SLA Industries: Day of the Doobrie

For games played by men (and women) with beards, such as tabletop RPGs.

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Roman Totale
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Post by Roman Totale »

Balls. I'm terrible at remembering to buy things. They only cost 55c as well.

I'll send you the up to date one after this. I don't think I've spent XP for ages (I've got 12 at the moment) so I think skills are the same.

I can't even remember why I bought the Hub with overlay etc - I'm sure I had a plan for it, but so far I've only got monocle, motion scanner and audio enhancements, and I never use any of them.
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Post by deject »

The Shutting Downs wrote:well then, you go read the house rules, and sorry for trying to help...
:P No need to get all butthurt about it. I'm capable of looking things up in a rule book in most situations, it's just that with house rules and all that it wasn't clear how it should work. We probably went through this before, but it's been a long time since we've needed to shoot beyond optimum range that I forgot.

I think I'll go with Pants' suggestion then and consider it a 4x scope, so my optimum range on my AR is 80m. Since I can close that much very fast in a sprint, I'll get into optimum range before setting up.
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Post by Dog Pants »

I think the hub was probably for the scout enhancements - you can't use all the vision bits and sensors without it, it's like the computer with the other bits as peripherals.

Anyone else got anything? When the carriens notice Eraser we'll flip to bullet time.
Roman Totale
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Post by Roman Totale »

Not for me, I'm just going to keep moving until they collide with Eraser - although I'm guessing he'll get there before I'm at 25m.
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Post by Dog Pants »

Okay then, lets get on with it.

A couple of the lesser carriens milling around the outer edges of the cluster spot Eraser charging at about 80m and start jabbering. A few seconds later they start streaming down the tunnel to meet him.
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Post by deject »

I'll start the shooting. Assuming I got to optimum range (since I'm the fastest), here goes:

To hit: Rifle (8) + RoF (3) - Vision (1): +10, plus whatever appropriate aims modifier applies here, I don't know how many I get in before the carriens start running.

7, 1 + 10 = 18

# rounds hit: Auto/Support (5)

7, 1 + 5 = 13, so that would be 2 rounds I believe, 10mm HEAP.
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Post by The Shutting Downs »

Eraser will direct towards the Greater, and go for a full strength hit on contact.
Eraser wrote:C'mon you walkin hatstand, you and me, now!
Intimidate: Roll(2d10)+5: 9,9,+5 Total:23

Chainaxe 10 -running (2) = 8

Roll(2d10)+8: 5,6,+8 Total:19

Strength 17 in pp9 so damage will be PEN:4 DAM:10 AD:3

Eraser moves at 4m per phase, so after 20m that will have been 5 phases, so however many aims you would get from that.
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Post by Dog Pants »

Okay, since Deject spoke first I'll say his shot triggers the combat and phase 1 starts after that.

It takes Deject three phases to cover the 20m to optimum range, so you have two phases before the carriens notice Eraser and another three before they start moving. Assuming you're auto-firing rather than suppressive, you get 5 aims for that, so that makes your total hit roll 23.

Substituting your rifle skill for a/s, you get a 20. Since every 2 points over 11 are a hit (ie, every odd number), all rounds hit. The Carrien takes 53 damage as the explosive rounds tear it in half.

Just as a reminder, I've changed auto/support quite a bit to make it more playable (if not less complicated): http://www.5punk.co.uk/wiki/index.php?t ... #Auto-fire

Now that this combat has brought it to my attention I'll be making a minor change to say that auto/support through a scope will double effective recoil, but I'll also work out a way of lessening the modifiers for range. For this combat though stay as it is.

So on phase 1 Eraser charges past Deject and the lesser carriens start running. This means the carriens are at the following ranges:

Eraser - 72m
Deject - 76m
Everyone else - 96m

The larger carriens are only just noticing their pack moving and haven't done anything yet.

TSD, since you're way out of range keep hold of that roll. However, the Intimidate roll has the desired effect and the Greater takes a step back, hefting the largest chainaxe you've ever seen.

So. PHASE 1

Everyone can act in this phase.
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Post by Roman Totale »

I'll use Bomb on the lesser carriens that are running up the tunnel

8 - 4 (darkness) - 2 (medium range) = 2

3,9,+2 = 14

ARM DMG 3, DMG 10, PEN 8, blast radius 3m.
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Post by Dog Pants »

There's a few more modifiers (aims, targets running), but I'd say that was still a hit. The blast roars in the tunnel and throws a handful of carriens to the ground. A couple start to stagger back to their feet (in later phases).
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Post by The Shutting Downs »

Dog Pants wrote:TSD, since you're way out of range keep hold of that roll. However, the Intimidate roll has the desired effect and the Greater takes a step back, hefting the largest chainaxe you've ever seen.
Yup, no problem, it was for on contact anyhoo, say when I hit ;)
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Post by Grimmie »

Getting into a prone firing stance, balancing Bertha on my bipod. C'mon old gal.

Rifle
5,9 +10 = 24

-2 (IR Scope)
-4 (Head shot)
+2 (Large target)
+10 (Marksman gives up to +5)
+0 (Optimum range, within 150m)

= 30

Blammo! 2 Shots of 12.7mm
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Post by Dog Pants »

The Greater Carrien's head explodes as it raises the chainaxe and the huge corpse crumples to the ground.
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Post by Grimmie »

:boogie:

Grimmie will later apologise for kill-stealing. Maybe.
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Post by Roman Totale »

Daaaaaamn! Bertha, will you marry me?

Edit: christ I hope the TV cameras picked that up
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Post by deject »

Holy shit! Remind me to stay on Bertha's good side. At the very least I have my A/V stalk recording as always. But some good press will always look good.

Anyone else going on 1?
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Post by The Shutting Downs »

Eraser will redirect to one of the mutants then.
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Post by Dog Pants »

deject wrote:Anyone else going on 1?
You are! Your shot was effectively 0.
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Post by deject »

Oh! Well, then I'll bring to bear on the next bear-like one.
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Post by Dog Pants »

PHASE 2

The mutants start lumbering forward. They're faster.

Eraser - 64m (Lessers), 66m (Mutants), 68m (Bears)
Deject - 72m (Lessers), 74m (Mutants), 76m (Bears)
Everyone else - 92m (Lessers), 94m (Mutants), 96m (Bears)

Deject, Eraser and Grimmie please.
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