The lobby occupies the first three floors, with a balcony around what would be the third. From where you are you can see cafe tables around it, so it looks like some kind of eatery. Above that ranks of full length windows extend up 250 floors, so take your pick.
GET TO DA CHOPPA! I think it'd probably be a bit loud if we did that.
Time may be of the essence too, if this is a hostage situation we ought to get a move on.
Okay, shooting my grappling hook up to the balcony and climbing up to have a look see.
Ah, sorry. Probably didn't explain clearly. The balcony is on the inside of the building, overlooking the lobby. Like in a shopping mall. You don't get many outdoor balconies in Mort, what with all the rain.
Shiver wrote:I'll get one of my guys to dig out one of the security guards. The building's evacuees are penned into the lobby of that building over there.
He gestures to a larger, more gothic building across the (impressively wide) road.
Deject: There's not much more than glass on the outside of this building. There are little tracks the window-washer robot things use (like horizontal windscreen wipers which shoot up and down the building, creating a pretty plume of water as they go), which could be climbed by someone good (like that crazy French bloke), but with a roll of 11 you don't even get past the ground floor.
Grimmie wrote:Oh, cool. There's a drink waiting for you if you can get us in silently, buddy. That is, if we get out alive.
We'll be down at the Maintenance door by the Beaming Seagulls squad.
Brainrot to Grimmie wrote:I'll be there in a second, I just want to make sure what could get the board killed, even if we're not breaking glass and stuff.
Then I turn to the captain.
Brainrot to Captain wrote:A'ight, let's make this quick, I have a break-in to take part in.
Wraith wrote:You might want to hold that thought while I make my way over. My finances have been diverted to more pressing equipment since I left Meny, and as such I don't have the equipment I need. Which is an Oyster and an electronics lock kit. Supply the equipment, let me keep the lock kit for helping you out, and you should have an open door.
Oysters we have, but I only have a manual lock-picking kit, not an electronic one.
In lieu of my failure to scale the building I would like to see if I can trigger the main door to open, but try to hide myself as best as possible while doing so.