SLA Industries: Hunting the Machine
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
I'll pop into IR to see if there's still anyone in the van.
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Joose
- Turret

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Re: SLA Industries: Hunting the Machine
Dog Pants wrote:sex feet
Re: SLA Industries: Hunting the Machine
Still doesn't help you see through the armoured side, which is pretty warm itself at any rate. It does help you pick out some gruesomely mangled Downtowners among the rubble though.deject wrote:I'll pop into IR to see if there's still anyone in the van.
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
Anyone else close? Otherwise I'm going in alone.
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Joose
- Turret

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Re: SLA Industries: Hunting the Machine
I am, but I'm probably not going to be much help. I'll park up and try and keep the civvies back out of the way. For what its worth, I'll also draw my FEN. Can I call for an ambulance or something similar?
Re: SLA Industries: Hunting the Machine
You can if you like. There are a few types - LAD have lovely armoured ambulances, Medical Shivers have APCs, but most likely Booper will provide a service to the civilians of Mort (for free to most, since there's no point taking money the company gives them for nothing anyway) in the form of a beat up van and a couple of tired but well meaning medics. They say they'll be there in approximately half an hour.
Re: SLA Industries: Hunting the Machine
Okay, following up on Deject's last post. As you edge through the wreckage of the shop front a few of the mangled bodies stir. The cab looks empty, but there's a slight scuffling and groaning coming from within.
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
I'll flick the AR to full auto and ready the underbarrel shotgun as well. I'll radio to Hal: "Hal, how's that guy who fell out the back doing? I don't need anyone coming up behind me for an easy headshot."
Before waiting for a response I'll sneak up to the van and see if I can get a view inside with the AV stalk.
Sneak (4): 5, 5 + 4 = 14
Before waiting for a response I'll sneak up to the van and see if I can get a view inside with the AV stalk.
Sneak (4): 5, 5 + 4 = 14
Re: SLA Industries: Hunting the Machine
There's a guy in a suit scrabbling about in pain in the footwell. He's clutching a DN pistol and looking scared. He doesn't notice the AV stalk.
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
I'll get my most intimidating voice on and shout at him. "DROP THE GUN NOW. DO IT NOW OR I WILL KILL YOU."
Re: SLA Industries: Hunting the Machine
Make an intimidate roll please.
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
Bah, I was hoping he was ready to give up. 
Unskilled (-3): 2, 7 + -3 = 6
Unskilled (-3): 2, 7 + -3 = 6
Re: SLA Industries: Hunting the Machine
He doesn't look in a fighting mood, admittedly, but he doesn't drop the gun. He just looks panicky.
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
Well, I gave him fair warning at least. I'll try to open the door.
Re: SLA Industries: Hunting the Machine
It opens fairly easily. Despite the damage to the van the chassis seems intact. Pulling the door opens the bloke to start backing away and shakily levelling the handgun at you.
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Joose
- Turret

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Re: SLA Industries: Hunting the Machine
Hal to the rescue! I'm staying behind deej at a safe(ish) distance, but speaking loud enough for him to hear me.
10,10,+5
Total:25

Roll(2d10)+5:Hal, putting on his scariest of voices wrote:Put. The gun. DAHN.
10,10,+5
Total:25
Re: SLA Industries: Hunting the Machine
Just in the nick of time! The guy tosses the gun into the opposite footwell in front of Deject and starts clutching his arms to his chest in pain.
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Roman Totale
- Robotic Bumlord

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Re: SLA Industries: Hunting the Machine
Intimidated into a heart attack!
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deject
- Berk

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Re: SLA Industries: Hunting the Machine
I'll grab him and drag him out of the van.
Is there anyone else? How many more of you are there?
Re: SLA Industries: Hunting the Machine
He howls in pain as you wrench him out but manages to compose himself enough to shake his head.
Suit wrote:Nobody.
