubble. Barely has he started, though, and a piece of what was thought to be junk leaps in the air as he takes his foot off it before a loud crack heralds the appearance of lots of little pieces of hot lead.

3 DAM 3 PEN 1 AD per hit (these don't penetrate the armour of any of the squad, so they just do 1 point of bruising damage each)

Toast: 10 hits - 6 torso, 3 right arm, 1 head

Mephit: 5 hits - 2 right leg, 2 torso, 1 right arm.

Half a second later a spinning and smoking cannister, the remains of the trap, lands on the ground.

Posted: February 25th, 2009, 20:50
by The Shutting Downs
Mephit wrote:Rit, yes tha scut, ge yer arse dun thea!

Posted: February 25th, 2009, 21:02
by deject
This place has traps everywhere it seems. Since Joose has already "disarmed" the trap, I'll head on into the hole then, with my 603 out (instead of the AR as I'm assuming it's a cramped space).

Any contacts on my motion scanner or radar?

Detect: 4,8 + 3 = 15

Posted: February 25th, 2009, 21:06
by Dog Pants
Nothing on any of your devices, but your Mk I eyeball picks up a couple of those little spring-mines on the other side of the hole in a similar pile of rubble to the one on your side.

Posted: February 25th, 2009, 21:36
by Joose
Toast wrote:OW! FUCK!
Toast looks *pissed*. He ports past Deject into the middle of the other room, and starts glaring about the place.

Posted: February 25th, 2009, 22:31
by Dog Pants
This room looks very similar to the last, but one of the corners has crumbled away and opens out onto the 'river'. On the opposite wall to where you came in, on the edge of the crumbled section of wall, is an opening into a feeder pipe probably a couple of meters in diameter.

Posted: February 25th, 2009, 22:48
by Joose
Toast peers into the pipe WITHOUT TOUCHING ANYTHING.

Detect: 5,6,+3 = 14

Wincing slightly, he says:
Toast wrote:Anyone got a paracetamol?