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Posted: December 5th, 2008, 14:39
by deject
I'll switch to astral perception.

Posted: December 5th, 2008, 15:12
by HereComesPete
:roll: If you fall over again you're fucking staying on the ground.

Posted: December 5th, 2008, 16:34
by deject
HereComesPete wrote::roll: If you fall over again you're fucking staying on the ground.
I'm not projecting dude. Just looking.

Posted: December 5th, 2008, 16:41
by The Shutting Downs
HereComesPete wrote::roll: If you fall over again you're fucking staying on the ground.
And waste all of those perfectly good mage organs? :cry:

Posted: December 5th, 2008, 17:18
by HereComesPete
deject wrote:
I'm not projecting dude. Just looking.

Well ok then, I'll not have to harvest your awakened organs and sell them on.

Posted: December 5th, 2008, 17:19
by The Shutting Downs
Remember, the term is NOT 'Dead Team Mate'

It's 'Matured Savings Fund'...

Posted: December 5th, 2008, 18:02
by HereComesPete
:lol:

I mean get out of our story you!

Or better yet, make a character and join the next run, then you can pester joose into updating faster. We'll have 6 possibly 7 people if you did that, which would be good.

Posted: December 5th, 2008, 18:21
by deject
We could start a gang! :lol:

Posted: December 5th, 2008, 19:54
by Anhamgrimmar
I'm already in the process of finalising my character for the 3rd thread!

Posted: December 5th, 2008, 20:53
by deject
Anhamgrimmar wrote:I'm already in the process of finalising my character for the 3rd thread!
please tell me he's a technomancer

Posted: December 5th, 2008, 21:42
by HereComesPete
he's a rigger/hacker I think. Unless manjam changed his mind.

Posted: December 6th, 2008, 13:47
by Roman Totale
Flash! Aaa-ah!

Erm, can't remember what I was going to do so I'll probably burst into the room also.

Posted: December 6th, 2008, 17:34
by Joose
You burst into the room, axe/guns at the ready. Theres nowt in it.

Well, more accurately: The room is a large white cube, with two chairs roughly central in it. Across the walls are holographic displays showing parts of the facility. Some of these are just blank squares, and others have "error" in big red letters across the middle.
The ones that are still working (about a third of them) show some empty corridors, the basement area, the corridor that you were just fighting in, the lift shaft and the entrance to the underground part of the facility up in the warehouse. There also seems to be a display of something that looks kinda like a H.R. Geiger painting that someone has thrown up on. You don't recognise where it is, but there seems to be a small fire in it. There's no movement on any of the screens, apart from some dripping blood in the corridor and the aforementioned fire, and what looks like a maintenance drone gently bumping up against a closed door in one of the corridors.

In the corner of the room, to the right of the door, is some kind of locked cabinet. Under the main cabinet is some shelving, with what looks like cans of shaving foam or deodorant. All of the cans are marked "M59-P Marker".

Posted: December 6th, 2008, 17:42
by Roman Totale
How locked is this cabinet? Could I use my finesse with a chisel to open it?

Posted: December 6th, 2008, 17:42
by HereComesPete
Frank wrote:The fuck is that?
*points at surrealist horror show screen*
Frank wrote:Reckon it's the main lab?
Frank wrote:Think I'll jimmy this locker open and see if we can get some stuff to sell.
Editz - talked to joose and looked in the core rule book, it's really vague on forcing doors.

He decided on strength + body +/- modifiers.

So - target of 3

Strength 12 (chisel doubles it) + Body 6 = 18

8 hits

Cabinet door is history!
Frank wrote:Leland, you're good with chems and such, what do you make of the spray cans? Al, any ideas on the displays? Anything we could gain an advantage from? Or easier to leave them be?

Posted: December 6th, 2008, 18:45
by Dog Pants
I've electronics group 2, but they're just screens. I doubt I could do much with them regardless of skill.

Posted: December 6th, 2008, 22:39
by deject
Leland wrote:I'll bet you all a hundred nuyen that's what's in that big middle room.
At Frank's suggestion, Leland picks up one of the cans and looks at its ingredient list.

Chemistry (6) + Logic (5) - Stun Dmg Modifier (2): 9 dice
I get 3 hits. (5,4,2,5,3,2,1,4,6)

Also, I'll try an Assensing test.

Assensing (4) + Intuition (4) - 2: 6 dice
I also get 3 hits. (5,1,2,6,6,4)

Posted: December 6th, 2008, 23:31
by HereComesPete
Frank wrote:You'll not get any money from me on that wager dude.

Think I'll get a rip of these screens with my eye recording units. I like to collect pictures of the fucked up shit I've seen.

Hey, toss me a can over and I'll have a look. I'm not too bad at chems myself, mostly ones that go boom mind.
Chemistry 4 + Logic 4 -1 stun = 7

3 hits.

I'll make a roll to see if I spot anything on the screens too.

Intuition 4 + Perception 3 = 7

+4 cybereyes +2 actively looking = 13

5 hits.


Joose, what's in the locker? And in the cans? And anything on screen?

Posted: December 7th, 2008, 20:22
by Joose
Between the two of you, you work out that the cans contain a coloured expanding foam. Apart from being quite sticky, it doesn't seem to "do" anything, apart from foam up and be brightly coloured.

You don't really see anything more on the screens, there's not a lot happening on them. Also, they are kinda grainy and fucked up, years of no maintenance in an unpleasant environment has not been kind to them.

The Assensing doesn't tell you a lot, other than something has spent a lot of time in here. From the slightly unpleasant smell, the filthy floor and the kinda familiar aura, it seems most likely that it was the Bandersnatch.

In the locker, there's 4 guns! They are modified Defiance Shocker tazers, with attachments on the bottom to fit those foam cans into. They also look like they will pack more of a punch than the standard model.

Posted: December 7th, 2008, 22:04
by HereComesPete
Frank wrote:Hmm, tazers. Modified too, looks like they've been up-volted, good craftsmanship on the upgrades.

Fuck knows what this foam does. My guess is they used them to slow and subdue the ghouls. Squirt them with the foam, pop them with the juice. Might as well take them and try one out. Anyone who doesn't want one, stick it in my backpack, we'll get a good deal on them from that dick of a boss of mine.
Seeing as how the last roll was focussed on the screens I think I'll make a roll to see if I can see or hear anything in the room that's out of place, like strange airflows, almost inaudible beeping, false walling hiding gold pressed latinum etc. Just in case Joose is being tricksy again.

Intuition 4 Perception 3 = 7

+4 cyber eyes +4 cyber ears +2 actively looking = 17

7 hits.