Ghost Cartels 2: Body Snatchers

For games played by men (and women) with beards, such as tabletop RPGs.

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Dog Pants
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Post by Dog Pants »

In which case I'll give the job the urgency it deserves and move out.
Al wrote:You get that RFID N-Zo? I'm thinking the report will be easier for you to get, or do you fancy some wetwork? Where are you guys now? We'll catch you up and get a plan together.
I'm thinking that asking my cop contact about this girl right before her body gets taken might be a bad move, so I'll leave the networking out for now.
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Post by The Shutting Downs »

Once we leave the club, N-zo will go to his Bike (parked nearby) and grab the pannier bag with his running gear in.
N-zo wrote:I'll see what I can drag up on the way there, and see whats needed when we reach the others.

So far, we have confirm that DocWagon have her as a facility awaiting probable Autopsy, CoD unknown at this time.

My current idea is see if I can spoof into DW's admin for that facility, forge a transfer order for the body and then get stinky's people in to pick up for us.

This may fail due to Joose being a sneaky bar steward
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Post by Dog Pants »

Fine plan. Very good actually. We'll never get away with it.
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Post by HereComesPete »

I was thinking something similar.

1 - Forged transfer, but big it up and say it's being collected by some high up special task team because of the publicity.

2 - Al and Leland provide back up to the order, going in to sweet talk the DocWagon people and loading it onto a hired van made up to look like a corp wagon with spoofed id.

3 - Chopper, Frank and Nik's drone provide overview and distraction as necessary in case it all goes to shit.

4 - Get the body to stinky at the sewage works and collect the money.

Possibly the hire and spoofing of the van might slow us down too much.
Frank wrote:Right, lets get on the ground and see if there's anything awry.
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Post by Grimmie »

I also have a new drone that will allow me to control my LEBD gubbins from miles and miles away - it acts as a sort of relay.
It also acts as a cargo transport. I could potentially fly a cargo container with a body inside away..
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Post by Roman Totale »

Chopper wrote:Let's not overplan this mother - I say we put on some masks, charge in there and fuck shit up before they do the autopsy.

Word!
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Post by Dog Pants »

Al wrote:How about we hang onto that as a plan B? No plan survives first contact, after all. Anyone reckon they can get hold of the gear we need for Frank's plan?
I'm starting to get something of an A-Team vibe from our little team, and Chopper is definately BA.
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Post by Roman Totale »

I'd prefer to be Murdoch I think.
Chopper wrote:
The plan might not survive first contact, but neither will anyone who gets in our way. You know it makes sense - besides, I'm itching for something to do after being barman in the Verge for god knows how long.
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Post by Dog Pants »

Al wrote:Amen to that, Chopper. Even so, I think we should at least try the subtle option, in the knowledge that we'll probably end up doing things your way anyway. The longer we go without it turning into a shootout, the higher the chance of me finishing today with the same hole in my ass I started with.
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Post by Roman Totale »

Chopper wrote:Just give the word when it comes to the action then - I've got the moves!
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Post by deject »

Yes subtlety requires less running and less risk to my neck. Still if we gotta get dirty we gotta get dirty.
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Post by Joose »

To keep things simple, I'll fast forward to you all meeting up at the facility, and presume you all get caught up on what the forward team has spotted so far.




...but I dont have the pdf on this computer, so I'll put what you have spotted on a bit.
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Post by HereComesPete »

You want rolls?
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Post by Joose »

Right. The facility is the main DocWagon clinic for the Tacoma area, and is based on the waterfront. The site is about 100m square, and surrounded on all four sides by 1.5m anti vehicle barrier with a 3m razor wire fence. You can see cameras at each corner and halfway down each side.

There are two automatic gates on the side facing away from the water, a gate on both of the other two land sides, and a small dock. Both jetties have one of DocWagons SeaDoc boats moored there, and you can also make out a chopper on the roof.

The two gates at the front have intercoms and pedestrian access, the two at the sides are marked "Employee Only" in AR.

Other than that, the only thing you can see from the street level is a bigass DocWagon logo.
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Post by HereComesPete »

Frank wrote:Right. whilst you guys think, I'm heading up.
Any nearby four storey building with a good view and plenty of rooftop cover, nothing too close.

Climbing (14) - strength 6 + 1 athletics +2 gecko gloves -2 brick wall = 7

- 2 - 1 (3) - 3 (6) - 5 (11) - 2 (13) - 1 (14) - 6 turns.


Hidey style - infiltration 2 + agility 7 (+ thermal dampening 3) = 9 (11) 4 hits (7 hits)

Once at the top, Frank will of course hunker down with a good view of the facility and start his sitrep on the activities however mundane at the doc wagon clinic.

Intuition 4 + Perception 3 +8 cybersenses +3 actively looking = 18 - 7 hits
Frank wrote:Hey N-zo. I just had a thought.

If we throw a wedge of money to your friend who looks after the alerts on doc wagon bands would he set of a series of alerts in this area to drain the staff from the facility?
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Post by The Shutting Downs »

N-zo wrote:If we wanted him fired and of no use ever again, plus the cost for all of those call outs would probably negate the jobs, combined with not helping us as the HTR's are stationed citywide for fast response.

We need to get in past what you see.

Al, want to see about getting a DocWagon contract?
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Post by Dog Pants »

Al wrote:Yeah. Although if you're thinking of shooting me to get me in there then count me out.
I'll prepare my other SiN (another rank 3) and a disguise. Does this place have a front end where I can get in and do business?
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Post by Joose »

From franks new high up vantage point you can get a better view over the wall. The building is in the centre of the compound, with parking between the main building and the walls, which is well lit. The rear of the building (the bit facing the waterside) has a single story garage arrangement between the building and the jetties. The roller door on the side facing you is open, and you can see the rear of a HTR ambulance parked up, with a tech checking it over.
 
You can only really see one side of the building from here, but from where you are you can see a staff only entrance to the side of the building, and a main double door at the front leading into what looks like a reception area. You can see that both doors have maglocks, with the main door being buzzed open for visitors. There seems to be a similar set up for visitors getting through the main gate.
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Post by Dog Pants »

Y'know, I'm not sure how many people will just stroll into the main area depot to start an account. The waterside might be the easiest way to sneak in, but I still like overt idea.
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Post by Roman Totale »

Chopper wrote:Idea - I've got a motherfucking idea. How about one of you cuts me a little bit, not too much, just enough to get some nice blood stains, then dump me outside. They might haul me in so I can get nearer to where we need to be.
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