D&D Adventure #5: Oakgate Complex
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Re: D&D Adventure #5: Oakgate Complex
Pirate dodge!
Roll(1d20)+3:
19,+3
Total:22
Roll(1d20)+3:
19,+3
Total:22
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- Master of Soviet Propaganda
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Re: D&D Adventure #5: Oakgate Complex
You stay put, nice save :D
Re: D&D Adventure #5: Oakgate Complex
Go for the last option and finish it at the weekend if it's still going. Poke people here for their turn if need be.
Re: D&D Adventure #5: Oakgate Complex
reflex
Roll(1d20)+4:
20,+4
Total:24
damnit where was that 20 on my last roll
Roll(1d20)+4:
20,+4
Total:24
damnit where was that 20 on my last roll

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- Master of Soviet Propaganda
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Re: D&D Adventure #5: Oakgate Complex
Christ, did you guys glue yourself to the wagon?
Let's get initiative rolls, everyone!
Let's get initiative rolls, everyone!
Re: D&D Adventure #5: Oakgate Complex
Roll(1d20)+4:
8,+4
Total:12
8,+4
Total:12
Re: D&D Adventure #5: Oakgate Complex
that white stuffs not glue...Grimmie wrote:Christ, did you guys glue yourself to the wagon?
Let's get initiative rolls, everyone!
Initiative
Roll(1d20)+0:
11,+0
Total:11
Re: D&D Adventure #5: Oakgate Complex
Slow pirate.
Roll(1d20)+1:
10,+1
Total:11
Roll(1d20)+1:
10,+1
Total:11
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Re: D&D Adventure #5: Oakgate Complex
Roll(1d20)+2:
1,+2
Total:3
1,+2
Total:3
Thor wrote:I'm riding a bear! A bear!
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- Mr Flibbles
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Re: D&D Adventure #5: Oakgate Complex
Roll(1d20)+3:
20,+3
Total:23

20,+3
Total:23

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- Master of Soviet Propaganda
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Re: D&D Adventure #5: Oakgate Complex
Rolling for Glibberig, seeing as he's away from t'internet right now.
Roll(1d20)+2:
9,+2
Total:11
I'll set up initiative and distribute links to the Roll20 page for you to move your doods.
Do you want to do moving combat, stop and let Bill carry on, or ask Bill to stop?
Have a word amongst yourselves and get someone to let me know!
Roll(1d20)+2:
9,+2
Total:11
I'll set up initiative and distribute links to the Roll20 page for you to move your doods.
Do you want to do moving combat, stop and let Bill carry on, or ask Bill to stop?
Have a word amongst yourselves and get someone to let me know!
Re: D&D Adventure #5: Oakgate Complex
I vote stop and let Bill carry on. Genghis Khan I'm not. Although divide and conquer may well be the dogs' tactics so we might be better sticking together.
Re: D&D Adventure #5: Oakgate Complex
Wagon circle, guys. Everyone stop while we cane some canine heads in.
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Re: D&D Adventure #5: Oakgate Complex
I think we should all stop and protect the caravan. No point making a stand if the dogs run past us and attack the people we're supposed to be looking after.
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- Mr Flibbles
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Re: D&D Adventure #5: Oakgate Complex
Yup, let's make a stand. I want to righteously smite stuff.
Re: D&D Adventure #5: Oakgate Complex
Sounds good to me. It's doggie shootin' time!
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Re: D&D Adventure #5: Oakgate Complex
Do we dismount, etc, now or wait for initiative?
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- Master of Soviet Propaganda
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Re: D&D Adventure #5: Oakgate Complex
Gonna run the first few turns on a one-to-one basis over roll20, till we can get everyone together for the live game, and post results here.
Mr J's up first, so I'll prod him at some point tomorrow and get that going.
Mr J's up first, so I'll prod him at some point tomorrow and get that going.
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- Master of Soviet Propaganda
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Re: D&D Adventure #5: Oakgate Complex
Scratch that, we just went for it.

Thoon had an exciting turn in which he used his first Move Action to dismount from Barin, and his second to tell his horse to go mingle with Camilla and Wincerslash. As his Base Attack Bonus (BAB) is +1 he can also draw a weapon as part of a move, so he draws his War Axe and Shield.
The dogs are off in the distance, but with their impressive 18 on their initiative check they're next to move. Currently they are just advancing on your position from the south of the battlemap, but will be on you in the following turn. They move 100ft towards the party and will be in a position to move and attack you during their next turn. They're about 50ft away now.
Forenrond's up next. Pants, you can either let me know what you want to do here and I'll move your dude, or wait till I'm around and we can do it on Roll20. This first round's probably going to be mostly "I get off my horse" I imagine.

Thoon had an exciting turn in which he used his first Move Action to dismount from Barin, and his second to tell his horse to go mingle with Camilla and Wincerslash. As his Base Attack Bonus (BAB) is +1 he can also draw a weapon as part of a move, so he draws his War Axe and Shield.
The dogs are off in the distance, but with their impressive 18 on their initiative check they're next to move. Currently they are just advancing on your position from the south of the battlemap, but will be on you in the following turn. They move 100ft towards the party and will be in a position to move and attack you during their next turn. They're about 50ft away now.
Forenrond's up next. Pants, you can either let me know what you want to do here and I'll move your dude, or wait till I'm around and we can do it on Roll20. This first round's probably going to be mostly "I get off my horse" I imagine.
Re: D&D Adventure #5: Oakgate Complex
I think it's going to have to be. I was going to try to shoot the lead dog, but I'm not going to have time.