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Posted: February 20th, 2009, 15:57
by Dog Pants
You don't find it too difficult to keep just out of sight of her and follow her trail. How stealthy you are might depend on who is with you though

Posted: February 20th, 2009, 16:09
by deject
hehe, that's true.
Keep behind me a few meters guys, let me do my thing.
Posted: February 20th, 2009, 16:20
by Grimmie
I was gonna sneak with you, but after a few cold test rolls, I decided I better not, I was getting terrible throws that would likely result me in me walking through a pyramid of trash cans whilst chewing on an air horn. You do your thing, Dejus.
Posted: February 20th, 2009, 16:28
by Dog Pants
After about ten minutes she makes towards a building that looks like it's at least only partially derilict. It still looks like it's about to fall over any minute, but it has boarded up windows and a still intact door, which she slips through and closes.
Posted: February 20th, 2009, 16:33
by deject
We may have a winner here guys, I'm going in for a better look. Stay frosty.
Should I make another sneak roll or can I just make the stealthy approach? If there are any holes through the door or boarded windows I can get my A/V stalk into I'd like to check it out, otherwise I'll check to see if the door is locked, and see what my motion scanner is picking up.
Posted: February 20th, 2009, 17:15
by Dog Pants
You can keep the sneak roll. Sidling up to a window, you poke in your AV and see a decrepid hallway decorated in shotty and rotting material. It looks like somebody's tried to make it look as nice as they can with the crap available, mainly by putting rugs down and damaged pictures on the wall.
Posted: February 20th, 2009, 19:14
by deject
Did the door creak very loudly when the girl opened it up and is the girl still on the move?
Posted: February 20th, 2009, 20:17
by Dog Pants
No and yes.
Posted: February 20th, 2009, 20:31
by deject
Right, then I'll crack open the door enough to get the A/V stalk in, and if there's no threats, head on in.
Posted: February 20th, 2009, 22:12
by Dog Pants
It appears to be empty. Behind the door, as you've partially seen before, is a hallway. Originally it was probably the lobby to whatever building this once was, but now it has been crudely decorated in the manner of a home. Despite this, it looks unused. It's about 10m wide and 30m long, and there are three doors on each side and a lift shaft at the end.
Posted: February 20th, 2009, 23:35
by deject
I'll do a quick check of each door as I make my way to the elevator shaft. If the door is closed I'll skip it for now and move past it.
Posted: February 20th, 2009, 23:44
by Grimmie
Grimmie follows!
Sneak
9,3 +4 = 16
And tries to point at places that will keep us hidden and stealthy.
Tictacs
4,1 +7 = 12
And tries to see if there are any nasty, horrible booby traps, or stuff that will give us away.
Detect
6,3 +3 = 12
Posted: February 20th, 2009, 23:50
by Dog Pants
Deject, make a detect roll please.
Posted: February 21st, 2009, 9:35
by deject
Detect: 10,4 + 3 = 17
Posted: February 21st, 2009, 9:36
by Dog Pants
There's something not quite right about the section of rug in front of you. It looks a bit... saggy.
Posted: February 21st, 2009, 9:38
by deject
I'll grab the rug and see if it moves with a slight tug.
Posted: February 21st, 2009, 9:42
by Dog Pants
Yep, it does.
Posted: February 21st, 2009, 9:51
by deject
I'll lift it up enough to get the AV stalk underneath and look for any tripwires before lifting it up off the floor entirely.
Posted: February 21st, 2009, 9:57
by Dog Pants
Detect roll please.
Posted: February 21st, 2009, 16:41
by deject
Detect: 5,7 + 3 = 15