SLA Industries: Hunting the Machine

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Re: SLA Industries: Hunting the Machine

Post by Joose »

I'll have a cautious peek in to the back of the van.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

The inside is decked out in old but well maintained looking electronic gadgetry. Aside from what appears to be quite a lot of computing power, there are also some large hanging gel monitors and a great many LED readouts showing mainly 000 or ERR.
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll call this in to the Shivers and get some help for all the people who got run over hopefully.
This is Deject from the squad Five Punk. I need urgent medical response for a number of civilians at <location>. We were in pursuit of suspected TekTrex operatives who lost control of their vehicle and plowed into a store. I think we have all enemy agents in custody, but I need to continue securing the area. Unknown number of casualties at this point, but there are some that look grim.
After that (and making sure the rest of the squad is en route) I'll take a look to see if anyone else could have gotten out.

Detect (4): 1, 6 + 4 = 11
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Shiver wrote:Medical dispatch en-route.
There's no evidence that anyone else left the van after it crashed, both front doors were closed when you got there and the back one was in view for pretty much the entire time.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

I'll sit near to the driver, on the nearest appropriately sized bit of rubble, and light a cigar. I'll offer the pack towards him.
Hal wrote:Here, have a Lahdi, you'll feel much better. Now, you want to tell us what's goin' on here, I might be able to rustle up some Kickstart to go with it. An' if you could let us know where you were *exactly* you were headin' before you came off the kermit in such a spectacular fashion, I might be able to persuade my hirsute friend ere not to kick you in the jollies till they come clean off. Wouldn't that be nice, eh?
Diplomacy(Hal style):

Roll(2d10)+7:
4,10,+7
Total:21

I've rolled three 10s in the last four dice. I'm beginning to feel the need to check the D&D roller for bias again. Not that I'm complaining, mind.
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Re: SLA Industries: Hunting the Machine

Post by deject »

While Hal is getting his interrogation on, I'll make sure the guy who fell out didn't run away or something like that.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Well, you certainly don't offend the guy.
Tek Trex Suit wrote:Patch me up so Dr Dean's cronies can rape my mind? *cough* Thanks but no thanks buddy. Let me go and I'll tell you what you need. Don't want to let me go, might as well shoot me now.
Deej, the guy who fell out of the van is exactly where you left him. A couple of Downtowners step over him as they go about their business.
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Re: SLA Industries: Hunting the Machine

Post by deject »

I'll do a check on the guy, see how bad he's doing.

Paramedic (3): 1, 5 + 3 = 9 :(
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Fuck knows, but he doesn't look in good shape.
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Re: SLA Industries: Hunting the Machine

Post by Joose »

If I were to let him go (hypothetically speaking) is there any roll or something I can do to judge if he is telling me the truth? I don't want to lose him only to discover his information is bullshit.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

Psychology is probably best. I think that's what I've used in the past.
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Re: SLA Industries: Hunting the Machine

Post by deject »

Why would we let the guy go? If anything we should call in Risikko and hand the guy over for awesome interrogation time.
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Re: SLA Industries: Hunting the Machine

Post by The Shutting Downs »

Eraser does interrogations...
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Re: SLA Industries: Hunting the Machine

Post by deject »

The Shutting Downs wrote:Eraser does interrogations...
Well get your ass over here then!
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Re: SLA Industries: Hunting the Machine

Post by Joose »

deject wrote:Why would we let the guy go? If anything we should call in Risikko and hand the guy over for awesome interrogation time.
I was thinking maybe both. Tell him we will let him go, hear what he has to say, let him go and point the shivers at him. He is probably small fry, if we can get the location of his base from him, that'll be a much bigger win.
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Re: SLA Industries: Hunting the Machine

Post by The Shutting Downs »

Get me a stormer sized vehicle and I will.

Or you can take him to the shot up warehouse...
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Re: SLA Industries: Hunting the Machine

Post by Roman Totale »

I reckon you bring him back to the warehouse - that way if we dig anything up we can ask him about it.
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Re: SLA Industries: Hunting the Machine

Post by deject »

Roman Totale wrote:I reckon you bring him back to the warehouse - that way if we dig anything up we can ask him about it.
OK, how about once we get the probably dead guy in Shiver custody and they start helping people then we can bring him back to the warehouse.
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Re: SLA Industries: Hunting the Machine

Post by Dog Pants »

While you're pondering a Shiver medical APC arrives, at full speed, causing traffic to scatter or get pushed aside. A bunch of regular Shivers and a couple of Medical Shivers get out. The Medical Shivers wear a skull-like, high-tech looking helmet, and their armour is covered by a large white overcoat. They look around then one walks over to you;
Medical Shiver wrote:Where're the casualties?
he asks, clearly ignoring the multiple civilian casualties.
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Re: SLA Industries: Hunting the Machine

Post by deject »

We have the two possible TekTrex, the one outside is dead I think, this guy here is banged up pretty bad. Everyone else is a civvie. I don't know how many there are, but this van was going pretty fast when it crashed into the store.
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