Minecraft: Project Orhedge
Moderator: Forum Moderators
-
- Zombie
- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
- Contact:
Re: Minecraft: Project Orhedge
Fab, fapping away on a well deserved break
Last edited by spoodie on January 19th, 2012, 16:12, edited 4 times in total.
Reason: BETTER?
Reason: BETTER?
-
- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Re: Minecraft: Project Orhedge
Hmm. 5punk oddly doesn't seem to either resize the image to fit the post, or resize the forums to fit the image.
How queer.
How queer.
-
- Zombie
- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
- Contact:
Re: Minecraft: Project Orhedge
Now its too small spoodie
-
- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Re: Minecraft: Project Orhedge
Looking at the scale there it looks roughly right, as the smallest houses in the town are about the same size as the little house next to the Iron Man - which is about as small as you can make a house out of blocks and still get inside it.
The trouble is that you can only really make houses that small if the walls face N-E-S-W and a lot of the houses curve or are diagonal, so it's going to be difficult to put much detail on them, or indeed functioning doors - here I've tried to draw a few different angles and put extra blocks in to make doors work:
I guess we just save the grand designs for the big buildings and make the small ones stone/wood/mud cubes.
The trouble is that you can only really make houses that small if the walls face N-E-S-W and a lot of the houses curve or are diagonal, so it's going to be difficult to put much detail on them, or indeed functioning doors - here I've tried to draw a few different angles and put extra blocks in to make doors work:
I guess we just save the grand designs for the big buildings and make the small ones stone/wood/mud cubes.
Re: Minecraft: Project Orhedge
I'm thinking even the angles out to the nearest workable (90, 45 maybe) and stagger them along the roads. It'll probably come off better that way in-game without just feeling like a jagged maze. I'm trying to lay down the triangular path round the green at the moment, although since it's not exactly straight I'm just sort of playing it by ear as long as the corners fit.
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Re: Minecraft: Project Orhedge
You could hoe out a rough grid of brown in the grass around where you think it is, take another snapshot and work out exactly from that.Dog Pants wrote:I'm thinking even the angles out to the nearest workable (90, 45 maybe) and stagger them along the roads. It'll probably come off better that way in-game without just feeling like a jagged maze. I'm trying to lay down the triangular path round the green at the moment, although since it's not exactly straight I'm just sort of playing it by ear as long as the corners fit.
Re: Minecraft: Project Orhedge
Road around the green is in and not too far wrong. South marker needs moving (cheers FJ), and the east one is out a bit too but I reckon that will even out as it goes north. I'll post up a new overlay tomorrow night and we can probably adjust.
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Re: Minecraft: Project Orhedge
Moved south corner 10 blocks north (from ring, towards Iron Man) deleted the superfluous road and joined up with basic diagonal bit of road. The houses I marked down the side are looking a bit big now, I think I'd overcompensated a little at it looked like I would run out of houses.
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Re: Minecraft: Project Orhedge
I've tried something new where I've covered the river, basically plastering the underground with torches, and building dirt bulkheads to stop too many mobs spawning/getting out of the area they spawn in.Ty aka Sir Die Aloty wrote:1 thing me and Stoat noticed, when covering pits and such, as mentioned about a river, could we try and do it, 2 or 3 blocks thick. There's quick a few monsters spazzing out over the pit that Berk covered.
Oh yeah, and killing em all once it's covered.
-
- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Re: Minecraft: Project Orhedge
Oh dear god.
I thought it would be a good idea to map out where the edge of the town is, so I have been making dirt towers with a torch on. Ive been using things like trees, water, etc to work out key points, and then working out midpoints based off that, which appears to be working. Hurrah!
Then I got to the (on the map) east side of the town. That hueg hill that's on the right as you walk from the portal to the iron man? Yeah, that *entire* thing is within the walls.
Grab a pick/mudspoon!
I thought it would be a good idea to map out where the edge of the town is, so I have been making dirt towers with a torch on. Ive been using things like trees, water, etc to work out key points, and then working out midpoints based off that, which appears to be working. Hurrah!
Then I got to the (on the map) east side of the town. That hueg hill that's on the right as you walk from the portal to the iron man? Yeah, that *entire* thing is within the walls.
Grab a pick/mudspoon!
Re: Minecraft: Project Orhedge
I like the idea of spelunking to kill the monsters under the town once it's done. Not so much the idea of levelling a mountain. Still, it's not an epic project if it isn't epic.
-
- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
Re: Minecraft: Project Orhedge
I thought that might be the case.
-
- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Re: Minecraft: Project Orhedge
You need to pluralise that. Fun!Dog Pants wrote:a mountain.
Re: Minecraft: Project Orhedge
I've replaced the large map. The link is still the old small picture, because I'm lazy, and I've also only updated the chunk around the village, because I'm lazy. The map is a composite you see and takes ages to paste and position all the screenshots.
-
- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
Re: Minecraft: Project Orhedge
One of Ty's snowmen just got out and has been pissing snow everywhere
Re: Minecraft: Project Orhedge
Kill the fucker!
Also, I've realigned the north road and buildings to be closer (hopefully) to the plan.
Also, I've realigned the north road and buildings to be closer (hopefully) to the plan.
Re: Minecraft: Project Orhedge
We have 50+ gunpowder in the safe house, should i make some TNT? 10 blocks should make a large dint in that fecking big hill we have to clear.
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Re: Minecraft: Project Orhedge
Do it!
Or, if someone with admin rights would like to be lovely, and spawn me say, 400 tnt, I'd love them forever and orhedge will be flat today.
Or, if someone with admin rights would like to be lovely, and spawn me say, 400 tnt, I'd love them forever and orhedge will be flat today.