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Posted: May 5th, 2009, 22:46
by Grimmie
Grimmie wrote:I've got the shot, I can take one of them out right now.. Do we even know if they're DN though? They could be SLA employees for all we know.
Can anyone identify them, they look pretty plain. Suppose we could draw attention and find out that way..
I think I get an extra aim every round, so by now I should be on the full +5, with the +1 from bipod and +1 from scope.
If I make a perfect roll, I'll hit 37.

Posted: May 5th, 2009, 22:55
by The Shutting Downs
Okay then...

Eraser slings his chainaxe over one shoulder, ready to go, and walks out.
Eraser wrote:Evening Gents, want to help with my Enquiries at all? Lookin for some suspect characters around here of late...

Posted: May 6th, 2009, 0:20
by deject
Grim, if they look they're going to run for it, you take the one on the left, I'll take the one on the right. Try not to kill them guys.
I'll still be aiming for the leg, and hopefully that would prevent an escape.

Posted: May 6th, 2009, 6:37
by Dog Pants
Everyone make detect rolls please.

Posted: May 6th, 2009, 6:57
by The Shutting Downs
Detect: 4+5+8= 17

Posted: May 6th, 2009, 8:16
by punkchuck
Detect (4) 10+9 = 23

cooooool what does that mean :)

Posted: May 6th, 2009, 9:07
by Dog Pants
It means a couple of you spot one of them put a hand in his coat pocket and fiddle with something the second Eraser emerges from the bar.

Posted: May 6th, 2009, 9:33
by Grimmie
I know my laser sight offers no advantages at medium or extreme range, but just to make them shit themselves I'm going to turn it on and continue aiming.
Grimmie to Deject wrote:If by try not to kill them, you mean turn their faces into jam, then roger-roger.
Besides, we only need one of them alive, right? Just try not to miss.
I also got a 17 on detect.

Posted: May 6th, 2009, 10:08
by deject
I got:

Detect: 2,9 + 4 = 15.

Which one am I aiming at? or rather which one is on the right?

Posted: May 6th, 2009, 10:23
by punkchuck
Phoebe, quickly over comms wrote:Warning, the one on the right just reached in to his pocket. They may be armed, I say again, they may be armed. Grimmie, I see your laser. I'm going in, will try to stay out of your shot, but get ready.
Phoebe gets geared up in both of her shiny new gashfists...

You know putting one of these damn fists on, fine, getting the second one on is a pain in the ass. Hmm.. thinking we want to interogate them and I know they are both a split second shot away from being executed. At least one of them must've noticed this from the laser. Going to take the one on the right that Deject said he is aiming for earlier.

Phoebe looks around for a good length of electrical cord or something similar laying around.

Detect: (4) 4 5 = 13
Flex Weapon (5) 10+10 = 25
Sneak (5) 7+1 = 13
Hide (5) 5+4 = 14

Going to sneak up and choke the dude on the right from behind with whatever I find, just enough to disable him.

After I got the guy disabled.....
Phoebe to thugs wrote:HEY! See that laser on your head man? You better drop whatever it is your pocket right now and tell us what the hell you are doing! RIGHT NOW!!!

Posted: May 6th, 2009, 11:21
by Dog Pants
Cool your jets people. Just after he reaches into his pocket he pulls it out again, complete with a cannister shaped grenade. Bullet time, then:

1: Bloke drops the grenade at his feet and they both start running.

Posted: May 6th, 2009, 11:39
by TezzRexx
<s>Spindle aims his gun and the guy who dropped the nade</s>

see my next post :D

Posted: May 6th, 2009, 11:46
by Grimmie
I PULL TRIGGER! And make a mediocre roll.
I'm in a firing stance and using my bipod, so I should have some nasty aim positives.

9,1 +10 = 20

+2 (sight, bipod)
+6 (7 phases of aims)
+5 (marksmanship) = 33

-4 (aiming at head)
-2 (target is running) = 27

I think that's all right, feel free to correct if my bipod and sight don't give me that +2
Also correct me if the negative for running is wrong.
And a +1 if my laser is effective?

Posted: May 6th, 2009, 11:55
by punkchuck
Dog Pants wrote:Cool your jets people.
RAWWWWRRRRR!!!!! sorry, got excited. :oops:


Phoebe changes her plan!! ..... After seeing the grenade fall she does a run for it following the two guys .

(do I need to roll something for that?)

Posted: May 6th, 2009, 12:08
by TezzRexx
TezzRexx wrote:Spindle aims his gun and the guy who dropped the nade
Screw that, I need to bring to bare ofcourse!

Posted: May 6th, 2009, 12:12
by Dog Pants
Grimmie: You get the laser sight up to medium range, which I think is 50m for you. You're about 80 (which gives you some more minuses, but it doesn't matter). Either way, his unarmoured head explodes. The window of the bar also shatters like safety glass - i.e. in place - leaving it difficult to see through.

Punkchuck: No need to roll. You've got a 50m sprint to get to that grenade. It'll have gone off by then, and the combat might well be over anyway.

Posted: May 6th, 2009, 12:19
by punkchuck
Dog Pants wrote: Punkchuck: No need to roll. You've got a 50m sprint to get to that grenade. It'll have gone off by then, and the combat might well be over anyway.
Sorry thought I was standing next to it.... I'll just stop then :)
Phoebe over comms wrote:Nice head shot Grim!!

Posted: May 6th, 2009, 12:20
by Grimmie
Hell yeah! Did my tactic enhanced manbrain have enough common sense not to shoot through the same window that Deject was aiming through?
I think I assumed that because we were down here that all the windows would be empty frames, alas I was mistaken and should've checked.

Pre-emptively queuing up my phase 2 action, which will be getting to the next logical, clear firing spot.

Tactics (to find a good firing spot)
7,1 +7 = 15

Posted: May 6th, 2009, 13:30
by TezzRexx
Did Grimmie kill both?

Posted: May 6th, 2009, 14:08
by punkchuck
TezzRexx wrote:Did Grimmie kill both?


No he killed the "guy on the left." The other is running away.

Hmm.. did the guy run the opposite from where I am? Cause if he is not running towards me, he is running towards Deject since we are at opposite ends of the tunnel.