Page 33 of 47
Posted: November 19th, 2008, 22:00
by Dog Pants
7 dice, 3 hits. 10.
I'll carry on hoisting Leland.
Posted: November 19th, 2008, 22:10
by Roman Totale
I think I know what this thing is now, and if I'm right then it isn't immune to normal weapons - which means axing time again!
Posted: November 20th, 2008, 0:50
by HereComesPete
I'm thinking bandersnatch.
Posted: November 20th, 2008, 8:26
by Dog Pants
The frumious bandersnatch? Beware!
Posted: November 20th, 2008, 16:44
by Joose
Righto. Combat this round is:
Frank
Al
Chopper
Captain Slow (the wibbly thing, glitched his initiative)
Posted: November 20th, 2008, 17:13
by deject
Kill it hard so we can get out of here before the bomb goes!
Posted: November 20th, 2008, 17:23
by Dr. kitteny berk
Shush, you're deadish, you can't speak.

Posted: November 20th, 2008, 18:24
by Killavodka

Shush coma boy!
Posted: November 20th, 2008, 21:03
by Roman Totale
HereComesPete wrote:I'm thinking bandersnatch.

Posted: November 22nd, 2008, 17:20
by HereComesPete
Although bandersnatches in shadowrun only survive by feeding on the flesh of their un-turned species. I suppose it could have been kept in stasis or similar until we powered up and turned on it's revive process. Regardless, it's going down.
Joose, how long have we been fighting? I'm a tad concerned about how long is left on the timer I set.
Posted: November 22nd, 2008, 22:01
by Joose
HereComesPete wrote:Joose, how long have we been fighting? I'm a tad concerned about how long is left on the timer I set.
Don't be. Each combat turn is approximately 3 seconds, give or take. Officially, they are exactly 3 seconds, but things make more sense if its a bit flexible. Either way, without working it out, you guys must still have a fair bit more than half an hour left.
Posted: November 22nd, 2008, 23:40
by HereComesPete
Is it me?
I'll shoot the fucking thing, lots, with a long narrow spread burst.
agility 6 long arms 5 = 11
+2 smartlink +2 take aim -1 close combat -4 wibbly shit = 10
(the rule book seems to say that the recoil is fully neutralized by any compensation, it's a tad vague in the wordage. P144 in the core rule book for anyone else to look at)
= 5 6 5 4 2 2 3 6 3 4 = 4
+9dv for narrow burst.
Posted: November 25th, 2008, 22:21
by Joose
owie.
Thats a pretty solid hit. Solid enough that nasty looking chunks of flesh-goo come flying out the other side. Interestingly, it still doesnt make any noise (other than the squishy flesh noises), and still appears upright.
Unfortunate side affect of the shot is that you guys now have to avoid the flying body parts. Chopper and Al, make a dodge+agility roll, just need the one hit to not get meaty chunks in the face. Frank doesnt need a roll (obviously) and im letting Leland off as im guessing Al is pretty well shielding him. Besides, hes got enough to deal with right now.
Once you have dodged (or not), its Al's turn, then chopper.
Also, apologies for slowness of replies. Im on a training course this week, and shit hotel interwebs is shit.
Posted: November 25th, 2008, 22:30
by HereComesPete
Or maybe Al knew what was happening and got behind the slumped form of our bloody stupid mage!

Posted: November 25th, 2008, 23:09
by deject
Hahaha!
I am already properfucked as it were, turning into a ghoul would just be a grand way to end Leland.
I just don't want to miss out on what little karma I'd get. :(
Posted: November 26th, 2008, 5:58
by Roman Totale
Dodge (5) + Agility (5) + Combat Sense (2) = 12
5 hits
Posted: November 26th, 2008, 10:33
by Dog Pants
You'll have to wait until after work for me, I've no idea what I need to roll for that. On the plus side, chemical proof coat and respirator gotiem!
Posted: November 26th, 2008, 20:03
by deject
Dog Pants wrote:You'll have to wait until after work for me, I've no idea what I need to roll for that. On the plus side, chemical proof coat and respirator gotiem!
Oh yeah, my coat has Chem Resist 2 just in case anything gets on me.
Posted: November 26th, 2008, 20:08
by Dog Pants
Dodge 2, agility 2 = 4
Ooh, 2 hits for 6
Posted: November 27th, 2008, 8:09
by Joose
Hurrah! Everyone has avoided getting red on them. Or, more accurately, slimey green-brown.
On with the combat then: Al and chopper to go (and the wibbly gribbly, if its still standing at the end of the round.)