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For games played by men (and women) with beards, such as tabletop RPGs.

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Dog Pants
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Post by Dog Pants »

I'm going to take myself and Leland out of goo range. Careful not to stray too far away though. I've seen the movies.
Roman Totale
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Post by Roman Totale »

Prepare to taste axe, zombie bigfoot!

Blades (6) + Blade Specialization (2) + Improved Blades (2) + Agility (5) - Wibbly (4) = 11

3 hits :( I was expecting a better result than that.
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Post by Joose »

Roman Totale wrote:Prepare to taste axe, zombie bigfoot!

Blades (6) + Blade Specialization (2) + Improved Blades (2) + Agility (5) - Wibbly (4) = 11

3 hits :( I was expecting a better result than that.
Sorry Roman, he's dodged it (just). Although you dont actually see what happens, you dont feel a nice meaty impact. You do feel the axe bounce off *something*, however, and theres a bit of a metallic "boing!" noise.

Wibblys go this time. Two things happen at this point:

1) the damage you have clearly been inflicting to the thing seems to be giving him problems keeping hidden, as a bit of an outline is coming into view. Its still not that clear, but it now looks more like a humanoid bubble, rather than a wobbly shape. You can now see that its about 7ft tall, mostly covered in what seems to be a shaggy mane. Its got long, gorilla like arms, and slightly hunched shoulders: that part certainly fits with what you guys know about bandersnatches. However, theres something not quite right that you cant put your finger on; some parts that are not quite the right shape or apparent texture.
In game terms, this means the modifier for wibblyness is halved.

2) he's reacted to chopper for the first time. Now that you can see a clearer outline, you can make out that he had his back to chopper. The axe boinging off him is almost simultaneous with him becoming clearer and turning to face chopper. Its almost like he was unaware of being hit before.

In case you havent guessed already, hes now going to make a swing for Chopper. He rolls 5 hits; time for a dodge roll from Chopper!
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Post by HereComesPete »

Frank wrote:Anyone else seeing this? Big ugly son of a bitch ain't it!
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Post by Roman Totale »

Chopper wrote:Is it me, or is this fucker wearing armour?
Dodge (5) + Agility (5) + Combat Sense (2) = 12

hmm, 4 hits
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Post by HereComesPete »

Jooooooose?!
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Post by Joose »

Okey doke:

He hits you square in the chest, and by fuck does it hurt. You have 7P damage to resist (Body+impact armour, if the resultant damage is less than your impact armour, its S damage instead of P)
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Post by Roman Totale »

Body 4, Impact armour 8 (I thought I had a coat as well, but I can't find any mention of it in my character sheet).

Does that mean I take 7 as stun?
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Post by deject »

Yeah it's Stun, but you still need to make your resist roll.
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Post by HereComesPete »

You'se need to roll the body + your impact armour amount (you mentioned a coat at the end of the first run and near the start of this one that went over your jumpsuit) +/- modifiers such as toughness or any ninja skills that mod it, it might also be -1 ap like mine was, but joose can give you a definite on that. So that's 12 (maybe 11) to roll.
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Post by Roman Totale »

4 hits - didn't include a coat because I never put it on my list.
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Post by Joose »

yup, 3 stun damage to yourself then.

Next combat round GOE
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Post by Dog Pants »

Initiative 9
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Post by HereComesPete »

6 + 4 = 10

4 hits
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Post by Roman Totale »

Reaction (4) + Intuition (2) = 6

2 hits for a total of 8. Le shock.
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Post by Joose »

right, Frank first, then wibbly, then Al, then chopper.
Dont forget your modifiers if you've been bashed up!
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Post by HereComesPete »

Right, another narrow burst of 10 shells (+9dv for narrow burst)

agility 6 long arms 5 = 11

+2 smartlink +2 take aim -1 close combat -1 recoil* -2 wibbly = 11

woop! - 5 hits

(anyone else find those shadowrun dice rather slow at loading tonight?)

Joose, if Chopper and Frank are both attacking this thing, does it give us positive mods for landing hits? Or just make it a bit harder for big wibbly hairy yeti thing to dodge?

Wish I'd packed some high-ex rounds for the shotty, would have killed the fucker faster. All I've got are regular and a drum of stick n shock and it's not like we want to subdue the thing!

*Think I've worked recoil out now -5 for a long burst, but I've got 4 points of stabilization on my gun. I think the bit about ignoring it completely is if it's a single full auto burst in a round.
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Post by Joose »

Both of you attacking just makes it harder for him to dodge.
Also, you forgot to take a -1 for the stun damage.

On the other hand, it would matter anyway: The shot slams into what is now quite apparently the things back. It snaps into clear view, and slumps to the floor, oozing all over.

COMBAT END! (at last)

You can now see that it is, indeed, a Bandersnatch. Well, you presume it is: none of you *really* know what one looks like. However, it looks like what you expect it to look like, a fucked up looking Sasquatch. What you are fairly sure is *not* a normal thing for Bandersnatches is the large amounts of metal stuff. Theres a few plates here and there that suggests some kind of cyberwear, and a few things that look like badly healed surgical scars.
He's clearly taken a lot of damage tonight, too. His whole left hand side is scorched and shrapnel filled, and he has holes (both fist, shot and axe shaped) all over.
He's still twitching a little.

So what you guys doing now? I'm not sure exactly how long that combat took, and can't be arsed to work it out exactly. Lets say it was ~10 mins.
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Post by Roman Totale »

Chopper wrote:Fucking ugly bastard. I'm taking a souvenir of this - might even scare off the remaining ghouls.
Taking great care not to splash wibbly ooze everywhere, Chopper lops off the bandersnatch's head.
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Post by Dog Pants »

Al wrote:Come on guys, Leland's getting heavy.
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