SLA Industries - Tower Offence

For games played by men (and women) with beards, such as tabletop RPGs.

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mrbobbins
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Post by mrbobbins »

Joose wrote:Right, to be clear, I'm aiming at dood 4. That's 4, grimmie.

4
Image
Dog Pants
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Post by Dog Pants »

Bali, you can blast DN 5 (that's the one who is bringing to bear on you) on this phase. You can't use a flintlock unless you bring it to bear though.
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Post by The Shutting Downs »

Eraser - with his main role in this combat fufilled to perfection - will keep regenning in the corner until its over...
deject
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Post by deject »

The Shutting Downs wrote:Eraser - with his main role in this combat fufilled to perfection - will keep regenning in the corner until its over...
:lol:
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Post by Roman Totale »

Dirk appears and shoots at the last dude

7,9,+8 = 24

Dirk wrote:Didn't even break a sweat
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Post by Dog Pants »

You mean you dash into the room and calculate a Blast at one of the two left, now that you've put your fag out?
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Post by Roman Totale »

Aye, something like that. Got a bit blurry over the last 10 pages.

Still not got char sheet etc from old HD :(
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Post by deject »

I thought there were still 3 left. :?
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Post by Dog Pants »

So there are, 4, 5 and 6. Poke me on xfire and I can supply you with a reasonably up to date character sheet.
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Post by Baliame »

Dog Pants wrote:Bali, you can blast DN 5 (that's the one who is bringing to bear on you) on this phase. You can't use a flintlock unless you bring it to bear though.
I thought 5 was spraying and 6 was bringing to bear on me?

Anyway, you lost me, so I don't need an extra phase to calculate and bringing to bear is optional?
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Post by FatherJack »

I found this snippet in my cache, might be of use:

Code: Select all

  	
	Dog Pants
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PostPosted: Tue Jan 26, 2010 19:40    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
He goes down. Just 4 and 5 left.
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	deject
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PostPosted: Tue Jan 26, 2010 20:03    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
I'll take the shot on DN #5 now.

Rifle (8) + RoF (3) - Wild Shot (3) = +8

To hit: 4, 5 + 8 = 17
Rounds hit: 4, 5 + 5 = 14
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	Dog Pants
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PostPosted: Tue Jan 26, 2010 20:10    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
It looks sore, but he's still standing.
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	Joose
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PostPosted: Tue Jan 26, 2010 22:01    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
Ouchies. I'm down to 8 hit points now. Do not want.

Right, phys roll to not pass out:

13 - 5(as ive taken 5 damage more than my phys, is that right?) + 10,2= 20. That'll do.

Now, to shoot that mother fucker.

Rifle (10) + RoF (5) - 3 (Wild Shot) + 10,9 = 31. If that doesn't hurt him, we are in trouble.
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	Dog Pants
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PostPosted: Tue Jan 26, 2010 22:15    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
Poor old DN 4. His armour, already smouldering from Dirk's blast, shatters as a concentrated volley from the Warmonger hits him square in the chestplate. It's not pretty, and the guy in the suit sat in front of him cowers as he's showered with gore and hot ceramic.
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PostPosted: Tue Jan 26, 2010 22:22    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
Mad <- Kt'rr
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	deject
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PostPosted: Tue Jan 26, 2010 22:25    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
Can I just finish off DN #5 with another burst then? I don't think there is much left for this phase.

To hit: 8, 3 + 8 = 19

Rounds hit:8, 3 + 5 = 16
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	Grimmie
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New postPosted: Tue Jan 26, 2010 22:42    Post subject:   	Reply with quote Edit/Delete this post Delete this post View IP address of poster
Grimmie looks on dumbfounded as his gun takes on god-like powers.
He only has to point his gun at somebody and they explode! Marvellous.
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Post by Dog Pants »

Eek! What happened? Thanks FJ, I'll format that into something more easily readable later.

Deej; yeah what the hell. Combat's nearly over anyway. Hopefully the two wiggly fingers should be able to finish off the last guy between them.
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Post by deject »

If I'm not mistaken, on #1 Kt'rr finished off #4 and Brainrot killed #6 no?
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Post by Baliame »

Yep, 6 down and 4 exploded probably shocking a suit for life.
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Post by Dog Pants »

Well 5 can't do anything on 2 as he's reloading, so fill you boots.
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Post by deject »

This is what I had written down:
deject wrote:Can I just finish off DN #5 with another burst then? I don't think there is much left for this phase.

To hit: 8, 3 + 8 = 19

Rounds hit: 8, 3 + 5 = 16
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Post by Dog Pants »

I think he only needed one more round to cark it, so the volley results in him crumpling over with a resounding crunch. And with no more enemies around, we can come back out of bullet time.

The guys in suits are clearly not DN in disguise. They're terrified, some are covered in gore, and there's a few stray bulletholes dangerously close to them. Miraculously, the two classic sports cars on plinths at either end of the combat line survived without a scratch too. Spent casings litter the floor and the air is misty with gunsmoke. K'Trr's Warmonger makes a metallic ticking noise as the barrels cool down.

Eraser, you may commence regenerating at your leisure. I'll do a check later to see if you suffered any damage you can't fix yourself. Shouldn't be too likely though.
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Post by The Shutting Downs »

Detect = 2,9,+4

we's hunting booby traps before cuting the suits free...
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Post by deject »

deej does a spin and strikes a pose.
Are you guys OK? Do you need any medical attention. It does not appear you have been injured, but we should make sure.
I'll do detects and paramedic rolls for both hostages.

Hostie #1:
Detect (4): 8, 7 + 4 = 19
Paramedic (3): 2, 10 + 3 = 15

Hostie #2:
Detect (4): 4, 10 + 4 = 18
Paramedic (3): 8, 8 + 3 = 19

And as soon as I'm done with them I'll check out Kt'rr as well.
Paramedic (3): 9, 5 + 3 = 17
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Post by deject »

Also, if they're fine, we should start shuffling them down to the ground floor to hand them off to the people down there. Dirk and I should look after our wounded, but we should get them out of here.
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