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For games played by men (and women) with beards, such as tabletop RPGs.

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deject
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Post by deject »

I'm firing my burst on 2 as before.
The Shutting Downs
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Post by The Shutting Downs »

I'll shove Grimmie, as the shootie crowd are stopping the combat spods it seems.
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Post by Dog Pants »

Okay. Grimmie, I'm sure you can imagine the results of a charging stormer shoving you out of the way. Deject, you shoot before the AR guy and hit him with one round. Doesn't seem to bother him and he brings to bear on you.
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Post by deject »

OK so who is left on 2?
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Post by Grimmie »

Grimmie wrote:I'll tictac myself and team mates who aren't attacking out to some cover.
I think our guys in the doorway have these two covered.

Tactics
2,6 +7 = 15
On phase one I was getting Feebs and myself out of the way, so that we didn't have to be manhandled by angry stormers.
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Post by Joose »

Dog Pants wrote: I think you'll find that particular rule is titled 'Bullet Penetration'. Melee is as normal, meaning you take 6 damage, no wounds.
Wait, what? A man with a knife is better at getting through plate armour than bullets? How does that make sense?
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Post by Dog Pants »

When the knife is a foot-long vibro weapon wielded by a cybernetically enhanced ex-operative? Makes sense to me. Any more questions?
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Post by Joose »

Dog Pants wrote:When the knife is a foot-long vibro weapon wielded by a cybernetically enhanced ex-operative? Makes sense to me. Any more questions?
A foot-long vibro weapon wielded by a cybernetically enhanced ex-operative with lower stats than a 10mm round? still not makings sense to me, but ah well.

Didn't I shoot at the same time as deject?
Dog Pants
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Post by Dog Pants »

Yeah, I think you did. It was a long time ago.

Also; modern kevlar jacket. Very good at stopping a 9mm round, shite against a kitchen knife. Who's to say what SLA's armour is specifically composed of? At any rate though, melee weapons aren't hugely effective unless they get a bit of a buff. This makes them a little more viable as a high damage high risk option.
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Post by Dog Pants »

Had to spaz back for that. He gets hit by three rounds.

On further contemplation, if you guys would prefer the bullet rules applied to melee too, then we can do that. It's your game after all, and it applies equally to yourselves and the guys hitting you.
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Post by punkchuck »

Dog Pants wrote:Had to spaz back for that. He gets hit by three rounds.

On further contemplation, if you guys would prefer the bullet rules applied to melee too, then we can do that. It's your game after all, and it applies equally to yourselves and the guys hitting you.
I will go along with whatever the majority is because I have no idea. Your point about the high damage high risk stuff makes sense to me though.
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Post by deject »

now are we done with 2?

I don't mind the rules the way they are at the moment.
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Post by Roman Totale »

Well I'm rather drunk and there was a alot of text there, but I did see the word Ebb, so I'll roll for that.

6,1,+8 = 15
deject
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Post by deject »

Roman Totale wrote:Well I'm rather drunk and there was a alot of text there, but I did see the word Ebb, so I'll roll for that.

6,1,+8 = 15
:lol:
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Post by Joose »

Im off on Holiday, so I'll be putting K'trr into autopilot. Standing orders are:

Shoot at bad guys when possible.
Try to not die.
If there's any possibility of cameras pointing at me, make a Telegenics test in order to look fancy.
Shout.
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Post by punkchuck »

So.. I don't know where I am, if I lept out of the way of the bullets or if Grimmie pushed me.. so either way, just in case I am going to attack as well. Bear with me here because I have never been in combat, so correct me if need be. I don't even know if I can make the moves in these phases..

Anyway... from whatever position I am in, I will rush in to the two guys and take a swing at the nearest one with one of my gash fists.. and on next phase swing with the next hand at the other dude. (swinging separately so as to incur the attack roll split for using sumltaneous weapons)

Right Hand Gash
Unarmed combat (5) 5+10 = 20
Dexterity (10) 1+4 =15

Damage 9/3 +4 = 7

----- next phase

Left Hand Gash
Unarmed combat (5) 8+4 = 17
Dexterity (10) 5+10 = 25

Damage 9/3 +4 = 7
deject
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Post by deject »

Punkchuck you're too far away for melee combat at the moment, and they're too far away from each other to attack them simultaneously. It will take you at least one phase to reach the guy attacking K'trr.

For the attack, all you need is the Unarmed Combat roll, not the DEX one. The damage should be 4 + your Damage Bonus of 3, and a PEN of 4, so DMG 7, PEN 4, AD 2.

On phase 3 I will be diving out of the way because I can't survive another burst.
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Post by punkchuck »

deject wrote: For the attack, all you need is the Unarmed Combat roll, not the DEX one.
Ahhhh... ok I will edit the damage in my previous post..

Okay I was flipping through the manual and it said, "The turn sequence decides when different types of actions may take place during a round." then it said "Hand-to-hand combat or defensive manoeuvres in order of DEX." So I didn't quite understand what that meant hence the role..

I guess I posted now so I can't make it two swings at one guy in case I could have made it :/ Thank you for helping!
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Post by deject »

In order of DEX means that higher DEX people go before lower DEX people. For example, my DEX is 13, while Grimmie has a DEX of 10. If we both attacked the same target, my attack would occur before his did.

I'm sure DP would let you use both Gash Fists to attack the same guy but you'd have to split your skill rating between the attacks, and you'd have some negative modifiers.
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Post by punkchuck »

deject wrote:In order of DEX means that higher DEX people go before lower DEX people. For example, my DEX is 13, while Grimmie has a DEX of 10. If we both attacked the same target, my attack would occur before his did.

I'm sure DP would let you use both Gash Fists to attack the same guy but you'd have to split your skill rating between the attacks, and you'd have some negative modifiers.
:likesitall: Thank yoooo :) My DEX is 10
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