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Re: Hexcells Infinite

Posted: December 1st, 2014, 19:37
by Pnut
6:03 13 mistakes mostly due to mixing up what the {} and - around numbers meant :dohtwo:

Re: Hexcells Infinite

Posted: December 1st, 2014, 19:52
by Joose
shot2bits wrote:Still getting my head around the -- numbers, i am sure it said they are hexes that aren't connected in a pattern which i assumed meant they aren't connected at all but a -3- hex seems like it can have atleast 2 hexes touching which caused a few of those mistakes for me so ill have to take that into account and look elsewhere on the board for further hints.
yeah, -X- just means that they are not *all* together in a row. Some of them can be touching as long as there is at least one gap. That tripped me up to start with too, its not well explained at all. It basically just means "definitely not {X}"

Re: Hexcells Infinite

Posted: December 1st, 2014, 20:41
by shot2bits
yeah just had a prod at a couple puzzles and found it much easier with that, also just got introduced to the numbers inside blue hexes mechanics which may have been helpful too.

the remaining guesswork is slowly turning into brainworks

Re: Hexcells Infinite

Posted: December 1st, 2014, 21:12
by Dog Pants
I was trying to teach Sprog to play earlier, at her request. By level 1-3 she was starting to get the hang of what the basic numbers meant. Making mistakes didn't seem to frustrate her in the least though (unlike me).

Re: Hexcells Infinite

Posted: December 2nd, 2014, 9:04
by Joose
Kids are much less bothered by failing in games. It would be great to be like that again.

Re: Hexcells Infinite

Posted: December 2nd, 2014, 9:12
by Dog Pants
Maybe it's because kids like repetition, whereas adults hate it.

Re: Hexcells Infinite

Posted: December 2nd, 2014, 11:19
by fabyak
20:24 with 2 mistakes. Not helped by my brain going awol for a big chunk of time in the middle

Re: Hexcells Infinite

Posted: December 2nd, 2014, 11:32
by Joose
3:47, also 2 mistakes.

Re: Hexcells Infinite

Posted: December 2nd, 2014, 16:39
by Dog Pants
4:19 and 1 mistake. That was a pretty tough one.

Re: Hexcells Infinite

Posted: December 2nd, 2014, 22:45
by shot2bits
I did this one early today before i went to work and accidentally clicked through the score screen at the end, it was about 5 minutes with i think 7 mistakes but i don't seem to be able to find a way to bring it back for exact numbers

Re: Hexcells Infinite

Posted: December 3rd, 2014, 9:20
by fabyak
12:46 - 4 mistakes

Is there something I'm missing here? I'm not sure I could physically click that fast... in the video it looks like they're dragging the mouse over several and breaking loads at the same time, is this a thing or just speeded up?

Re: Hexcells Infinite

Posted: December 3rd, 2014, 10:00
by Joose
Video?

Re: Hexcells Infinite

Posted: December 3rd, 2014, 10:40
by fabyak
That answers my question really! I just need moar practice

Re: Hexcells Infinite

Posted: December 3rd, 2014, 15:39
by Joose
Hahaha, todays was not my best time.

03122014 - 329:26, 2 mistakes. No, thats not a typo. I started the game, got distracted, forgot about it and went shopping instead.

Re: Hexcells Infinite

Posted: December 3rd, 2014, 18:00
by Dog Pants
03122014 - 7:06 with 0 mistakes. I felt like I did pretty well on that one but Joose robbed me of a potential legitimate victory with his outrageous time.

EDIT: Hang on, that was yesterday's.

Re: Hexcells Infinite

Posted: December 4th, 2014, 9:22
by fabyak
04122014 - 10:53 with 3 mistakes. Fuck counting

Re: Hexcells Infinite

Posted: December 4th, 2014, 12:05
by shot2bits
04122014 - 9:13 with 12 mistakes, think i focused on half the board for a bit too long

Re: Hexcells Infinite

Posted: December 4th, 2014, 15:48
by Joose
04122014 - 5:37, 1 mistake. Overconfidence towards the end got me there.

Re: Hexcells Infinite

Posted: December 4th, 2014, 18:28
by Dog Pants
7:01 and 1 mistake. That was tricky, but the far right column was fun to unpick.

Re: Hexcells Infinite

Posted: December 4th, 2014, 18:43
by Pnut
10:02 with 29 mistakes, still not quite got the hang of this.