Page 5 of 7
Posted: April 20th, 2011, 13:19
by Dr. kitteny berk
5 hours of fun. 1.5 hours of looking at something and going DURR.
Lot of fun, but the yapping annoyance ball wasn't that well written IMO.
Posted: April 20th, 2011, 13:55
by Baliame
Sol wrote:Anyone wanna give the co-op a blast later?
Pick me! Pick me!
Posted: April 20th, 2011, 14:11
by spoodie
Steam says over 9 hours of playing. So I win because I got more of my money's worth.
When I said I thought I was near the end before I was completely wrong. Wonderful game.
Posted: April 20th, 2011, 15:49
by deject
I finished in just under 6 hours.
Posted: April 20th, 2011, 15:55
by HereComesPete
baliame wrote:long string of slight spoilers
I'm not bothered, but some might be.
Posted: April 20th, 2011, 19:52
by Joose
spoodie wrote:Steam says over 9 hours of playing.
The steam timer thing is a lying bastard too. It massively underestimates quite a lot of the time. I've got games that I know for a fact I have played for many hours more than steam tells me.
Posted: April 20th, 2011, 20:06
by buzzmong
Indeed, according to Steam I've played Portal 2 for 3 hours. It's more like 6 or 7.
Posted: April 20th, 2011, 21:01
by Joose
I checked before starting tonight's session, and it said I had played for 6 hours.
An hour later, and it still says I have played for 6 hours.

Posted: April 20th, 2011, 21:20
by Dog Pants
I wonder if it only logs a complete hour played, so if you play for 59 minutes then quit it doesn't get logged.
Posted: April 20th, 2011, 21:33
by Thompy
Guess it does. Unless after 1 hour it changes method, but that's unlikely.
It might not log if you play in offline mode?
Posted: April 20th, 2011, 22:11
by Baliame
HereComesPete wrote:
I'm not bothered, but some might be.
I can't find it. Seriously. I'm going to spoiler the whole thing out, but I don't find it any more spoiling than, say, looking at the achievements or the chapter titles.
Or would it be spoily if I said there were
? Or
? Or
? :/
I mean what I consider a spoiler is (real spoiler, please don't read)
.
Posted: April 20th, 2011, 23:34
by FatherJack
10 hours, solid game, if not strictly what one might expect from a "full length" title.
Mostly I spent the time massively overcomplicating absolutely everything when the solutions are generally the most obvious ones - spent ages trying to figure out how I might redirect a blobby plurting thing to bounce some incredible distance before realising said blobby plurter was right next to where I was trying to bounce to.
Some tricks from the first one I didn't use at all, or was deliberately prohibited from doing so - this would be my only disappointment with it. It's clearly been playtested so much that you mostly have to do things the "correct" way, whereas in the first game you exploited the loopholes you found in the standard campaign to complete the advanced levels. I don't think I found a single sticky-out ledge you could "accidentally" land on, though I did manage a couple of tricks which I later found out could have been done in a much simpler fashion.
Remember how in the first one, according to the commentary you were supposed to get the laser to shoot a tube open and get a cube? Most of us grabbed a load of PCs off the desks and piled them up instead. I think I liked that "my own solution" method better.
I hope the co-op allows for a few more inventive solutions, which use more of the mechanisms in single puzzles, as some only popped up almost as a trainer, then were never used again.
Posted: April 20th, 2011, 23:42
by Baliame
FatherJack wrote:I hope the co-op allows for a few more inventive solutions, which use more of the mechanisms in single puzzles
Nope.

Posted: April 21st, 2011, 0:16
by Dr. kitteny berk
Item of note: Gabe spells out his email in the commentary now. so there's no more gayben
Posted: April 21st, 2011, 0:31
by FatherJack
Dr. kitteny berk wrote:Item of note: Gabe spells out his email in the commentary now. so there's no more gayben
Someone must have told him. I was partly sure he did it deliberately though, the big gayer.
Posted: April 21st, 2011, 8:41
by mrbobbins
Posted: April 21st, 2011, 9:03
by Legoshoes
Prof and i finished the co-op campaign yesterday. Let me tell you, if you think the single player is hard, you ain't seen nothing yet.
Posted: April 21st, 2011, 10:58
by ProfHawking
Legoshoes wrote:Prof and i finished the co-op campaign yesterday. Let me tell you, if you think the single player is hard, you ain't seen nothing yet.
Twas good! The last set was great fun
Posted: April 21st, 2011, 14:15
by Anery
Did anybody else notice the
?
Posted: April 21st, 2011, 14:51
by buzzmong
Anery wrote:Did anybody else notice the
?
The one's requiring
to get to, next to one of the
?
Yes, I did, I lolled and stayed till the finish. The song gets hummed later on if you listen carefully.