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Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 19:00
by Dog Pants
Sooooooo... :wave:

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 19:25
by deject
Front door then. What am I up against?

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 19:42
by Dog Pants
Pretty much exactly the same as the other door.

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 19:57
by Roman Totale
Another keypad? Bugger, reckon matey knows the code for this one? Go on, give him another fondle.

Also can I go back and put a mini-camera overlooking the back door? I want to know if anyone makes a run for it.

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 20:04
by Dog Pants
Yes and yes. Placing the camera will take a while travelling backwards and forwards, but your man in the suit has given up any kind of resistance and he spits the code out as soon as asked.

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 21:42
by deject
I'm impatient at this point, so I'm just going to head on in. Checking around corners and such with the AV Stalk of course.

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 22:06
by Dog Pants
The door clicks open when you enter the code and swings smoothly inwards. Poking your AV stalk round the doorway you see a couple of greying and scruffy looking men casually heaving themselves to their feet and reaching for shotguns. They don't look alarmed.

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 22:13
by deject
I'll bust in with my AR ready to fire full auto, looking to try to kill them both before they can get up.

Re: SLA Industries: Hunting the Machine

Posted: March 1st, 2012, 23:07
by Dog Pants
Bullet time then. You can have a free phase since you've got the jump on them, and I'll let you bring to bear for free on a dex (-4 is it for overwatch? I forget) check since you'll no doubt be aiming in their specific direction when you enter.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 2:23
by deject
DEX (13) - 4: 8, 4 + 9 = 21

Firing off a burst...

Rifle (8) + RoF (3): 4, 7 + 11 = 22
Auto/Support (5): 4, 7 + 5 = 16

10mm HEAP as usual, suppressed too.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 7:12
by Dog Pants
Is that spraying at them both or auto at one?

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 15:00
by deject
I was going to shoot one guy first and then the other, as I totally forgot about hosing the whole area, but even so I'm sticking with making sure one guy is definitely dead instead of two guys slightly wounded.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 17:16
by Dog Pants
Good call. Allow me to apply some modifiers then;

Wild shot -3
Point blank +5

That's 24 total to hit (so 4 extra damage from the first round) and 18 for the a/s meaning 4 rounds made the target (every other point is a hit). The burst of HEAP tears his chest open like a pinata and splatters the wall behind him with gore. He looks shocked.

Phase 1 please.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 18:19
by deject
Bring to bear on guy #2.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 18:35
by Dog Pants
He does likewise (on you that is, not himself).

Phase 2 please.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 23:16
by deject
MORE SHOOTAN!

Rifle (8) + RoF (3) + Point Blank (5) - Wild Shot (3): 9, 2 + 13 = 24

Auto/Support (5): 9, 2 + 5 = 16

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 23:21
by Dog Pants
The other guy manages to bring his shotgun to bear before you hit him with another burst of (3) HEAP. He reels and collapses backwards over his chair with large holes in his chest.

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 23:47
by deject
OK, I'm in, let's go guys.
Now that those guys are down, I'll take a look around for any cameras or alarms to see how badly this is going to go.

Detect (4): 4, 6 + 4 = 14

Re: SLA Industries: Hunting the Machine

Posted: March 2nd, 2012, 23:53
by Roman Totale
I'll follow Deej in and cast my eye around the place

Detect: 4,6,+8 = 18

Re: SLA Industries: Hunting the Machine

Posted: March 3rd, 2012, 0:51
by Dog Pants
The place is pretty basic. There are a few cabinets lining the walls with bits of cable hanging out of them, and a narrow concrete staircase leading downwards at 90 degrees to the room. There doesn't look to be anything in the way of surveillance or alarms, in fact the only things in the room are the chairs the guards were sat on, an ash tray and a few magazines.