SLA Industries: Day of the Doobrie
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Balls. I'm terrible at remembering to buy things. They only cost 55c as well.
I'll send you the up to date one after this. I don't think I've spent XP for ages (I've got 12 at the moment) so I think skills are the same.
I can't even remember why I bought the Hub with overlay etc - I'm sure I had a plan for it, but so far I've only got monocle, motion scanner and audio enhancements, and I never use any of them.
I'll send you the up to date one after this. I don't think I've spent XP for ages (I've got 12 at the moment) so I think skills are the same.
I can't even remember why I bought the Hub with overlay etc - I'm sure I had a plan for it, but so far I've only got monocle, motion scanner and audio enhancements, and I never use any of them.
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
The Shutting Downs wrote:well then, you go read the house rules, and sorry for trying to help...
I think I'll go with Pants' suggestion then and consider it a 4x scope, so my optimum range on my AR is 80m. Since I can close that much very fast in a sprint, I'll get into optimum range before setting up.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
I'll start the shooting. Assuming I got to optimum range (since I'm the fastest), here goes:
To hit: Rifle (8) + RoF (3) - Vision (1): +10, plus whatever appropriate aims modifier applies here, I don't know how many I get in before the carriens start running.
7, 1 + 10 = 18
# rounds hit: Auto/Support (5)
7, 1 + 5 = 13, so that would be 2 rounds I believe, 10mm HEAP.
To hit: Rifle (8) + RoF (3) - Vision (1): +10, plus whatever appropriate aims modifier applies here, I don't know how many I get in before the carriens start running.
7, 1 + 10 = 18
# rounds hit: Auto/Support (5)
7, 1 + 5 = 13, so that would be 2 rounds I believe, 10mm HEAP.
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
Eraser will direct towards the Greater, and go for a full strength hit on contact.
Chainaxe 10 -running (2) = 8
Roll(2d10)+8: 5,6,+8 Total:19
Strength 17 in pp9 so damage will be PEN:4 DAM:10 AD:3
Eraser moves at 4m per phase, so after 20m that will have been 5 phases, so however many aims you would get from that.
Intimidate: Roll(2d10)+5: 9,9,+5 Total:23Eraser wrote:C'mon you walkin hatstand, you and me, now!
Chainaxe 10 -running (2) = 8
Roll(2d10)+8: 5,6,+8 Total:19
Strength 17 in pp9 so damage will be PEN:4 DAM:10 AD:3
Eraser moves at 4m per phase, so after 20m that will have been 5 phases, so however many aims you would get from that.
Okay, since Deject spoke first I'll say his shot triggers the combat and phase 1 starts after that.
It takes Deject three phases to cover the 20m to optimum range, so you have two phases before the carriens notice Eraser and another three before they start moving. Assuming you're auto-firing rather than suppressive, you get 5 aims for that, so that makes your total hit roll 23.
Substituting your rifle skill for a/s, you get a 20. Since every 2 points over 11 are a hit (ie, every odd number), all rounds hit. The Carrien takes 53 damage as the explosive rounds tear it in half.
Just as a reminder, I've changed auto/support quite a bit to make it more playable (if not less complicated): http://www.5punk.co.uk/wiki/index.php?t ... #Auto-fire
Now that this combat has brought it to my attention I'll be making a minor change to say that auto/support through a scope will double effective recoil, but I'll also work out a way of lessening the modifiers for range. For this combat though stay as it is.
So on phase 1 Eraser charges past Deject and the lesser carriens start running. This means the carriens are at the following ranges:
Eraser - 72m
Deject - 76m
Everyone else - 96m
The larger carriens are only just noticing their pack moving and haven't done anything yet.
TSD, since you're way out of range keep hold of that roll. However, the Intimidate roll has the desired effect and the Greater takes a step back, hefting the largest chainaxe you've ever seen.
So. PHASE 1
Everyone can act in this phase.
It takes Deject three phases to cover the 20m to optimum range, so you have two phases before the carriens notice Eraser and another three before they start moving. Assuming you're auto-firing rather than suppressive, you get 5 aims for that, so that makes your total hit roll 23.
Substituting your rifle skill for a/s, you get a 20. Since every 2 points over 11 are a hit (ie, every odd number), all rounds hit. The Carrien takes 53 damage as the explosive rounds tear it in half.
Just as a reminder, I've changed auto/support quite a bit to make it more playable (if not less complicated): http://www.5punk.co.uk/wiki/index.php?t ... #Auto-fire
Now that this combat has brought it to my attention I'll be making a minor change to say that auto/support through a scope will double effective recoil, but I'll also work out a way of lessening the modifiers for range. For this combat though stay as it is.
So on phase 1 Eraser charges past Deject and the lesser carriens start running. This means the carriens are at the following ranges:
Eraser - 72m
Deject - 76m
Everyone else - 96m
The larger carriens are only just noticing their pack moving and haven't done anything yet.
TSD, since you're way out of range keep hold of that roll. However, the Intimidate roll has the desired effect and the Greater takes a step back, hefting the largest chainaxe you've ever seen.
So. PHASE 1
Everyone can act in this phase.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
-
The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
