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Posted: July 4th, 2006, 15:21
by Dog Pants
Woo! I'll come back and hang about outside eating the other zombies. Course if I die there's no way I'm going to all the effort again, I'll stay a zombie for good.
Posted: July 4th, 2006, 16:05
by Woo Elephant Yeah
Keep an eye on Fenwyk, there are a bunch of nutters sleeping in there, and the barricades were down to very low, so I have barricaded as much as my AP would allow, and told them to sleep in the school if they wanted.
Posted: July 5th, 2006, 7:20
by Dr. kitteny berk
Dog Pants wrote:Woo! I'll come back and hang about outside eating the other zombies. Course if I die there's no way I'm going to all the effort again, I'll stay a zombie for good.
if you can get in to the necrotech building in a coupla hours, i can get you alive (hopefully)
there's 2 zeds in there, neither seem hostile.
Posted: July 5th, 2006, 8:34
by Dog Pants
I'm there now with plenty of APs. One Harman and two zombies and it's still powered and running. Woo

Posted: July 5th, 2006, 8:36
by Dr. kitteny berk
done.
feel free to stay the fuck alive.

Posted: July 5th, 2006, 8:42
by Dog Pants
Wohoo! I'll come to the school and say hello later.
Posted: July 5th, 2006, 8:46
by Dr. kitteny berk
hurrah!
if anyone can rev the other rotter in the necrotech building, that'd be good.

Posted: July 5th, 2006, 8:55
by webclam
which necro building?
I need to use some AP's, I have a few spare today
Posted: July 5th, 2006, 8:56
by Dr. kitteny berk
the Lambley Building
[58, 8]
tis 5ap from the school.
Posted: July 5th, 2006, 9:00
by webclam
'tis done.
Cades are at vsb, but I'm down to emergency running-the-fuck-away ap's now.
Back to the school @ lunchtime methinks, for beer and sandwiches.
Posted: July 5th, 2006, 9:52
by Dog Pants
Crikey, 1400 XP doesn't go as far as I thought. Belmer'll have to stay alive for a bit to get the rest of the human skills.
Posted: July 5th, 2006, 10:35
by webclam
Dog Pants wrote:Crikey, 1400 XP doesn't go as far as I thought. Belmer'll have to stay alive for a bit to get the rest of the human skills.
You are about 1/2 way there then...
Currently it takes the following amount of XP for the different classes to complete their skill trees:
Living:
* Civilian:
The Civilian Character requires only 2100 XP to max out their skill tree.
* Military:
Characters of the Military class need 2200 XP to complete their skill trees unless they started as a Medic. The Medic starts with a Scientist class skill and thus only requires 2125 XP to max out.
* Scientist:
Science Class characters need the most XP to max out - 2425 XP!
Dead:
* Zombie:
Zombies require 1900 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive Vigour Mortis and thus require only 1800 XP to max out.