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Posted: June 21st, 2009, 13:12
by Stoat
Excellent. Does this mean I don't have to sit through that medical lecture again? After what seemed like ten minutes of PRESS SPACE TO PERFORM COMPLEX SURGERY I gave up and drove nails in to my eyes for pleasure.

Posted: June 21st, 2009, 13:30
by Dr. kitteny berk
Stoat wrote: Excellent. Does this mean I don't have to sit through that medical lecture again?
Most likely it means you'll have to do it in a few weeks once their servers work

Posted: June 21st, 2009, 13:57
by deject
Stoat wrote: Excellent. Does this mean I don't have to sit through that medical lecture again? After what seemed like ten minutes of PRESS SPACE TO PERFORM COMPLEX SURGERY I gave up and drove nails in to my eyes for pleasure.
:above: exactly how I felt lol

Posted: June 21st, 2009, 15:08
by HereComesPete
I've passed all mine but it just freezes and ctd's when I try and start a map. Or it freezes, joins the map then boots me for idle whilst all I've seen is one of their loading dot circle thingies.
everyone, repeatedly wrote::x Fuck off game! :x

Posted: June 24th, 2009, 23:24
by Dr. kitteny berk
This might help a bit

Code: Select all

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

    * Removes Password from AA3Launch.log
    * Fix for MBS not working after server changes to a new map
    * Fixes TeamReady in Mission Preplanning
    * Updated authentication SDK to improve reliability and performance
    * Fix for freezing on training mission load
    * Improved performance on loading maps/training missions
    * Fixed several small memory leaks
    * Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
    * Modified training authentication so it is more efficient
    * Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
    * Fixed Admin add Player Admin
    * Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
    * Add new AdminListPlayers to get list of players and their player ID's
    * Removes most of the server log spam, especially that tied to missions and mission setup and ROE
    * Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
    * You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
    * Modified program startup to clear out any old ATS temporary files
    * Improved scoring messaging support for training missions
    * Fixes several scoring issues
    * Optimizes more of the authentication code and adds better exception handling in it
    * Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
    * Fixes issues with single player stats not correctly initializing all of the time
    * Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
    * Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
    * Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
    * Adjusts the close menu logic to always close properly so double menus should no longer happen

Posted: June 24th, 2009, 23:58
by HereComesPete
I've given up on this. Likely to be a month or two before I try again.

Posted: June 25th, 2009, 0:57
by buzzmong
Give them their due tho, that's a pretty substantial patch in a very short time.

Posted: June 25th, 2009, 1:04
by Dr. kitteny berk
Or, it's a load of bugs that would've been fixed by some load testing, and putting out the release client as a beta for 2 weeks.

Personally, I don't mind a few release bugs, but the beta being in a better state than the release, and an actually unplayable game, that pisses me off.

Posted: June 25th, 2009, 1:12
by buzzmong
Oh yeah, that's unforgivable really, an online game that you couldn't go online with because both the client and server programs were broken.

Posted: June 25th, 2009, 1:17
by Dr. kitteny berk
And the offline being broken because it's shitting temp files everywhere and not cleaning up.

Posted: June 25th, 2009, 1:30
by Dr. kitteny berk
:lol: still crashing for me

Posted: June 25th, 2009, 6:54
by Baliame
It's mem leaking now. I got an "out of virtual memory" message after like 2 minutes of gameplay, soon followed by a non-existant memory address allocation error thing. I've never seen any other game do that. Ever.

Posted: June 25th, 2009, 11:37
by HereComesPete
buzzmong wrote:Give them their due tho, that's a pretty substantial patch in a very short time.
Give them their due?! It may be free but there's still no excuse whatsoever to release this half finished game! It's free, paid for by the american taxpayer I guess, so even more incentive to not drop this hunk of broken crap onto an audience.

The idea that there's no such thing as bad publicity just isn't true with game dev studios. They really should use a standard closer to console release gradings for every game platform.

Posted: June 25th, 2009, 16:57
by Roman Totale
I didn't pay anything for this game.


So why do I feel ripped off?

Posted: June 25th, 2009, 17:37
by Baliame
You paid for the bandwidth. :P

Posted: June 27th, 2009, 10:56
by Sheriff Fatman
For anyone still persevering with this: if you are using the Steam version make sure you point PB Update at \Steam\SteamApps\common\america's army 3\Binaries, not the PB folder.

Steam installs a bit rong.