SLA Industries: Hunting the Machine

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Dog Pants
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Since you've been watching for quite a while now Deej, make an Evaluate Opponent roll please.
deject
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Re: SLA Industries: Hunting the Machine

Post by deject »

Dog Pants wrote:Since you've been watching for quite a while now Deej, make an Evaluate Opponent roll please.

Well, I don't have that one, but here goes...

Evaluate Opponent (0) - Unskilled (3): 7, 10 + -3 = 14
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Nice work. Watching the people going in and out, you notice that most of the patrons are pretty healthy looking specimens for Downtowners. What's more, the way they act makes you think of the Death Squad types you saw training together in Orange Crush.
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Re: SLA Industries: Hunting the Machine

Post by Roman Totale »

Remind me what we saw in Orange Crush?

I'm not sure going in there all SLA is such a good idea at the moment. Are there any windows in the pub that we could use a laser microphone on? Maybe we should stake it out a bit longer to see if any deliveries are made then trace those deliveries back (if we've ruled out it just being beer and bar snacks).
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Orange Crush is in Meny, where all the combat training is done. Death Squad, Strike and Kick Murder spend a lot of time there, but everyone goes there at some point. There aren't any windows, the thing looks like a bunker, apart from a circular one in the door.
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Re: SLA Industries: Hunting the Machine

Post by deject »

Well damn, maybe I spoke too soon. Some of these guys look like they could go a few rounds. I'm not sure I'd like to give them the chance. I'd say you definitely want to keep your profiles low, but that's just my opinion.
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Re: SLA Industries: Hunting the Machine

Post by The Shutting Downs »

Do the talky types want to do something before the stormer does?
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Re: SLA Industries: Hunting the Machine

Post by Joose »

Roman Totale wrote:I'm not sure going in there all SLA is such a good idea at the moment.
Agreed, but that puts us in a bit of a position. Stormer in massive armour, facepainted guy with large gun, sneaky wraithraider and an Ebon do all kinda scream SLA Ops. I'm only wearing blocker under my coat, so I might be able to get away with not looking so overtly Op-like, but im not sure I like the idea of going in there alone. If anything kicks off, all I can do is try to worry them into submission. Or throw money at them till they go away.

If no one has a better idea though, I can go in and try and feel the place out a bit. I want windows filled with bullets and doors filled with Stormer the moment anything goes bad though.
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Re: SLA Industries: Hunting the Machine

Post by The Shutting Downs »

Call through team coms if needed.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

Doesnt someone have some little bug style microphones? Im thinking that if I want to stay under the radar, I might want to hide the fact ive got a SLA coms unit. Not sure how obvious it is that im wearing one, but if it is obvious, I could take it off and just take a microphone secreted about my person. You wont be able to talk to me, but we could have a code word for me to say if I want you to come in shooting.

If its easy to hide, I'll just go with the comms.
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Re: SLA Industries: Hunting the Machine

Post by Roman Totale »

Not only do I have little microphones, but little cameras too! Don't look on the hard drive!

Do you have any sort of sneaking or palming skill to hide them in there? If not you could just leave a microphone in your pocket whilst we listen in.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Rule of thumb for SLA is think lo-fi. The headset comms are probably more like the ones you use on TS with a boom mic and a single headphone. However, Roman is quite right about his tiny little bits if kit. The cameras will fit in the compartments of an eggbox.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

Dog Pants wrote:The headset comms are probably more like the ones you use on TS with a boom mic and a single headphone
Thought as much. Alas, im without any kind of camera-hiding skills. I'll pocket a mic though, and after making sure the rest of the team is in a position to help if the need arises, I'll head in. I'll try and act/look as un-SLA like as possible.
Hal, before going in wrote:Awight lads, the panic-phrase is "Squirrels Arsehole". If I say it, come in angry and shooting.
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll try to get closer then. I probably don't have time to see if there is roof access unless Hal wants to wait a bit, so I'll work my way around behind the bar.

Sneak (4): 5, 9 + 4 = 18
Hide (4): 9, 9 + 4 = 22

Oh yeah, super sneaky!

And a detect roll for good measure.

Detect (4): 9, 6 + 4 = 19
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

There's bins there!
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Re: SLA Industries: Hunting the Machine

Post by deject »

Dog Pants wrote:There's bins there!

:w00t:
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Joose, make a disguise and/or streetwise roll.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

I dont have disguise, so it will be streetwise only:

Roll(2d10)+0:
5,9,+8
Total:22
Dog Pants
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

You can still roll for a skill you don't have, you're just at -3.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

You might want to make that disguise roll anyway.

You step into the bar and draw the attention of everyone in there. The place looks like it was decorated by a civil engineer, and in fact you swear some of the girders in ceiling have blocks with pulleys in the dingy shadows at the back of the room. The concrete walls and ceiling have had a vague effort at a paint job, and the floor has a sort of rubber matting on it. A high class joint it is not. However, the place is reasonably clean and it looks like the furniture is fairly old, meaning it likely doesn't get smashed every week.

The clientele is sparse, and are a bit of a peculiar mix. Two tables adjacent to each other have half a dozen or so Johannas each, one of whom looks surprisingly well dressed in a black and green pinstripe suit. A polished cane, thin glasses and thick dreadlocks finish the look and suggest that despite the suit he is no businessman. The others on his table are the more obvious bling types, large and wearing bulky jackets, while at the other table they appear to be more regular rowdy gangers. They all eye you suspiciously. At another table is a lone man, looking a lot more like a typical Downtowner. Nobody seems to be paying him any attention, and by the looks of the empty glasses on his table he's been there for some time. He doesn't look at you for long, but while he does looks almost pleased to see you. Four men sit at the bar, including the two Deject saw enter. They have short hair and thick necks, and seem to have a vague paramilitary theme to them - all are wearing boots, one has combat trousers, another a military style jacket. The barman is similarly attired, wearing combat trousers and a khaki vest. These men look at you with no apparent emotion, size you up, then go back to their drinks and conversation. The barman pulls himself away from their chat and positions himself at the other end of the bar, waiting for you.
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