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Posted: October 25th, 2010, 23:42
by shot2bits
the gnome walks to Thors side with the camel abreast, he has dirty blonde matted hair and looks fairly young for a gnome with turquise eyes wearing leather armour with a wooden shield and a couple of short spears strapped to his back
Gnome wrote:many sounds have i heard before but those of this one i do not beleive i have come across in past, i am known as Orovan Gnarledtrunk and this is my companion Camilla, as Thor mentioned i recently met him while i was travelling through this area and agreed the forest was in need of assistance
while Orovan talks camilla looks the group over with indifference trying not to stand out too much against the forest greenery

Posted: October 26th, 2010, 1:21
by Baliame
Thoroar wrote:That's quite a camel you've got there. Does it blend kill things?

Posted: October 26th, 2010, 8:53
by shot2bits
Orovan wrote:blood is not what she and i lust after yet we'll not be blind to a foe's

Posted: October 26th, 2010, 17:30
by Dog Pants
Shankley wrote:Well my name's Shankley. Thor, what do you know about the greenskins?

Posted: October 26th, 2010, 17:44
by FatherJack
Thor wrote:Not much, other that I've seen more goblins around than I'm happy with, usually in groups of two or three. I've not hung around to chit-chat with 'em, but I'd wager they've got something to do with the trees being chopped down. Also seen the odd orc taking down deer and the like and draggin' them off. Neither are too subtle at coverin' their traces, I can show you the general area, shouldn't be too hard to track them, if that's what you're thinking of doing.

Posted: October 26th, 2010, 18:09
by Dog Pants
Shankley wrote:Well it's the best lead we've got so far. Not that I relish the idea of chasing down goblins, but nobody else from the town is going to take a look. Lead the way, woodsman.

Posted: October 26th, 2010, 18:16
by FatherJack
I'll show the way to where I noticed the disturbances.

Posted: October 26th, 2010, 18:19
by Roman Totale
Glibberig wrote:I sense a great disturbance in the forest...


I'm sure most of the Orcs will have fled the area news spread of the ten I despatched earlier.

Posted: October 26th, 2010, 18:31
by FatherJack
Thor wrote:Sure glad to have you folks along, I'm no coward but I ain't a fool. 'Specialy a mighty warrior such as yourself.
He says this without a trace of irony.

Posted: October 26th, 2010, 19:05
by Grimmie
If anyone has Knowledge: Nature, you can make a check for information on Orcs and Goblins in general.

You travel for about an hour deeper into the woods until the path branches off into a slightly worn dirt track, and then into undergrowth.
Orovan recognises this area as the last place he saw a goblin being chased by an orc - and promptly swatted against a tree with a heavy club.

Everyone can make a Search or Survival check to find tracks in the ground.

Posted: October 26th, 2010, 19:17
by FatherJack
Grimmie wrote:If anyone has Knowledge: Nature, you can make a check for information on Orcs and Goblins in general.
I have the skill, but no points in it:
Roll(1d20)+0:
18,+0
Total:18

Edit: Thor's face creases in concentration, it's clear he's thinking really hard. Then he realises he doesn't really know anything goblins or orcs after all.
Grimmie wrote:Everyone can make a Search or Survival check to find tracks in the ground.
I have both, but not sure if I do a roll for both, or just use the one I'm best at:

Search
Roll(1d20)+4:
16,+4
Total:20

Survival
Roll(1d20)+1:
20,+1
Total:21

I do have the Track feat, which works off my survival check, I think. Let me know if I'm doing it wrong. Saving the 1's for combat ofc.
Thor wrote:*shrugs* It's what I do.

Posted: October 26th, 2010, 19:44
by Roman Totale
Grimmie wrote:Everyone can make a Search or Survival check to find tracks in the ground.
I have neither. But I can sing a song about it.
Glibberig wrote:Thor is searching high and low
For goblins and orcs, wherever they go.
He's wasting his time
Getting covered in grime
For they'll have fled at the thought of my bow
Glibberig looks ponderous for a moment.
Glibberig wrote:Maybe they went to a tavern?

Posted: October 26th, 2010, 20:08
by Grimmie
Roman Totale wrote:I have neither. But I can sing a song about it.
Survival and search can both be used untrained, they have a little black box by them on the character sheet.
To do untrained skill checks, just roll d20 and add the associated modifier (in search's case, Intelligence).
FatherJack wrote:I have the skill, but no points in it
Unfortunately, Knowledge is a trained-only skill.
Your druid, however, has a +2 on Knowledge: Nature checks.

Luckily your eagle-eyed ranger spots the tracks within a minute or two.
The soil is disturbed, there's been a group tramping through the woods and the tracks are still fairly fresh.
You reckon there are two or three sets of footprints, two lots of smaller feet, and a single set of big feet.

Want to follow them?

Posted: October 26th, 2010, 20:26
by Dog Pants
Follow!

Search:
Roll(1d20)+3:
16,+3
Total:19

Posted: October 26th, 2010, 20:28
by Grimmie
:lol: Sorry, I'm so mean to you about your search/spot checks, Pants.
You can only follow tracks with a Survival roll and the Track feat.

Luckily, FJ has those, and passed the check.
I was just making sure you guys wanted to depart, in case I accidentally transposed you somewhere you didn't want to be.

It's late afternoon.

<b>Edit</b>
To clarify:
You can find tracks with survival or search.
You can only follow them with survival and track

Posted: October 26th, 2010, 21:47
by Baliame
I'd make a search roll but I guess I'm a bit late with that.
Thoroar wrote:It occured to me that I haven't even introduced myself. How rude of me. Name's Thoroar. I make stuff blow up.

Posted: October 27th, 2010, 10:12
by shot2bits
nature

Roll(1d20)+2:
10,+2
Total:12

i assume theres no need for spot and search checks anymore?

edit: whoops added the wrong modifier, will just take it off

Posted: October 27th, 2010, 11:38
by Grimmie
Nope, you've found the trail, so no more need for searching. Sorry if I didn't make it clear!

You know a little about Goblins and Orcs.

On Orcs, you know they believe that to survive they must conquer as much territory as they can possibly manage. Individual tribes have even been known to fight one another in a claim for land. Gruumsh, their one-eyed deity tells them that all other species are inferior and all worldly goods belong to the Orcs. Orcs honour the rules of war, such as honouring a truce, and have even been known to work with other races - but only when it's convenient to them.

On Goblins, you know that they are sneaky and favour dirty tricks in combat, though are often bullied by bigger creatures. Typically a Bugbear will take control of a band of Goblins to further his own material gain. You know Goblins often form alliances with Worgs, and ride them into combat.

---

The trail leads off south for about half a mile before cutting into the side of a steep hill. Beneath undergrowth is a crude door made of badly nailed-together wooden planks on a simple hinge. You reckon that if you weren't looking for it you wouldn't have seen it.

Posted: October 27th, 2010, 11:39
by Grimmie
shot2bits wrote:edit: whoops added the wrong modifier, will just take it off
You get a +2 on Knowledge: Nature checks for being a druid.
It's at the bottom of your character sheet, I believe.

Posted: October 27th, 2010, 11:54
by shot2bits
Grimmie wrote: You get a +2 on Knowledge: Nature checks for being a druid.
It's at the bottom of your character sheet, I believe.
so i should put a +2 on that roll? i did have it right originally then