Page 4 of 20
Posted: July 23rd, 2007, 17:18
by Roman Totale
Chopper wrote:Honestly, I had my suspicions about that bum from the moment I saw him.
Right. So we keep the box for ourselves to flog, and whatever junk is inside we give to that elven nonce for the job.
Back to the warehouse?
Posted: July 24th, 2007, 5:01
by deject
Leland wrote:Well, the problem I have is I'm not sure we really want to open the box. Really, I think that might be a very bad idea. I'll ask my mate and see if he can tell me anything about this box or what's inside it. While I do that, I think you guys should probably keep on scoping the place out. I'll let you guys know what's up ASAP.
Posted: July 24th, 2007, 19:10
by Roman Totale
Chopper buggers off to climb on roofs. Stealthily.
Posted: July 30th, 2007, 18:34
by Roman Totale
Hmm, whilst climbing the ladder I appear to have BUMPED my head.
Posted: July 30th, 2007, 20:15
by deject
Roman Totale wrote:Hmm, whilst climbing the ladder I appear to have BUMPED my head.
I'm still waiting for Joose to finish my conversations. I'm still investigating but blame Joose.
Posted: July 30th, 2007, 20:42
by Joose
Sorry, fucked off for a wedding and forgot to tell anyone. I blame leaving on thursday, was rediculously early. I shall reply to deject immediately!
Posted: July 30th, 2007, 21:35
by deject
Right, after the chat with his contact, Leland has discovered a rather important bit of information:
Leland wrote:Right chaps, the box we are going to steal contains a rather powerful, and probably very angry, summoned spirit. And when I say angry I mean he'd probably punch my face off and eat my brains if we let him out. Since the spirit isn't bound to anyone properly, it's going to fade away in a few days, which is why they need us to get it soon. I think as long as we don't open the box, we should be ok, but if we're going to manage to keep the box, we're going to have to find out how to do it without letting the spirit loose. I don't know what kind of spirit in there, but I'm not sure I want to find out either.
How'd you guys get on then?
Posted: July 30th, 2007, 22:34
by Joose
Right, stealthy roof climbings. You need a climbing roll for that, mr Roman. Due to the nature of the buildings and things, shouldnt be too tricky for you. Target of 2 for your climbing skillzors, if you would.
Posted: July 31st, 2007, 9:23
by Roman Totale
(Climbing + Strength) = 4 hits
Don't know if I need an infiltration roll, but I'll do one anyway:
(Infiltration + Agility) = 3 hits
I am supposed to be using a d6 aren't I?
Posted: August 2nd, 2007, 19:09
by Joose
ok, you make it up on to the roof fine. From where you are you can see the windows on the roof, with a slight glow from inside the building.
Posted: August 3rd, 2007, 12:47
by Roman Totale
Chopper wrote:Leland, Al - I'm back at the warehouse and there's some weird glowy shit going on. You managed to get any more info about that box? I'm not overly keen on having a demon chew off my handsome good looks.
Chopper tries to see if there are any windows/skylights that he can peek through, and also to see if any might be a useful entry point.
Posted: August 8th, 2007, 7:19
by Joose
ok, the roof has quite a few windows. The roof is arranged in that saw tooth style of warehouse roof, with two ridges running front to back. The vertical sides are facing you, and in each of these sides there are 10 windows, all quite large. They would certainly be big enough to fit through. You cant see much from the windows at the moment, you would need to go closer to them. All you can see from where you are is the ceiling of the sloping roof opposite the window. At the far end of the roof, you can see what appears to be some kind of aircon units.
Posted: August 8th, 2007, 17:41
by Roman Totale
Chopper is going to proceed stealthily across the rooftops. If he can he is going to use his monitoring equipment (visual and aural) to see if he can get an idea as to how many people are inside. He's also going to make a note of any possible entry and exit routes.
Posted: November 5th, 2007, 7:10
by deject
just a thread bump so this doesn't fall too far back (page 5

)
joooooooooooooooooooooose where are you?

Posted: November 5th, 2007, 8:13
by Roman Totale
Joose? Joose?! JOOOOOOOOOOOOOOOOOOOSE!?!?!?!
Posted: November 5th, 2007, 11:16
by Dog Pants
I've still got his phone number, I'll text him for an update.
Posted: December 17th, 2007, 18:25
by Joose
After a short pause

...
Approaching the windows of the warehouse (stealthily) Chopper gets a slightly better view of the inside of the warehouse. From here you can see that beyond the reception at the front of the building, the warehouse is one large room, internally. Theres 5 guards that you can see, two near the front door, one wandering on a route around what the other two are guarding the entrance of: a large metal container in the center of the warehouse. You can make out some kind of airlock at the door, and what appear to be air filters on the top. Theres also some kind of symbols daubed on the sides in what looks like red paint; you are no expert, but they look probably magical.
The guards are your average rent-a-goon, sporting light machine guns and basic armour/comms units.
Posted: December 17th, 2007, 18:39
by Roman Totale
Chopper massages some circulation back into his legs. He worries that having been sat up there for so long he may have developed piles.
Will look over my char sheet etc later on and get back into this proper.
Posted: December 17th, 2007, 20:12
by Dog Pants
Right, a few things for me to catch up on;
I'm ex-Renraku myself, with Renraku Corp knowledge of 3. Do I know anything about this, or get any inclination about what these guys might be up to?
I've got a Mr Johnson contact, as close as a runner can get to a best mate, has he heard anything (Minoru Katayama, loyalty 4, connection 4)?
I used to date a cop who might know something about the gang fight here earlier. Might be relevant, might not, but I'll ask her. (Donna Paige, loyalty 2, connection 3).
I'm a bit down with the kids. I'm a bit rusty, but I can still talk the talk. Those Ultrasonics down the road are thrill seekers; bung them 50 nuyen and they might be a nice distraction, especially if all the guards are bored.
Posted: December 18th, 2007, 17:21
by Joose
Dog Pants wrote:
I'm ex-Renraku myself, with Renraku Corp knowledge of 3. Do I know anything about this, or get any inclination about what these guys might be up to?
You agree with SPI, this doesn't "feel" right for a Renraku job. The way its being handled, the people involved, everything about it doesn't sit right with you.
I've got a Mr Johnson contact, as close as a runner can get to a best mate, has he heard anything (Minoru Katayama, loyalty 4, connection 4)?
He has heard some noise about the Johnson you are working for. Apparently he is very much small time. *Very* small time; the 'runs he has organised before have been so small as to be almost legitimate. The fact that he is pulling something like this together probably means that he has either recently moved up in the corporate world, or he wants to. Couple that with the strangely unofficial feel to the run, and Katayama would lean toward the latter. He is probably putting his neck severely on the line here.
I used to date a cop who might know something about the gang fight here earlier. Might be relevant, might not, but I'll ask her. (Donna Paige, loyalty 2, connection 3).
She doesnt know anything specific about the gang fight, but she does know they are fairly common in this area. Not enough to raise eyebrows, but enough that building security get nervous if it gets too close to their front door.