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Re: SLA Industries: Hunting the Machine

Posted: March 15th, 2012, 17:14
by Dog Pants
The scarabs certainly do look to have a couple of grenades wired up to them. They're about 10m apart, on either side of the door.

Re: SLA Industries: Hunting the Machine

Posted: March 15th, 2012, 17:33
by Grimmie
Do any of us have inexpensive ammo, or are we all firing liquid cash out of our guns?

I'll bring to bear on the scarab nearest the baddies unless anyone has any other suggestions?

Re: SLA Industries: Hunting the Machine

Posted: March 15th, 2012, 18:26
by deject
Grimmie wrote:Do any of us have inexpensive ammo, or are we all firing liquid cash out of our guns?

I'll bring to bear on the scarab nearest the baddies unless anyone has any other suggestions?
I've been using 10mm HEAP for a while now, costs 2c a round. I was planning on shooting up the Buzzards now, see what I can take care of, maybe the rest of you can focus on the Scarabs?

Re: SLA Industries: Hunting the Machine

Posted: March 15th, 2012, 19:05
by Roman Totale
My ammo is maths, so I could lob a bomb or two at them.

Re: SLA Industries: Hunting the Machine

Posted: March 16th, 2012, 21:36
by The Shutting Downs
Shotguns only have 2 ammo types ::D

Re: SLA Industries: Hunting the Machine

Posted: March 16th, 2012, 22:29
by deject
Assuming it's phase 2, I'll use suppressive fire on the Buzzard guys.

Auto/Support (5): 2, 8 + 5 = 15

I don't know what the modifiers are on that, but I know Pantsu said there would be some so I'm not going to hit will all 5 rounds, but we'll see.

Re: SLA Industries: Hunting the Machine

Posted: March 16th, 2012, 23:02
by Dog Pants
Suppressive fire
A character using suppressive fire is firing fully automatic fire against an area or group of targets, locking the trigger for a continuous stream rather than a burst. The firer must declare the area or group they are shooting at and roll to hit as normal. All normal modifiers apply, but the firer receives no bonus for aiming (so all shots are at -3 for being wild). Additionally, the firer is at a -1 modifier for every meter of target area or meter between targets. If the attack is successful the amount of rounds which hit are worked out using the auto/support skill, with every second point over 10 being a hit, up to the rate of fire of the weapon. Targets in the area or group will only get hit once, with extra rounds being wasted, but a target entering the area at any point in the phase is an eligible target, making fleeting targets equally at risk.
Suppressive fire is effective on every phase, regardless of whether the firer normally acts. However, on those phases where the firer does not act their weapon skill is not added to the roll.
So to hit:

Rifle (8) +2, 8 +3 (RoF) -1 (target moving) -2 (IR sights) -2 (small target) -3 (wild) -1 (meters between targets) = 12

Which hits, and the amount of rounds hitting is as you rolled, which is 3. The Buzzards which are still standing are knocked around by the exploding rounds, fizzling and smoking.

TSD, are you firing?

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 8:15
by The Shutting Downs
Eraser will take a single shot at one of the Spider drones with a Shot Round, as I'm already bearing on one.

Rifle 4 + 2 (Shotgun) - 2 (Small Target =

4,4,+4
Total:12

Pen 7 Dam 9 AD 7

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 8:27
by Dog Pants
Also -1 for target moving (walking speed) and -3 (wild shot). The shot pocks the ceiling just behind it. The bots continue their scuttley advance, about 8m away, but the one TSD just shot at drops off the ceiling and lands nimbly on the floor.

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 19:26
by The Shutting Downs
I brought to bear on the spidery drones as we walked in the room

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 19:29
by deject
Bringing to bear isn't the same as aiming.

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 19:36
by The Shutting Downs
Ahh, I thought i still took out the wild shot penalty

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 20:05
by Dog Pants
Phase 3 then?

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 20:49
by Grimmie
Aimin' at one with grenadas on it.

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 21:10
by Roman Totale
I shall be aiming at one of the armoured chaps (aiming my hand that is).

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 21:24
by deject
I'm bringing to bear on the Scarabs on the ceiling.

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 21:35
by Dog Pants
The armoured chaps are lying on the floor, making vague attempts at scrabbling about. They don't look to be much of a threat.

Re: SLA Industries: Hunting the Machine

Posted: March 17th, 2012, 22:07
by Roman Totale
Swap armoured chaps for scarabs. If the smoke is still thick I'll keep my IR on.

Re: SLA Industries: Hunting the Machine

Posted: March 18th, 2012, 7:25
by The Shutting Downs
Aiming at the one that dropped to the floor

Re: SLA Industries: Hunting the Machine

Posted: March 18th, 2012, 7:59
by Dog Pants
Phase 4 then please.