Nah the wagemage came and left. He brought along another one of those spirits, but this one looked a tad bit weaker. If we can bluff our way in then the spirit won't be a problem. If we can't then we can just try again, and it should be a tiny bit easier.
Deej, did you heal me at all? I got hit for 6 (literally). I've done a heal roll already and would recover 3 hits if I rested for an hour, but I can't remember if you touched me with your magic hands.
Grimmie wrote:Still waiting for my facial recognition results to come through, so I can at least get you on first-name terms with the guard at the front.
Frank wrote:Right, maybe I'm being mental here but I do recall the target is in 3a. The guard sounds like he's been told to expect a courier for 3a. Sounds like the tempo is on its way.
Plan as I see it if that's correct would be something like Nik gets his drones up and down the road, finding us a courier. We then go for something like
A, we sweet talk the guard with his life details and we get him to hold the courier up.
Two, We jump the courier, replace the courier and go inside as the courier. Or we ambush the courier, say by parking Jon and his broken super car in the road, wave the guy down then knock him out. Pretend to be courier.
Gamma, We find out the courier is the mule of the guy Al knows from the club and persuade him to get us in as Jon and entourage.
Or I shoot the guard in the face, then shoot everyone else who gets in the way in the face too and we lose the subtlety bonus but I feel quite a bit better.
I say two sounds pretty damn good to me Frank. Killing the courier seems a bit passé, but relieving him of the tempo so we can make the delivery could work really well. I say we grab him, and if he's feeling co-operative then we can use him, else he can get to fuck.
Let's locate the courier, see if he hasn't made it inside yet, then if we can grab him before he gets to the gate we replace him with one of us. Otherwise, we can try bluffing our way in. If the other ways fail then we go in heavy.