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Posted: May 17th, 2010, 15:36
by HereComesPete
They are. Good thing too really, because all those flashy lights are likely to pull up on the concrete you vacated.


Deject - Offices. They're kind of like portakabins, they have a pre-fab shape and are two storey, square and beige/brown in colouring with a metal staircase running up to the top floor.

There's large arrows and labelling on the wall next to the stairs, one points up saying foreman's office, the other says lab and points at the door next to it.

Posted: May 17th, 2010, 16:02
by deject
To the labs! I'll check the doorknob and see if it's open.

Posted: May 24th, 2010, 20:31
by HereComesPete
:oops:

Forgot about this!

The door is unlocked.

Posted: May 27th, 2010, 8:13
by fabyak
DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEJ!

Posted: May 27th, 2010, 13:01
by deject
fabyak wrote:DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEJ!
oh shit, I saw this while at work and though "I'll do it when I get home" but then I forgot as well. :lol:

Doing it sneaky:
Infiltration (5) + Agility (6): 4, 2, 2, 5, 6, 3, 4, 1, 6, 5, 5: 5 hits.

Posted: June 4th, 2010, 14:58
by fabyak
PEEEEEEEEEEEEEEEEEEETE!

+1

Posted: June 4th, 2010, 21:50
by HereComesPete
Oh shit,

I'll do this in the morning when I'm not so mortal drunk.

Posted: June 7th, 2010, 16:55
by HereComesPete
Right, door opens. There's a small room that you step into before the lab itself, a second door is ajar, it leads directly into the lab. Hanging just by the door is a sign, it states 'Attention! Put on high care suit before entering lab.' Beside it hang a row of blue rubberised robes on a set of pegs, most of the pegs are empty. Below are a series of blue rubber boots with thick rubber soles, again roughly half of the spaces are empty.

The lab itself - A series of benches run along the edges of the room, also a large central bench with VR, various consoles and bench top equipment. The displays on the walls are flashing warnings about temperatures in the vats outside the lab, the central VR is showing a variety of pictures in a 3d display. It's flashing through technical diagrams, loading manifests and data streams from the assembly line.

There's a variety of drawers, cabinets and strange shaped pieces of glassware dotted around the room.

Posted: June 7th, 2010, 18:04
by deject
Sounds about time to don some blue rubber robes and boots.

Disguise (3) + Intuition (3): 5, 5, 5, 5, 5, 5: 6 hits.
:faint:


I shit you not, that is what the dice roller gave me. :lol:

I will try to take pictures of everything I see and send them to the others.

Posted: June 7th, 2010, 22:07
by HereComesPete
Shame there's no-one else there!

You dress up in the blue robe and boots as if you've worn them for years.


Everyone else that gets pictures gimmie a perception roll if you please.


Deject - anything else after a short film and a few stills are sent to the others?

Joose - You're in the factory now. Want to do anything?

Posted: June 8th, 2010, 0:04
by deject
It's probably a good idea to not stay in one spot too long. I'll take another look around for anything that looks like it could be interesting.

Perception (4) + Intuition (3): 6, 6, 2, 3, 1, 1, 2: 2 hits.

Posted: June 8th, 2010, 16:56
by HereComesPete
Okay I did everyone else's perception roll as they're being useless.

Absolutely nothing out of the ordinary in the video/stills you sent to the others. You yourself see nothing untoward either in regard to strange evil mages in blue robes, it all looks very generic business.

The flashing of the alarms has become more insistent however and a quick look at the display shows you that despite the smoke dissipating somewhat, the temperature in the vats is still rising, and one of them is very close to flash point. From what Lex sent you earlier you know it's likely to be loud and painful if it does go.

Stay or go? Check the foreman's office upstairs or not?

Posted: June 8th, 2010, 17:01
by deject
Run like the wind! To the Foreman's office with camera disabler in hand!

Posted: June 8th, 2010, 17:15
by HereComesPete
Well, it's more of a fast shuffle. You may be wearing the blue lab stuff like a pro, but it's still an embuggerance. Say you've kicked it off if you want, I'm not going to be a bitch.


Foreman's office - consider cameras disabled. After getting up the stairs you find the door closed but unlocked.

A table with VR and some comms equipment scattered on top. A desk with more VR and a weakly pot plant. It looks to be made out of dense plastic that's dyed to look like walnut with a green leather inlay on the top. There's a old and battered newtons cradle on the top, with an old paper file, a few glasses holding pens and a clipboard thick with paper.

On the walls are faded certificates and pictures of a squat, heavily built man with a face almost as tusky as an orks. He's doing things like pointing at large cranes, or shaking hands with other men whilst holding golden trowels. Looks like he's been in the business a long time.


Joose, are you going to continue to stand around?

Posted: June 8th, 2010, 17:23
by deject
HereComesPete wrote:Well, it's more of a fast shuffle. You may be wearing the blue lab stuff like a pro, but it's still an embuggerance. Say you've kicked it off if you want, I'm not going to be a bitch.
deject wrote:Run like the wind inside a rubbery blue lab suit!
I'll take a look in the paper file since that doesn't require hackery.

Posted: June 8th, 2010, 17:40
by HereComesPete
A large list of names and numbers penned onto a load of really old cue cards are stuffed haphazardly into the file. Seems to be a seek and ye shall find filing system.

A few of the more recent/less dog eared ones are pushed to one side.

Deej - two separate rolls for perception please, one for your lugs.

Posted: June 13th, 2010, 11:33
by HereComesPete
fabyak wrote:DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEJ!
:above: this.

Posted: June 13th, 2010, 17:50
by deject
Perception (4) + Intuition (3): 6, 6, 2, 3, 2, 2, 5: 3 hits.
Hearing Perception (6) + Intuition (3): 1, 6, 5, 1, 2, 4, 6, 6, 6: 5 hits.

Posted: June 14th, 2010, 2:34
by HereComesPete
Seeing - A few of the new contact cards look like they might be useful. They're foreign. The signs on the walls are also being more insistent about the chemicals.

Hearing - you can hear the chemicals boiling. They're close to blowing their top. Explosively.

Posted: June 14th, 2010, 21:27
by HereComesPete
Deject and Joose.

You're both aware of the impending destruction, better do something!