CoD: BlOps
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You lose everything except for emblem layers and logos. Money, guns, etc., all gone. So buy emblem layers, backgrounds, logos and the emblem/clan tag customisations for each gun before you hit prestige if you have money leftover.
You gain a class slot every odd level you prestige and get access to new facepaints, gold camo and some emblems as you go along so it's only good if you like leveling up, really.
You gain a class slot every odd level you prestige and get access to new facepaints, gold camo and some emblems as you go along so it's only good if you like leveling up, really.
Core, really. Being the RTS person I am, I have a different sort of reflex than the FPS people, and since in hardcore, pretty much every wound is a fatal one I really don't stand a chance. Core TDM is pretty bad too for me in the same way, but way more playable. I like core domination and demolition, they involve some very little tactics and people are less busy reflex-shooting me to death.
Also, you really can't say there's way more radar in Core than in Hardcore really, since there's probably always counter-spy planes in zee air.
Also, you really can't say there's way more radar in Core than in Hardcore really, since there's probably always counter-spy planes in zee air.
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- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
Hardcore mode in MW1 was good because there wasn't much in the way of equipment, it was mostly gun/grenade play. In Black Ops though motion sensors become completely useless and radar jammers and counterspies become extremely situational. It's good to counter-spy someone as soon as they throw up a spy plane, but I often forget I have it sitting around and fail to use it before the map ends, and placeable jammers go from blocking a huge sphere of radar to being only useful for disabling claymores.
On the flip side though, nova gas becomes 2 hit kill if you can get someone caught in it. I also like the much slower pacing of hardcore mode, there's a lot less chance of being knifed by some bullet sponging sprinting man. It gets on my nerves eventually though and I have to go back to core.
On the flip side though, nova gas becomes 2 hit kill if you can get someone caught in it. I also like the much slower pacing of hardcore mode, there's a lot less chance of being knifed by some bullet sponging sprinting man. It gets on my nerves eventually though and I have to go back to core.
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- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Pretty much meets my expectations. Oddly enough, PCG had a similar graph in the Jan edition, but the line was fairly level and bore no resemblance to reality apart from the drop in COD3. For shame, PCG. After all the bad mouthing of the series after COD4, you used that to only illustrate how little you thought of Blops.
I finally got around to playing the campaign and found it quite fun. Nonsense story but shooting people with various kinds of guns was enjoyable enough. Apart from the small, broken stealth bit. Which I had to look up a video on how to get passed it as it didn't make sense.
Multiplayer is still good fun, for a quick blast now and then.
Multiplayer is still good fun, for a quick blast now and then.