I agree gents, I don't think letting this thing out of its box is a good idea. I say we just play the game for the time being - if this guy wants to make a name for himself then let's give him the chance. Might lead to some better runs for us.
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Does anyone do cyber-stuff? Might be able to get in and see what the security cameras are seeing, get the gen on the security system, maybe staff rosters to give us an idea of who might be there. This whole operation is a low budget affair, so I'm not expecting high quality guards or security here.
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Roman Totale
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I put on my rode and wizard hat...Dog Pants wrote:Does anyone do cyber-stuff?
Is Chopper able to see any obvious patrol routes? Would, for example, he be able to pick one off without the others noticing for a while?Chopper wrote:Right, I like your thinking of a street side distraction. I can either pick them off from here with a bow and arrow, or I can lob a flash grenade in then get up close and personal with my friend Mr Axe.
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Roman Totale
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I could use my Foreboding spell to try and mix them up a bit.
Also, can we just assume that I took the time to heal off that point of stun damage I have?Leland wrote:I think it's time I joined you up on the roof there Chopper, why don't you help me up there? The vantage point could help me determine what we need to do.
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Instead of waiting for help, Leland decides to try Levitating up to the roof.
Casts Levitation Rank 2: Magic [6] + Spellcasting [6] roll = 4 hits
Drain: (2/2) + 1 = 2, Resist: Willpower [4] + Logic [5] = 3 hits, no drain.
As he floats up the side of the building, Leland lets out a little shout into the comm
Casts Levitation Rank 2: Magic [6] + Spellcasting [6] roll = 4 hits
Drain: (2/2) + 1 = 2, Resist: Willpower [4] + Logic [5] = 3 hits, no drain.
As he floats up the side of the building, Leland lets out a little shout into the comm
Leland wrote:whoaa! I haven't done this in a while!
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Joose
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well, the layout of the place is like this: big empty warehouse. In the middle of it is a large metal cube, kinda similar to the big storage crates they transport things about in on cargo ships. The entrance to the inside of the warehouse is at the front of the building, the entrance to the cube is facing the rear of the building. There is only one guy patrolling, and he is basically slowly wandering in a cricle around the cube. The other four guards are at the doors, two to each door. Although you could try and get the wandering guard as he goes down the side of the cube, its not *that* long, so theres a fair chance that the guards at one end or the other may notice: if not seeing you, then hearing the fight. However, as its a big echoey room with metal walls and large aircon like units, theres a fair chance that a fight at one end would go unheard at the other end, as long as guns were not involved.Roman Totale wrote:
Is Chopper able to see any obvious patrol routes? Would, for example, he be able to pick one off without the others noticing for a while?
Assuming that information is passed on:
Okay then, I suggest I have a word with our buddies in the street and give them a bit of cash to kick up a stink in reception. Hopefully this'll draw most of the guards out to sort it out. Chopper drops in and deals with the remainders while Leiland grabs the loot and flies back out. Hopefully Chopper can subdue the lone guard while the rest are distracted and we can make a clean getaway. I never knew you could fly Leiland.
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Roman Totale
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Leland wrote:How about this: Start up the riot and get as much attention as possible. I'll cast my Foreboding spell on the guy guarding the box, and put it on my sustaining Foci, then try levitating it out. If you guys can get one of these windows open without setting off an alarm we should be golden. Sounds good to you guys?
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Joose
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Your electronics skill would do it, or Romans Infiltration skill, at a slightly higher dificulty. As Romans infiltration is 3 and your electronics is 2, is much of a muchness though, you would both have roughly the same odds.Dog Pants wrote:Joose, what skill does 'looking at a security system' use? I've got electronics at some rank or other, which might help.
Something I think I should point out: the "box" you can see from the window is definately not the box you are looking to get at. Its built like those cargo containers they put cars in, and is about 20meters square, by about 4-5 meters high. Basically, its a freestanding room. I probably wasnt clear enough about that.
Deej, you can try to levitate it out if you want, but you will almost certainly push your brains out of your ears in the process.
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How about I hit the guy guarding the box with Foreboding and then use Stunbolt on him until he goes down. You guys can then sneak in and open the container and grab the box we want.
Q's for Joose:
1) Is it more than say 3 or 4 meters from the container guard to any of the other guards?
2) Can we see what kind of locks are on the container? If so what kind are they?
Also, I think I'll cast Detect Enemies horse 5 just to make see if there's anything unexpected.
Detect Enemies 5: Spellcasting + Magic = 5 hits
Drain Resist: Logic + Willpower = 3 hits so no drain (DV: (F/2) + 1)
Q's for Joose:
1) Is it more than say 3 or 4 meters from the container guard to any of the other guards?
2) Can we see what kind of locks are on the container? If so what kind are they?
Also, I think I'll cast Detect Enemies horse 5 just to make see if there's anything unexpected.
Detect Enemies 5: Spellcasting + Magic = 5 hits
Drain Resist: Logic + Willpower = 3 hits so no drain (DV: (F/2) + 1)
