Pete's second shadowrun adventure: The Well of Wyrd

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deject
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Post by deject »

How bad would it hurt to jump out the window and freefall?
Joose
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Post by Joose »

Im still outside the building, right?

Presuming I am, I am going to cast Expiditious Retreat. By legging it.
I'll aim to go out the way I came in, ie floating through the fence.
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Post by deject »

deject wrote:How bad would it hurt to jump out the window and freefall?
screw it, I probably don't have time. I'll grab the cards that look interesting and take a "leap of faith."

To break my fall so I don't kill myself:

Athletics (3) + Agility (6): 3, 4, 4, 5, 6, 3, 1, 2, 2: 2 hits.
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Post by HereComesPete »

Joose - You were in fact inside the building, heading through the big shutter doors toward the internal portakabin style rooms where Alvrin was.

As you emerge you find the trucks have pulled up, disgorging a vast number of drones and a few dudes who are looking fairly vacant. There is however a black van with people with guns and armour gathered around it also parked on the concrete. If you intend to emerge out the shutter doors and leg it to the fence I'll need a stealth roll.


Deject - That's enough to get you back on the floor of the factory without any damage.

The stream of drones all red and white have been joined by some meatier ones with a similar paint job, they're flooding into the factory though the roller doors and the holes in the roof. They're pumping foam at the production line near the chemical stores.

You can also feel a chill in the air that's building rapidly, its gone from seriously warm to being able to see your breath in the space of a few seconds.
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Post by deject »

Was there not an outside window to jump from?
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Post by HereComesPete »

No, the office/lab structure was entirely internal.
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Post by deject »

In that case, time to leg it!

Infiltration (5) + Agility (6): 4, 1, 2, 5, 5, 4, 1, 4, 5, 2, 1: 3 hits.

I'll head outside.
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Post by HereComesPete »

Out of which door? The same door as Joose? With the people with guns? Or the door that leads to where all the blue robed dudes came out earlier?
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Post by deject »

HereComesPete wrote:Out of which door? The same door as Joose? With the people with guns? Or the door that leads to where all the blue robed dudes came out earlier?
The latter.
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Post by HereComesPete »

As you emerge from the door you hear a voice shout out.
Hey you! What the hell were you still doing in there? Din't you hear the evacuation alarms?
A large black ork comes rushing over. He's wearing black fatigues and light armour. He's got a holstered pistol, an smg on a sling on his back and he's pointing at the door you just emerged from.
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Post by fabyak »

Jon makes circles with his fingers and brings them up to his eyes to try and see more clearly what is going on inside the compound
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Post by HereComesPete »

fabyak wrote:Jon makes circles with his fingers and brings them up to his eyes to try and see more clearly what is going on inside the compound
With your enhanced vision you can see...hang on a minute! :shakefist:
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Post by deject »

HereComesPete wrote:As you emerge from the door you hear a voice shout out.
Hey you! What the hell were you still doing in there? Din't you hear the evacuation alarms?
A large black ork comes rushing over. He's wearing black fatigues and light armour. He's got a holstered pistol, an smg on a sling on his back and he's pointing at the door you just emerged from.
Sorry. I know we're not really supposed to have any personal things in there but I had left a family trinket in there and I couldn't leave it to blow up.
Con (2) + Charisma (5): 3, 5, 4, 4, 4, 4, 1: 1 hit.
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Post by HereComesPete »

He looks at you for a bit, then points toward the group of engineers and lab workers that's milling around in the yard
Damnit, you all know the rules! I'll expect you to report to your boss and explain what the fuck you were doing! Now get over there with the others and tell them all to move back.
He then hurries off to a safe distance.
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Post by deject »

Alvrin moves towards the group of people.
Hey the guy said we need to move back.
After that, he will try to blend into the crowd and then make his way to the exit of the facility entirely.

Infiltration (5) + Agility (6): 5, 4, 3, 3, 1, 2, 2, 5, 2, 4, 1: 2 hits.
Shadowing (2) + Intuition (3): 4, 3, 3, 3, 6: 1 hit.
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Post by HereComesPete »

They're milling around halfway between the gate and the factory. They start to grumble about having to move again and one of them turns to you.
Scientist wrote:Stupid meat head doesn't have a clue. The mage is already chilling the storage, we'll be back in in a couple of hours. I bet he thought it would blow up didn't he!

As you move away toward the gate you catch him talking to a guy next to him.
Scientist wrote:...must have been a new guy, I didn't recognise him...
No-one notices you slip into the darkness beyond the gate.

Seeing as how Joose is apparently dead - I rolled his stealth roll, the guys clustered around the van don't see Lex as he moves back to the fence and mists through it.

Both of you are now free of the factory.

So everyone, what next?

***Note - as this is getting rambling, I'm going to run other areas you visit as separate runs to keep it simpler.***
Last edited by HereComesPete on September 2nd, 2010, 23:24, edited 1 time in total.
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Post by deject »

We should analyze the stuff I grabbed a little better.
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Post by HereComesPete »

Do you want to go anywhere first? Or are you going to stand around with the others in the street to do the analysing?
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Post by deject »

Road trip to Mexico!

It's been a while so all I can think of is my flat. Anyone got a better idea?
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Post by HereComesPete »

Come on anyone (pfft)

Joose! Pants! Fab! Roman (sort of)!
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